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| author | Juan Linietsky | 2016-09-13 18:17:18 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-09-13 18:17:18 -0300 |
| commit | 827a9aa8294e7e2405f645579cc3e7044f3be079 (patch) | |
| tree | 9c516119c26e0e5d60179363ea615c27bb4e4fd6 /tools | |
| parent | bfe67a3b87ada532d27df015141af8eb6091ef89 (diff) | |
| download | godot-827a9aa8294e7e2405f645579cc3e7044f3be079.tar.gz godot-827a9aa8294e7e2405f645579cc3e7044f3be079.tar.zst godot-827a9aa8294e7e2405f645579cc3e7044f3be079.zip | |
Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/editor/create_dialog.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index 5ff4df90f..320939cb9 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -88,6 +88,8 @@ void CreateDialog::popup(bool p_dontclear) { memdelete(f); } else { +#if 0 +// I think this was way too confusing if (base_type=="Node") { //harcode some favorites :D favorite_list.push_back("Panel"); @@ -107,6 +109,7 @@ void CreateDialog::popup(bool p_dontclear) { favorite_list.push_back("AnimationPlayer"); } +#endif } _update_favorite_list(); |
