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authorRémi Verschelde2016-09-17 18:34:22 +0200
committerGitHub2016-09-17 18:34:22 +0200
commit80861b7d59b22010d6e3f4ee90c4bb97631ac20f (patch)
tree3fc1d3fdef39a5c8a6f0f9c8c25fb12ae8bd3250 /tools/editor
parentc05ff0577fd9cc39a6968e65743f7d7da711bfe2 (diff)
parent09608876258ffa7d19be1fb887541f3798fa945e (diff)
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Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index aa66a2e0d..3ab906f84 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2422,6 +2422,7 @@ void ShaderGraphView::_create_node(int p_id) {
colors.push_back("Color");
colors.push_back("LightColor");
colors.push_back("Light");
+ colors.push_back("ShadowColor");
colors.push_back("Diffuse");
colors.push_back("Specular");
colors.push_back("Emmision");
@@ -2434,6 +2435,7 @@ void ShaderGraphView::_create_node(int p_id) {
reals.push_back("ShadeParam");
reals.push_back("SpecularExp");
reals.push_back("LightAlpha");
+ reals.push_back("ShadowAlpha");
reals.push_back("PointSize");
reals.push_back("Discard");