diff options
| author | Juan Linietsky | 2015-01-03 16:52:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-03 16:52:37 -0300 |
| commit | fbdd925d9be1c4c96d05089d7d5a58cd938b002c (patch) | |
| tree | 9f4eb2ae7c61450dffb4a86bb5e82cf66e23d496 /tools/editor/plugins/shader_graph_editor_plugin.cpp | |
| parent | eb1f978b1c1693018e9a6d353ca914f8e6586b4e (diff) | |
| download | godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.tar.gz godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.tar.zst godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.zip | |
-Work in progress visual shader editor *DOES NOT WORK YET*
Diffstat (limited to 'tools/editor/plugins/shader_graph_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/shader_graph_editor_plugin.cpp | 1869 |
1 files changed, 1107 insertions, 762 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 2686ca895..710f11e72 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -28,1082 +28,1427 @@ /*************************************************************************/ #include "shader_graph_editor_plugin.h" -#if 0 + #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" +#include "spatial_editor_plugin.h" -class _ShaderTester : public ShaderCodeGenerator { -public: - - Set<int> *_set; - - virtual void begin() {} - virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs) { if (_set) _set->insert(p_id); return OK; } - virtual void end() {} - - _ShaderTester() { _set=NULL; } -}; - - - -void ShaderEditor::edit(Ref<Shader> p_shader) { +////cbacks +/// +void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) { + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Constant",true); + ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} - shader=p_shader; +void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){ - if (shader.is_null()) - hide(); - else { - _read_shader_graph(); + Vector3 val; + for(int i=0;i<p_arr.size();i++) { + val[i]=p_arr[i].call("get_val"); } -} + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Constant",true); + ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; -Size2 ShaderEditor::_get_maximum_size() { +} +void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){ - Size2 max; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Constant",true); + ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - for(List<int>::Element *E=order.front();E;E=E->next()) { +} +void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){ - Point2 pos = Point2( shader_graph.node_get_pos_x(E->get()), shader_graph.node_get_pos_y(E->get()) ); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Operator"); + ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - if (click_type==CLICK_NODE && click_node==E->get()) { +} +void ShaderGraphView::_vec_op_changed(int p_op, int p_id){ - pos+=click_motion-click_pos; - } - pos+=get_node_size(E->get()); - if (pos.x>max.x) - max.x=pos.x; - if (pos.y>max.y) - max.y=pos.y; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Operator"); + ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){ - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change VecxScalar Operator"); + ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - return max; } +void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){ -Size2 ShaderEditor::get_node_size(int p_node) const { + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Operator"); + ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); + ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){ - VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node); - Ref<StyleBox> style = get_stylebox("panel","PopupMenu"); - Ref<Font> font = get_font("font","PopupMenu"); - Color font_color = get_color("font_color","PopupMenu"); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Rot Only"); + ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); + ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){ - Size2 size = style->get_minimum_size(); - int count=1; // title - count += VisualServer::shader_get_input_count( type) + VisualServer::shader_get_output_count( type); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Function"); + ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_vec_func_changed(int p_func, int p_id){ - float max_w=font->get_string_size( VisualServer::shader_node_get_type_info(type).name ).width; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Function"); + ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); + ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - for(int i=0;i<VisualServer::shader_get_input_count(type);i++) - max_w = MAX( max_w, font->get_string_size( VisualServer::shader_get_input_name(type,i) ).width ); +} +void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){ + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Scalar Uniform",true); + ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); + ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - for(int i=0;i<VisualServer::shader_get_output_count(type);i++) - max_w = MAX( max_w, font->get_string_size( VisualServer::shader_get_output_name(type,i) ).width ); +} +void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){ + Vector3 val; + for(int i=0;i<p_arr.size();i++) { + val[i]=p_arr[i].call("get_val"); + } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Vec Uniform",true); + ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); + ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ - switch(type) { + print_line("XFIC"); + ToolButton *tb = p_button->cast_to<ToolButton>(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); - case VS::NODE_IN: - case VS::NODE_OUT: - case VS::NODE_VEC_IN: - case VS::NODE_VEC_OUT: - case VS::NODE_PARAMETER: - case VS::NODE_VEC_PARAMETER: - case VS::NODE_COLOR_PARAMETER: - case VS::NODE_TEXTURE_PARAMETER: - case VS::NODE_TEXTURE_2D_PARAMETER: - case VS::NODE_TEXTURE_CUBE_PARAMETER: - case VS::NODE_TRANSFORM_PARAMETER: - case VS::NODE_LABEL: { +} +void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){ - max_w=MAX( max_w, font->get_string_size( shader_graph.node_get_param(p_node) ).width ); - count++; - } break; - case VS::NODE_TIME: - case VS::NODE_CONSTANT: - case VS::NODE_VEC_CONSTANT: - case VS::NODE_COLOR_CONSTANT: - case VS::NODE_TRANSFORM_CONSTANT: { - count++; - } break; - case VS::NODE_TEXTURE: - case VS::NODE_VEC_TEXTURE_2D: - case VS::NODE_VEC_TEXTURE_CUBE: { + ToolButton *tb = p_button->cast_to<ToolButton>(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); + ped_popup->popup(); - RefPtr res = shader_graph.node_get_param(p_node); - Ref<Texture> texture = res; - if (texture.is_null() || texture->get_width()==0) { +} - size.y+=max_w; - } else { +void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){ - size.y+=max_w * texture->get_height() / texture->get_width(); - } - } break; - default: {} - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change RGB Uniform",true); + ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); + ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; +} +void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){ - size.x+=max_w; - size.y+=count*(font->get_height()+get_constant("vseparation","PopupMenu")); - return size; } +void ShaderGraphView::_cube_input_change(int p_id){ -Error ShaderEditor::validate_graph() { - - _ShaderTester st; - active_nodes.clear(); - st._set=&active_nodes; - return shader_graph.generate(&st); } -void ShaderEditor::_draw_node(int p_node) { - - VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node); - Ref<StyleBox> style = active_nodes.has(p_node)?get_stylebox("panel","PopupMenu"):get_stylebox("panel_disabled","PopupMenu"); - Ref<Font> font = get_font("font","PopupMenu"); - Color font_color = get_color("font_color","PopupMenu"); - Color font_color_title = get_color("font_color_hover","PopupMenu"); - Size2 size=get_node_size(p_node); - Point2 pos = Point2( shader_graph.node_get_pos_x(p_node), shader_graph.node_get_pos_y(p_node) )-offset; +void ShaderGraphView::_variant_edited() { - if (click_type==CLICK_NODE && click_node==p_node) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { - pos+=click_motion-click_pos; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } - RID ci = get_canvas_item(); - style->draw(ci,Rect2(pos,size)); - Point2 ofs=style->get_offset()+pos; - Point2 ascent=Point2(0,font->get_ascent()); - float w = size.width-style->get_minimum_size().width; - float h = font->get_height()+get_constant("vseparation","PopupMenu"); + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { - font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, VisualServer::shader_node_get_type_info(type).name,font_color_title); - ofs.y+=h; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change XForm Uniform"); + ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - Ref<Texture> vec_icon = get_icon("NodeVecSlot","EditorIcons"); - Ref<Texture> real_icon = get_icon("NodeRealSlot","EditorIcons"); - float icon_h_ofs = Math::floor(( font->get_height()-vec_icon->get_height())/2.0 )+1; + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Texture Uniform"); + ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + } - for(int i=0;i<VisualServer::shader_get_input_count(type);i++) { + if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { - String name = VisualServer::shader_get_input_name(type,i); - font->draw_halign( ci, ofs+ascent, HALIGN_LEFT,w, name,font_color); - Ref<Texture> icon = VisualServer::shader_is_input_vector(type,i)?vec_icon:real_icon; - icon->draw(ci,ofs+Point2(-real_icon->get_width(),icon_h_ofs)); - ofs.y+=h; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Cubemap Uniform"); + ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); + ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); } - for(int i=0;i<VisualServer::shader_get_output_count(type);i++) { +} - String name = VisualServer::shader_get_output_name(type,i); - font->draw_halign( ci, ofs+ascent, HALIGN_RIGHT,w, name,font_color); - Ref<Texture> icon = VisualServer::shader_is_output_vector(type,i)?vec_icon:real_icon; - icon->draw(ci,ofs+Point2(w,icon_h_ofs)); - ofs.y+=h; - } +void ShaderGraphView::_comment_edited(int p_id,Node* p_button) { - switch(type) { + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + