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authorJuan Linietsky2017-01-04 01:16:14 -0300
committerJuan Linietsky2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /tools/editor/plugins/sprite_frames_editor_plugin.cpp
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'tools/editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.cpp b/tools/editor/plugins/sprite_frames_editor_plugin.cpp
index f5ff63595..7c6e2f653 100644
--- a/tools/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/tools/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -605,7 +605,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
tree->select(tree->get_item_count()-1);
}
- anim_speed->set_val(frames->get_animation_speed(edited_anim));
+ anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating=false;