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| author | Fabio Alessandrelli | 2016-10-03 02:40:53 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:29:27 +0200 |
| commit | 56dc7aa568b7df870cb894847ec5998964e05765 (patch) | |
| tree | 3a1b03ceffb5b969c4dd8c69f542965fc064dff8 /tools/editor/script_editor_debugger.cpp | |
| parent | f315d352ec36356aaf9700fe4bdf68f78541af14 (diff) | |
| download | godot-56dc7aa568b7df870cb894847ec5998964e05765.tar.gz godot-56dc7aa568b7df870cb894847ec5998964e05765.tar.zst godot-56dc7aa568b7df870cb894847ec5998964e05765.zip | |
Properly encode InputEvent of type NONE. Fix #5987
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
(cherry picked from commit 941f46038415bfdc52f61b68511c83fed59fc2fe)
Diffstat (limited to 'tools/editor/script_editor_debugger.cpp')
0 files changed, 0 insertions, 0 deletions
