aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/spatial_editor_plugin.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2016-09-10 16:44:03 -0300
committerJuan Linietsky2016-09-10 16:44:03 -0300
commit491dde2eb46a3d5af60256a21a23d6c32e4bfa46 (patch)
tree7bf71d49ec7290294c330508fb59d0f8ca41b6da /tools/editor/plugins/spatial_editor_plugin.cpp
parent67d3935eb17110d71235f52d1b2040f06c8f2b23 (diff)
downloadgodot-491dde2eb46a3d5af60256a21a23d6c32e4bfa46.tar.gz
godot-491dde2eb46a3d5af60256a21a23d6c32e4bfa46.tar.zst
godot-491dde2eb46a3d5af60256a21a23d6c32e4bfa46.zip
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
Diffstat (limited to 'tools/editor/plugins/spatial_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index 41956747e..8076a91a3 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3469,6 +3469,8 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
if (!is_visible() || get_viewport()->gui_has_modal_stack())
return;
+#if 0
+//i don't remember this being used
{
EditorNode *en = editor;
@@ -3480,6 +3482,7 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
}
}
+#endif
switch(p_event.type) {