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authorPedro J. Estébanez2016-09-07 00:22:28 +0200
committerRémi Verschelde2016-09-18 23:10:26 +0200
commitffe5ecd67da9af157e7ddf5861a7c0d6ccc4ca30 (patch)
tree851ccbc638c7d6f54e88850b1386e93253137351 /tools/editor
parente0ddef3164600c21c38cb38034fd89ea919df0aa (diff)
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Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency. (cherry picked from commit b69e422af930ba6b6e539607e9c7cf0b962ee196)
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