TextEdit *te=p_button->cast_to<TextEdit>(); + ur->create_action("Change Comment",true); + ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); + ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; - case VS::NODE_IN: - case VS::NODE_OUT: - case VS::NODE_PARAMETER: - case VS::NODE_VEC_IN: - case VS::NODE_COLOR_PARAMETER: - case VS::NODE_VEC_OUT: - case VS::NODE_TEXTURE_PARAMETER: - case VS::NODE_TEXTURE_2D_PARAMETER: - case VS::NODE_TEXTURE_CUBE_PARAMETER: - case VS::NODE_TRANSFORM_CONSTANT: - case VS::NODE_TRANSFORM_PARAMETER: - case VS::NODE_VEC_PARAMETER: - case VS::NODE_LABEL: { - String text = shader_graph.node_get_param(p_node); - font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color); - } break; - case VS::NODE_TIME: - case VS::NODE_CONSTANT: { - String text = rtos(shader_graph.node_get_param(p_node)); - font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color); +} - } break; - case VS::NODE_VEC_CONSTANT: { - String text = Vector3(shader_graph.node_get_param(p_node)); - font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color); - } break; - case VS::NODE_COLOR_CONSTANT: { - Color color = shader_graph.node_get_param(p_node); - Rect2 r(ofs,Size2(w,h)); - VisualServer::get_singleton()->canvas_item_add_rect(ci,r,color); - } break; - case VS::NODE_TEXTURE: - case VS::NODE_VEC_TEXTURE_2D: - case VS::NODE_VEC_TEXTURE_CUBE: { +void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { - Rect2 r(ofs,Size2(w,(pos.y+size.y-style->get_margin(MARGIN_BOTTOM))-ofs.y)); - Vector<Point2> points; - Vector<Point2> uvs; - points.resize(4); - uvs.resize(4); - points[0]=r.pos; - points[1]=r.pos+Point2(r.size.x,0); - points[2]=r.pos+r.size; - points[3]=r.pos+Point2(0,r.size.y); - uvs[0]=Point2(0,0); - uvs[1]=Point2(1,0); - uvs[2]=Point2(1,1); - uvs[3]=Point2(0,1); + LineEdit *le=p_line_edit->cast_to<LineEdit>(); + ERR_FAIL_COND(!le); - Ref<Texture> texture = shader_graph.node_get_param(p_node).operator RefPtr(); - if (texture.is_null() || texture->get_width()==0) { - texture=get_icon("Click2Edit","EditorIcons"); - } + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Input Name"); + ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); + ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + block_update=true; + ur->commit_action(); + block_update=false; + le->set_text(graph->input_node_get_name(type,p_id)); +} - VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid()); - } break; - default: {} - } +void ShaderGraphView::_tex_edited(int p_id,Node* p_button) { + + ToolButton *tb = p_button->cast_to<ToolButton>(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); } -void ShaderEditor::_node_param_changed() { +void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { - shader_graph.node_set_param( click_node,property_editor->get_variant() ); - update(); - _write_shader_graph(); + ToolButton *tb = p_button->cast_to<ToolButton>(); + ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); + ped_popup->set_size(tb->get_size()); + edited_id=p_id; + ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); } -ShaderEditor::ClickType ShaderEditor::_locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const { - Ref<StyleBox> style = get_stylebox("panel","PopupMenu"); - Ref<Texture> real_icon = get_icon("NodeRealSlot","EditorIcons"); - Ref<Font> font = get_font("font","PopupMenu"); - float h = font->get_height()+get_constant("vseparation","PopupMenu"); - float extra_left=MAX( real_icon->get_width()-style->get_margin(MARGIN_LEFT), 0 ); - float extra_right=MAX( real_icon->get_width()-style->get_margin(MARGIN_RIGHT), 0 ); +//////////////view///////////// - for(const List<int>::Element *E=order.back();E;E=E->prev()) { +void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - Size2 size=get_node_size(E->get()); - size.width+=extra_left+extra_right; - Point2 pos = Point2( shader_graph.node_get_pos_x(E->get()), shader_graph.node_get_pos_y(E->get()) )-offset; - pos.x-=extra_left; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - Rect2 rect( pos, size ); - if (!rect.has_point(p_click)) - continue; - VisualServer::ShaderNodeType type=shader_graph.node_get_type(E->get()); - if (p_node_id) - *p_node_id=E->get(); - float y=p_click.y-(pos.y+style->get_margin(MARGIN_TOP)); - if (y<h) - return CLICK_NODE; - y-=h; + int from_idx=-1; + int to_idx=-1; + for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - for(int i=0;i<VisualServer::shader_get_input_count(type);i++) { + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } - if (y<h) { - if (p_slot_index) - *p_slot_index=i; - return CLICK_INPUT_SLOT; - } - y-=h; - } + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); - for(int i=0;i<VisualServer::shader_get_output_count(type);i++) { + ur->create_action("Connect Graph Nodes"); - if (y<h) { - if (p_slot_index) - *p_slot_index=i; - return CLICK_OUTPUT_SLOT; - } - y-=h; - } + List<ShaderGraph::Connection> conns; - if (p_click.y<(rect.pos.y+rect.size.height-style->get_margin(MARGIN_BOTTOM))) - return CLICK_PARAMETER; - else - return CLICK_NODE; + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) { + if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { + ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } } + ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); - return CLICK_NONE; } -Point2 ShaderEditor::_get_slot_pos(int p_node_id,bool p_input,int p_slot) { +void ShaderGraphView::_node_removed(int p_id) { - Ref<StyleBox> style = get_stylebox("panel","PopupMenu"); - float w = get_node_size(p_node_id).width; - Ref<Font> font = get_font("font","PopupMenu"); - float h = font->get_height()+get_constant("vseparation","PopupMenu"); - Ref<Texture> vec_icon = get_icon("NodeVecSlot","EditorIcons"); - Point2 pos = Point2( shader_graph.node_get_pos_x(p_node_id), shader_graph.node_get_pos_y(p_node_id) )-offset; - pos+=style->get_offset(); - pos.y+=h; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Remove Shader Graph Node"); - if(p_input) { + ur->add_do_method(graph.ptr(),"node_remove",type,p_id); + ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); + ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); + List<ShaderGraph::Connection> conns; - pos.y+=p_slot*h; - pos+=Point2( -vec_icon->get_width()/2.0, h/2.0).floor(); - return pos; - } else { + graph->get_node_connections(type,&conns); + for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) { - pos.y+=VisualServer::shader_get_input_count( shader_graph.node_get_type(p_node_id ) )*h; + if (E->get().dst_id==p_id || E->get().src_id==p_id) { + ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); + } } + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); - pos.y+=p_slot*h; - pos+=Point2( w-style->get_minimum_size().width+vec_icon->get_width()/2.0, h/2.0).floor(); +} - return pos; +void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { + print_line("moved from "+p_from+" to "+p_to); + ERR_FAIL_COND(!node_map.has(p_id)); + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Move Shader Graph Node"); + ur->add_do_method(this,"_move_node",p_id,p_to); + ur->add_undo_method(this,"_move_node",p_id,p_from); + ur->commit_action(); } -void ShaderEditor::_node_edit_property(int p_node) { +void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) { - Ref<StyleBox> style = get_stylebox("panel","PopupMenu"); - Size2 size = get_node_size(p_node); - Point2 pos = Point2( shader_graph.node_get_pos_x(p_node), shader_graph.node_get_pos_y(p_node) )-offset; + ERR_FAIL_COND(!node_map.has(p_id)); + node_map[p_id]->set_offset(p_to); + graph->node_set_pos(type,p_id,p_to); +} - VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node); - PropertyInfo ph = VisualServer::get_singleton()->shader_node_get_type_info(type); - if (ph.type==Variant::NIL) - return; - if (ph.type==Variant::_RID) - ph.type=Variant::OBJECT; +void ShaderGraphView::_create_node(int p_id) { - property_editor->edit(NULL,ph.name,ph.type,shader_graph.node_get_param(p_node),ph.hint,ph.hint_string); - Point2 popup_pos=Point2( pos.x+(size.width-property_editor->get_size().width)/2.0,pos.y+(size.y-style->get_margin(MARGIN_BOTTOM))).floor(); - popup_pos+=get_global_pos(); - property_editor->set_pos(popup_pos); + GraphNode *gn = memnew( GraphNode ); + gn->set_show_close_button(true); + Color typecol[4]={ + Color(0.2,1,0.2), + Color(0.7,0.1,1), + Color(1,0.2,0.2), + Color(0,1,1) + }; - property_editor->popup(); -} + switch(graph->node_get_type(type,p_id)) { -bool ShaderEditor::has_point(const Point2& p_point) const { + case ShaderGraph::NODE_INPUT: { - int n,si; + gn->set_title("Input"); - return _locate_click(p_point,&n,&si)!=CLICK_NONE; -} + List<ShaderGraph::SlotInfo> si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); -void ShaderEditor::_input_event(InputEvent p_event) { + int idx=0; + for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_IN) { - switch(p_event.type) { + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); + idx++; + } + } - case InputEvent::MOUSE_BUTTON: { + } break; // all inputs (case Shader type dependent) + case ShaderGraph::NODE_SCALAR_CONST: { + gn->set_title("Scalar"); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_const_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - if (p_event.mouse_button.pressed) { + } break; //scalar constant + case ShaderGraph::NODE_VEC_CONST: { + gn->set_title("Vector"); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - if (p_event.mouse_button.button_index==1) { - click_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y); - click_motion=click_pos; - click_type = _locate_click(click_pos,&click_node,&click_slot); - if( click_type!=CLICK_NONE) { + } break; //vec3 constant + case ShaderGraph::NODE_RGB_CONST: { - order.erase(click_node); - order.push_back(click_node); - update(); - } - switch(click_type) { - case CLICK_INPUT_SLOT: { - click_pos=_get_slot_pos(click_node,true,click_slot); - } break; - case CLICK_OUTPUT_SLOT: { - click_pos=_get_slot_pos(click_node,false,click_slot); - } break; - case CLICK_PARAMETER: { - //open editor - _node_edit_property(click_node); - } break; - } - } - if (p_event.mouse_button.button_index==2) { + gn->set_title("Color"); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); - if (click_type!