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| author | Juan Linietsky | 2017-01-07 18:25:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-07 18:26:38 -0300 |
| commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
| tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /tools/editor/plugins/spatial_editor_plugin.cpp | |
| parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
| download | godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.zst godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.zip | |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'tools/editor/plugins/spatial_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 439b88493..7913d097b 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -898,10 +898,10 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) { if (p.distance_to(aabb.get_support(-ray_dir))>min_d) continue; - DVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID); + PoolVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID); int c = faces.size(); if (c>0) { - DVector<Face3>::Read r = faces.read(); + PoolVector<Face3>::Read r = faces.read(); for(int j=0;j<c;j++) { @@ -3179,8 +3179,8 @@ void SpatialEditor::_init_indicators() { indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true); - DVector<Color> grid_colors[3]; - DVector<Vector3> grid_points[3]; + PoolVector<Color> grid_colors[3]; + PoolVector<Vector3> grid_points[3]; Vector<Color> origin_colors; Vector<Vector3> origin_points; @@ -3262,7 +3262,7 @@ void SpatialEditor::_init_indicators() { { cursor_mesh = VisualServer::get_singleton()->mesh_create(); - DVector<Vector3> cursor_points; + PoolVector<Vector3> cursor_points; float cs = 0.25; cursor_points.push_back(Vector3(+cs,0,0)); cursor_points.push_back(Vector3(-cs,0,0)); |
