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authorJuan Linietsky2017-01-02 19:12:25 -0300
committerJuan Linietsky2017-01-02 19:12:25 -0300
commitce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch)
tree5f9c387037d0142d40f7275575436483dc0a7237 /tools/editor/scene_tree_editor.cpp
parentab4126f51061277e87b41c48b40e7b54942d4eca (diff)
parent45c5c89de961357a7042d9e1f063e288d7a510cf (diff)
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Diffstat (limited to 'tools/editor/scene_tree_editor.cpp')
-rw-r--r--tools/editor/scene_tree_editor.cpp38
1 files changed, 22 insertions, 16 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index f5628d0c8..e0cc9573c 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -208,13 +208,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
if (n->is_type("Spatial")) {
- Spatial *ci = n->cast_to<Spatial>();
- if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
- error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
- error->popup_centered_minsize();
- return;
- }
-
bool v = !bool(n->call("is_hidden"));
undo_redo->create_action(TTR("Toggle Spatial Visible"));
undo_redo->add_do_method(n,"_set_visible_",!v);
@@ -222,12 +215,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
undo_redo->commit_action();
} else if (n->is_type("CanvasItem")) {
- CanvasItem *ci = n->cast_to<CanvasItem>();
- if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
- error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
- error->popup_centered_minsize();
- return;
- }
bool v = !bool(n->call("is_hidden"));
undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
undo_redo->add_do_method(n,v?"hide":"show");
@@ -415,6 +402,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+ _update_visibility_color(p_node, item);
} else if (p_node->is_type("Spatial")) {
bool h = p_node->call("is_hidden");
@@ -426,6 +414,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+ _update_visibility_color(p_node, item);
}
}
@@ -491,9 +480,20 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
else
item->set_button(0,idx,get_icon("Visible","EditorIcons"));
-
+ _update_visibility_color(p_node, item);
}
+void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
+ if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) {
+ Color color(1,1,1,1);
+ bool visible_on_screen = p_node->call("is_visible");
+ if (!visible_on_screen) {
+ color = Color(0.6,0.6,0.6,1);
+ }
+ int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
+ p_item->set_button_color(0,idx,color);
+ }
+}
void SceneTreeEditor::_node_script_changed(Node *p_node) {
@@ -725,6 +725,12 @@ void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
if (item) {
+ // make visible when it's collapsed
+ TreeItem* node=item->get_parent();
+ while (node && node!=tree->get_root()) {
+ node->set_collapsed(false);
+ node=node->get_parent();
+ }
item->select(0);
item->set_as_cursor(0);
selected=p_node;
@@ -953,7 +959,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from)
Label *label = memnew( Label( selected[i]->get_name() ) );
hb->add_child(label);
vb->add_child(hb);
- hb->set_opacity(opacity_item);
+ hb->set_modulate(Color(1,1,1,opacity_item));
opacity_item -= opacity_step;
}
NodePath p = selected[i]->get_path();