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| author | Juan Linietsky | 2016-07-09 14:54:44 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-07-09 14:56:08 -0300 |
| commit | 864c0e84de9c2a2c5a030ec4ee167f3793e1e962 (patch) | |
| tree | 5a01e430c9727519743bde1f7c8c1ed17874abc5 /tools | |
| parent | d23d40cfbdb1033848f89a2896701b792ef5e5ad (diff) | |
| download | godot-864c0e8.tar.gz godot-864c0e8.tar.zst godot-864c0e8.zip | |
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/editor/code_editor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp index 644478923..21de122ce 100644 --- a/tools/editor/code_editor.cpp +++ b/tools/editor/code_editor.cpp @@ -32,6 +32,7 @@ #include "scene/gui/separator.h" #include "scene/resources/dynamic_font.h" #include "os/keyboard.h" +#include "tools/editor/editor_scale.h" void GotoLineDialog::popup_find_line(TextEdit *p_edit) { @@ -1198,6 +1199,10 @@ CodeTextEditor::CodeTextEditor() { line_col = memnew( Label ); status_bar->add_child(line_col); line_col->set_valign(Label::VALIGN_CENTER); + line_col->set_autowrap(true); + line_col->set_v_size_flags(SIZE_FILL); + line_col->set_custom_minimum_size(Size2(100,1)*EDSCALE); + status_bar->add_child( memnew( Label ) ); //to keep the height if the other labels are not visible text_editor->connect("input_event", this,"_text_editor_input_event"); |
