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| author | Rémi Verschelde | 2017-02-13 15:46:17 +0100 |
|---|---|---|
| committer | GitHub | 2017-02-13 15:46:17 +0100 |
| commit | ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378 (patch) | |
| tree | 65ed57ff55cadd49b881e248e2f87331ca5eee28 /tools/editor/script_editor_debugger.cpp | |
| parent | f6859fd31b5c3cc1a112b7f77b3c1783df8c8919 (diff) | |
| parent | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (diff) | |
| download | godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.tar.gz godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.tar.zst godot-ea7e8c8e8699c0a0da0731f59a2ee5dfbf34d378.zip | |
Merge pull request #7795 from hpvb/rename-md-macro
Rename the _MD macro to D_METHOD
Diffstat (limited to 'tools/editor/script_editor_debugger.cpp')
| -rw-r--r-- | tools/editor/script_editor_debugger.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index d5cca0682..248eecc1c 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -1635,39 +1635,39 @@ void ScriptEditorDebugger::_paused() { void ScriptEditorDebugger::_bind_methods() { - ClassDB::bind_method(_MD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected); - ClassDB::bind_method(_MD("debug_next"),&ScriptEditorDebugger::debug_next); - ClassDB::bind_method(_MD("debug_step"),&ScriptEditorDebugger::debug_step); - ClassDB::bind_method(_MD("debug_break"),&ScriptEditorDebugger::debug_break); - ClassDB::bind_method(_MD("debug_continue"),&ScriptEditorDebugger::debug_continue); - ClassDB::bind_method(_MD("_output_clear"),&ScriptEditorDebugger::_output_clear); - ClassDB::bind_method(_MD("_performance_draw"),&ScriptEditorDebugger::_performance_draw); - ClassDB::bind_method(_MD("_performance_select"),&ScriptEditorDebugger::_performance_select); - ClassDB::bind_method(_MD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request); - ClassDB::bind_method(_MD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request); - ClassDB::bind_method(_MD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set); - ClassDB::bind_method(_MD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear); + ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected); + ClassDB::bind_method(D_METHOD("debug_next"),&ScriptEditorDebugger::debug_next); + ClassDB::bind_method(D_METHOD("debug_step"),&ScriptEditorDebugger::debug_step); + ClassDB::bind_method(D_METHOD("debug_break"),&ScriptEditorDebugger::debug_break); + ClassDB::bind_method(D_METHOD("debug_continue"),&ScriptEditorDebugger::debug_continue); + ClassDB::bind_method(D_METHOD("_output_clear"),&ScriptEditorDebugger::_output_clear); + ClassDB::bind_method(D_METHOD("_performance_draw"),&ScriptEditorDebugger::_performance_draw); + ClassDB::bind_method(D_METHOD("_performance_select"),&ScriptEditorDebugger::_performance_select); + ClassDB::bind_method(D_METHOD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request); + ClassDB::bind_method(D_METHOD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request); + ClassDB::bind_method(D_METHOD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set); + ClassDB::bind_method(D_METHOD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear); - ClassDB::bind_method(_MD("_error_selected"),&ScriptEditorDebugger::_error_selected); - ClassDB::bind_method(_MD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected); - ClassDB::bind_method(_MD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate); - ClassDB::bind_method(_MD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked); + ClassDB::bind_method(D_METHOD("_error_selected"),&ScriptEditorDebugger::_error_selected); + ClassDB::bind_method(D_METHOD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected); + ClassDB::bind_method(D_METHOD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate); + ClassDB::bind_method(D_METHOD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked); - ClassDB::bind_method(_MD("_paused"),&ScriptEditorDebugger::_paused); + ClassDB::bind_method(D_METHOD("_paused"),&ScriptEditorDebugger::_paused); - ClassDB::bind_method(_MD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected); - ClassDB::bind_method(_MD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded); + ClassDB::bind_method(D_METHOD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected); + ClassDB::bind_method(D_METHOD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded); - ClassDB::bind_method(_MD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node); - ClassDB::bind_method(_MD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node); - ClassDB::bind_method(_MD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node); - ClassDB::bind_method(_MD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node); - ClassDB::bind_method(_MD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node); - ClassDB::bind_method(_MD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node); - ClassDB::bind_method(_MD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node); - ClassDB::bind_method(_MD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object); - ClassDB::bind_method(_MD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited); + ClassDB::bind_method(D_METHOD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node); + ClassDB::bind_method(D_METHOD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node); + ClassDB::bind_method(D_METHOD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node); + ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node); + ClassDB::bind_method(D_METHOD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node); + ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node); + ClassDB::bind_method(D_METHOD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node); + ClassDB::bind_method(D_METHOD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object); + ClassDB::bind_method(D_METHOD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited); ADD_SIGNAL(MethodInfo("goto_script_line")); ADD_SIGNAL(MethodInfo("breaked",PropertyInfo(Variant::BOOL,"reallydid"),PropertyInfo(Variant::BOOL,"can_debug"))); |
