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| author | Dmitry Kram | 2016-11-27 02:56:42 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-12 19:15:26 +0100 |
| commit | 6227e8f343528202da7a09835e1e3dcc60e3e27c (patch) | |
| tree | e3974d3a101223c8e6e691a08f487dc164a079c1 /tools/editor/plugins | |
| parent | 608e3f309705244757f996df416c832f160f09a4 (diff) | |
| download | godot-6227e8f343528202da7a09835e1e3dcc60e3e27c.tar.gz godot-6227e8f343528202da7a09835e1e3dcc60e3e27c.tar.zst godot-6227e8f343528202da7a09835e1e3dcc60e3e27c.zip | |
Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
(cherry picked from commit d7667389914e446f81b8c4810a5b1f9a00eabfca)
Diffstat (limited to 'tools/editor/plugins')
| -rw-r--r-- | tools/editor/plugins/texture_region_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp index 6b918e6e8..4a24c4d34 100644 --- a/tools/editor/plugins/texture_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -507,8 +507,8 @@ void TextureRegionEditor::_scroll_changed(float) void TextureRegionEditor::_set_snap_mode(int p_mode) { - snap_mode = p_mode; snap_mode_button->get_popup()->set_item_checked(snap_mode,false); + snap_mode = p_mode; snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode)); snap_mode_button->get_popup()->set_item_checked(snap_mode,true); |
