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| author | Juan Linietsky | 2014-02-15 21:16:33 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-15 21:16:33 -0300 |
| commit | 8c1731b67995add31361ae526b0e6af76346181e (patch) | |
| tree | f96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /tools/html_fs/filesystem.js | |
| parent | 9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff) | |
| download | godot-8c1731b67995add31361ae526b0e6af76346181e.tar.gz godot-8c1731b67995add31361ae526b0e6af76346181e.tar.zst godot-8c1731b67995add31361ae526b0e6af76346181e.zip | |
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Diffstat (limited to 'tools/html_fs/filesystem.js')
0 files changed, 0 insertions, 0 deletions