=CLICK_NONE) { - click_type=CLICK_NONE; - update(); - } else { - // try to disconnect/remove + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - Point2 rclick_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y); - rclick_type = _locate_click(rclick_pos,&rclick_node,&rclick_slot); - if (rclick_type==CLICK_INPUT_SLOT || rclick_type==CLICK_OUTPUT_SLOT) { + } break; //rgb constant (shows a color picker instead) + case ShaderGraph::NODE_XFORM_CONST: { + gn->set_title("XForm"); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - node_popup->clear(); - node_popup->add_item("Disconnect",NODE_DISCONNECT); - node_popup->set_pos(rclick_pos); - node_popup->popup(); + } break; // 4x4 matrix constant + case ShaderGraph::NODE_TIME: { - } + gn->set_title("Time"); + Label *l = memnew( Label ); + l->set_text("(s)"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - if (rclick_type==CLICK_NODE) { - node_popup->clear(); - node_popup->add_item("Remove",NODE_ERASE); - node_popup->set_pos(rclick_pos); - node_popup->popup(); - } + } break; // time in seconds + case ShaderGraph::NODE_SCREEN_TEX: { + gn->set_title("ScreenTex"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("RGB"))); + gn->add_child(hbc); + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - } - } - } else { + } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) + case ShaderGraph::NODE_SCALAR_OP: { - if (p_event.mouse_button.button_index==1 && click_type!=CLICK_NONE) { + gn->set_title("ScalarOp"); + static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Atan2" + }; - switch(click_type) { - case CLICK_INPUT_SLOT: - case CLICK_OUTPUT_SLOT: { + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) { - Point2 dst_click_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y); - int id; - int slot; - ClickType dst_click_type = _locate_click(dst_click_pos,&id,&slot); - if (dst_click_type==CLICK_INPUT_SLOT && click_type==CLICK_OUTPUT_SLOT) { + ob->add_item(op_name[i],i); + } - shader_graph.connect(click_node,click_slot,id,slot); + ob->select(graph->scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); + gn->add_child(ob); - Error err = validate_graph(); - if (err==ERR_CYCLIC_LINK) - shader_graph.disconnect(click_node,click_slot,id,slot); - _write_shader_graph(); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); - } - if (click_type==CLICK_INPUT_SLOT && dst_click_type==CLICK_OUTPUT_SLOT) { + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - shader_graph.connect(id,slot,click_node,click_slot); - Error err = validate_graph(); - if (err==ERR_CYCLIC_LINK) - shader_graph.disconnect(id,slot,click_node,click_slot); - _write_shader_graph(); - } + } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_VEC_OP: { - } break; - case CLICK_NODE: { - int new_x=shader_graph.node_get_pos_x(click_node)+(click_motion.x-click_pos.x); - int new_y=shader_graph.node_get_pos_y(click_node)+(click_motion.y-click_pos.y); - shader_graph.node_set_pos(click_node,new_x,new_y); - _write_shader_graph(); + gn->set_title("VecOp"); + static const char* op_name[ShaderGraph::VEC_MAX_OP]={ + "Add", + "Sub", + "Mul", + "Div", + "Mod", + "Pow", + "Max", + "Min", + "Cross" + }; - } break; - } + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) { - click_type=CLICK_NONE; - update(); - } + ob->add_item(op_name[i],i); } - } + ob->select(graph->vec_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); + gn->add_child(ob); + + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - case InputEvent::MOUSE_MOTION: { - if (p_event.mouse_motion.button_mask&1 && click_type!=CLICK_NONE) { + } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) + case ShaderGraph::NODE_VEC_SCALAR_OP: { - click_motion=Point2(p_event.mouse_button.x,p_event.mouse_button.y); - update(); + gn->set_title("VecScalarOp"); + static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ + "Mul", + "Div", + "Pow", + }; + + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) { + + ob->add_item(op_name[i],i); } - } break; - } -} + ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); + gn->add_child(ob); -void ShaderEditor::_notification(int p_what) { + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - switch(p_what) { - case NOTIFICATION_DRAW: { + } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) + case ShaderGraph::NODE_RGB_OP: { - _update_scrollbars(); - //VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1)); + gn->set_title("RGB Op"); + static const char* op_name[ShaderGraph::RGB_MAX_OP]={ + "Screen", + "Difference", + "Darken", + "Lighten", + "Overlay", + "Dodge", + "Burn", + "SoftLight", + "HardLight" + }; - for(List<int>::Element *E=order.front();E;E=E->next()) { + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) { - _draw_node(E->get()); + ob->add_item(op_name[i],i); } - if (click_type==CLICK_INPUT_SLOT || click_type==CLICK_OUTPUT_SLOT) { + ob->select(graph->rgb_op_node_get_op(type,p_id)); + ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); + gn->add_child(ob); - VisualServer::get_singleton()->canvas_item_add_line(get_canvas_item(),click_pos,click_motion,Color(0.5,1,0.5,0.8),2); - } + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); - List<ShaderGraph::Connection> connections = shader_graph.get_connection_list(); - for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - const ShaderGraph::Connection &c=E->get(); - Point2 source = _get_slot_pos(c.src_id,false,c.src_slot); - Point2 dest = _get_slot_pos(c.dst_id,true,c.dst_slot); - bool vec = VisualServer::shader_is_input_vector( shader_graph.node_get_type(c.dst_id), c.dst_slot ); - Color col = vec?Color(1,0.5,0.5,0.8):Color(1,1,0.5,0.8); + } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. + case ShaderGraph::NODE_XFORM_MULT: { - if (click_type==CLICK_NODE && click_node==c.src_id) { + gn->set_title("XFMult"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); - source+=click_motion-click_pos; - } + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); - if (click_type==CLICK_NODE && click_node==c.dst_id) { - dest+=click_motion-click_pos; - } + } break; // mat4 x mat4 + case ShaderGraph::NODE_XFORM_VEC_MULT: + case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { - VisualServer::get_singleton()->canvas_item_add_line(get_canvas_item(),source,dest,col,2); + if (graph->node_get_type(type,p_id)==ShaderGraph::NODE_XFORM_VEC_INV_MULT) + gn->set_title("XFVecMult"); + else + gn->set_title("XFVecInvMult"); - } - } break; - } -} + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); -void ShaderEditor::_update_scrollbars() { + gn->add_child(button); - Size2 size = get_size(); - Size2 hmin = h_scroll->get_minimum_size(); - Size2 vmin = v_scroll->get_minimum_size(); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + gn->add_child( memnew(Label("vec"))); - v_scroll->set_begin( Point2(size.width - vmin.width, 0) ); - v_scroll->set_end( Point2(size.width, size.height) ); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - h_scroll->set_begin( Point2( 0, size.height - hmin.height) ); - h_scroll->set_end( Point2(size.width-vmin.width, size.height) ); + } break; // mat4 x vec3 inverse mult (with no-translation option) + case ShaderGraph::NODE_SCALAR_FUNC: { - Size2 min = _get_maximum_size(); + gn->set_title("ScalarFunc"); + static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ + "Sin", + "Cos", + "Tan", + "ASin", + "ACos", + "ATan", + "SinH", + "CosH", + "TanH", + "Log", + "Exp", + "Sqrt", + "Abs", + "Sign", + "Floor", + "Round", + "Ceil", + "Frac", + "Satr", + "Neg" + }; - if (min.height < size.height - hmin.height) { + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) { - v_scroll->hide(); - offset.y=0; - } else { + ob->add_item(func_name[i],i); + } - v_scroll->show(); - v_scroll->set_max(min.height); - v_scroll->set_page(size.height - hmin.height); - offset.y=v_scroll->get_val(); - } + ob->select(graph->scalar_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); + gn->add_child(ob); - if (min.width < size.width - vmin.width) { + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); - h_scroll->hide(); - offset.x=0; - } else { + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - h_scroll->show(); - h_scroll->set_max(min.width); - h_scroll->set_page(size.width - vmin.width); - offset.x=h_scroll->get_val(); - } -} -void ShaderEditor::_scroll_moved() { + } break; // scalar function (sin: { } break; cos: { } break; etc) + case ShaderGraph::NODE_VEC_FUNC: { - offset.x=h_scroll->get_val(); - offset.y=v_scroll->get_val(); - update(); -} -void ShaderEditor::_bind_methods() { - ObjectTypeDB::bind_method( "_node_menu_item", &ShaderEditor::_node_menu_item ); - ObjectTypeDB::bind_method( "_node_add_callback", &ShaderEditor::_node_add_callback ); - ObjectTypeDB::bind_method( "_input_event", &ShaderEditor::_input_event ); - ObjectTypeDB::bind_method( "_node_param_changed", &ShaderEditor::_node_param_changed ); - ObjectTypeDB::bind_method( "_scroll_moved", &ShaderEditor::_scroll_moved ); - ObjectTypeDB::bind_method( "_vertex_item", &ShaderEditor::_vertex_item ); - ObjectTypeDB::bind_method( "_fragment_item", &ShaderEditor::_fragment_item ); - ObjectTypeDB::bind_method( "_post_item", &ShaderEditor::_post_item ); -} + gn->set_title("VecFunc"); + static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ + "Normalize", + "Saturate", + "Negate", + "Reciprocal", + "RGB to HSV", + "HSV to RGB", + }; -void ShaderEditor::_read_shader_graph() { + OptionButton *ob = memnew( OptionButton ); + for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) { - shader_graph.clear();; - order.clear(); - List<int> nodes; - shader->get_node_list(&nodes); - int larger_id=0; - for(List<int>::Element *E=nodes.front();E;E=E->next()) { + ob->add_item(func_name[i],i); + } - if (E->get() > larger_id) - larger_id = E->get(); + ob->select(graph->vec_func_node_get_function(type,p_id)); + ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); + gn->add_child(ob); - shader_graph.node_add( (VS::ShaderNodeType)shader->node_get_type(E->get()), E->get() ); - shader_graph.node_set_param( E->get(), shader->node_get_param( E->get() ) ); - Point2 pos = shader->node_get_pos(E->get()); - shader_graph.node_set_pos( E->get(), pos.x,pos.y ); - order.push_back(E->get()); - } + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("out"))); + gn->add_child(hbc); - last_id=larger_id+1; + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - List<Shader::Connection> connections; - shader->get_connections(&connections); + } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) + case ShaderGraph::NODE_VEC_LEN: { + gn->set_title("VecLength"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("in"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("len"))); + gn->add_child(hbc); - for(List<Shader::Connection>::Element *E=connections.front();E;E=E->next()) { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - Shader::Connection &c=E->get(); - shader_graph.connect(c.src_id,c.src_slot,c.dst_id,c.dst_slot); - } + } break; // vec3 length + case ShaderGraph::NODE_DOT_PROD: { - validate_graph(); - update(); -} + gn->set_title("DotProduct"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("dp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); -void ShaderEditor::_write_shader_graph() { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - shader->clear(); - List<int> nodes; - shader_graph.get_node_list(&nodes); - for(List<int>::Element *E=nodes.front();E;E=E->next()) { + } break; // vec3 . vec3 (dot product -> scalar output) + case ShaderGraph::NODE_VEC_TO_SCALAR: { - shader->node_add((Shader::NodeType)shader_graph.node_get_type(E->get()),E->get()); - shader->node_set_param(E->get(),shader_graph.node_get_param(E->get())); - shader->node_set_pos(E->get(),Point2( shader_graph.node_get_pos_x(E->get()),shader_graph.node_get_pos_y(E->get()) ) ); - } + gn->set_title("Vec2Scalar"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("vec"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); - List<ShaderGraph::Connection> connections = shader_graph.get_connection_list(); - for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - const ShaderGraph::Connection &c=E->get(); - shader->connect(c.src_id,c.src_slot,c.dst_id,c.dst_slot); - } -} -void ShaderEditor::_add_node_from_text(const String& p_text) { - ERR_FAIL_COND( p_text.get_slice_count(" ") != 3 ); - bool input = p_text.get_slice(" ",0)=="In:"; - String name = p_text.get_slice(" ",1); - bool vec = p_text.get_slice(" ",2)=="(vec3)"; - _node_add( input? - ( vec? VisualServer::NODE_VEC_IN : VisualServer::NODE_IN ) : - ( vec? VisualServer::NODE_VEC_OUT : VisualServer::NODE_OUT ) ); + } break; // 1 vec3 input: { } break; 3 scalar outputs + case ShaderGraph::NODE_SCALAR_TO_VEC: { - shader_graph.node_set_param( last_id-1,name ); - _write_shader_graph(); -} + gn->set_title("Scalar2Vec"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("vec"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); -void ShaderEditor::_vertex_item(int p_item) { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - _add_node_from_text(vertex_popup->get_item_text(p_item)); -} -void ShaderEditor::_fragment_item(int p_item) { + } break; // 3 scalar input: { } break; 1 vec3 output + case ShaderGraph::NODE_VEC_TO_XFORM: { - _add_node_from_text(fragment_popup->get_item_text(p_item)); -} -void ShaderEditor::_post_item(int p_item) { + gn->set_title("Vec2XForm"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("x"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("xf"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("y"))); + gn->add_child( memnew(Label("z"))); + gn->add_child( memnew(Label("ofs"))); - _add_node_from_text(post_popup->get_item_text(p_item)); -} + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_XFORM_TO_VEC: { -void ShaderEditor::_node_menu_item(int p_item) { + gn->set_title("XForm2Vec"); - switch(p_item) { + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l=memnew(Label("x")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + l=memnew(Label("y")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l ); + l=memnew(Label("z")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); + l=memnew(Label("ofs")); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child( l); - case GRAPH_ADD_NODE: { - add_popup->popup_centered_ratio(); - validate_graph(); - } break; - case NODE_DISCONNECT: { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - if (rclick_type==CLICK_INPUT_SLOT) { + } break; // 3 vec input: { } break; 1 xform output + case ShaderGraph::NODE_SCALAR_INTERP: { - List<ShaderGraph::Connection> connections = shader_graph.get_connection_list(); - for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { + gn->set_title("ScalarInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); - const ShaderGraph::Connection &c=E->get(); - if( c.dst_id==rclick_node && c.dst_slot==rclick_slot) { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - shader_graph.disconnect(c.src_id,c.src_slot,c.dst_id,c.dst_slot); - } - } - update(); - _write_shader_graph(); - validate_graph(); - } - if (rclick_type==CLICK_OUTPUT_SLOT) { + } break; // scalar interpolation (with optional curve) + case ShaderGraph::NODE_VEC_INTERP: { - List<ShaderGraph::Connection> connections = shader_graph.get_connection_list(); - for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { + gn->set_title("VecInterp"); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_child( memnew(Label("a"))); + hbc->add_spacer(); + hbc->add_child( memnew(Label("interp"))); + gn->add_child(hbc); + gn->add_child( memnew(Label("b"))); + gn->add_child( memnew(Label("c"))); - const ShaderGraph::Connection &c=E->get(); - if( c.src_id==rclick_node && c.src_slot==rclick_slot) { + gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - shader_graph.disconnect(c.src_id,c.src_slot,c.dst_id,c.dst_slot); - } - } - update(); - _write_shader_graph(); - validate_graph(); - } + } break; // vec3 interpolation (with optional curve) + case ShaderGraph::NODE_SCALAR_INPUT: { - } break; - case NODE_ERASE: { + gn->set_title("ScalarUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + SpinBox *sb = memnew( SpinBox ); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->scalar_input_node_get_value(type,p_id)); + sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); + gn->add_child(sb); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - order.erase(rclick_node); - shader_graph.node_remove(rclick_node); - update(); - _write_shader_graph(); - validate_graph(); - } break; - case GRAPH_CLEAR: { + } break; // scalar uniform (assignable in material) + case ShaderGraph::NODE_VEC_INPUT: { - order.clear(); - shader_graph.clear(); - last_id=1; - last_x=20; - last_y=20; - update(); - _write_shader_graph(); - validate_graph(); + gn->set_title("VectorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + Array v3p(true); + for(int i=0;i<3;i++) { + HBoxContainer *hbc = memnew( HBoxContainer ); + Label *l = memnew( Label ); + l->set_text(String::chr('X'+i)); + hbc->add_child(l); + SpinBox *sb = memnew( SpinBox ); + sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + sb->set_min(-100000); + sb->set_max(100000); + sb->set_step(0.001); + sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); + sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); + v3p.push_back(sb); + hbc->add_child(sb); + gn->add_child(hbc); + } + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - } break; - } -} + } break; // vec3 uniform (assignable in material) + case ShaderGraph::NODE_RGB_INPUT: { -void ShaderEditor::_node_add(VisualServer::ShaderNodeType p_type) { + gn->set_title("ColorUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ColorPickerButton *cpb = memnew( ColorPickerButton ); + cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); + cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); + gn->add_child(cpb); + Label *l = memnew( Label ); + l->set_text("RGB"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); - shader_graph.node_add(p_type,last_id ); - shader_graph.node_set_pos(last_id ,last_x,last_y); - String test_param; + gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - switch(p_type) { - case VS::NODE_PARAMETER: { - test_param="param"; - } break; - case VS::NODE_VEC_PARAMETER: { + } break; // color uniform (assignable in material) + case ShaderGraph::NODE_XFORM_INPUT: { + gn->set_title("XFUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); + gn->add_child(edit); + gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - test_param="vec"; - } break; - case VS::NODE_COLOR_PARAMETER: { + } break; // mat4 uniform (assignable in material) + case ShaderGraph::NODE_TEXTURE_INPUT: { - test_param="color"; - } break; - case VS::NODE_TEXTURE_PARAMETER: { + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + TextureFrame *tex = memnew( TextureFrame ); + tex->set_expand(true); + tex->set_custom_minimum_size(Size2(80,80)); + gn->add_child(tex); + tex->set_texture(graph->texture_input_node_get_value(type,p_id)); + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); + gn->add_child(edit); - test_param="tex"; - } break; - case VS::NODE_TEXTURE_2D_PARAMETER: { + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); - test_param="tex2D"; - } break; - case VS::NODE_TEXTURE_CUBE_PARAMETER: { + gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - test_param="cubemap"; - } break; - case VS::NODE_TRANSFORM_PARAMETER: { - test_param="xform"; - } break; - case VS::NODE_LABEL: { + } break; // texture input (assignable in material) + case ShaderGraph::NODE_CUBEMAP_INPUT: { - test_param="label"; - } break; - } + gn->set_title("TexUniform"); + LineEdit *le = memnew( LineEdit ); + gn->add_child(le); + le->set_text(graph->input_node_get_name(type,p_id)); + le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); + + ToolButton *edit = memnew( ToolButton ); + edit->set_text("edit.."); + edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); + gn->add_child(edit); - if(test_param!="") { - int iter=0; - List<int> l; + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("UV"))); + hbc->add_spacer(); + Label *l=memnew(Label("RGB")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child(l); + gn->add_child(hbc); + l = memnew( Label ); + l->set_text("Alpha"); + l->set_align(Label::ALIGN_RIGHT); + gn->add_child(l); - shader_graph.get_node_list(&l); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - bool found; - String test; - do { - iter++; - test=test_param; - if (iter>1) - test+="_"+itos(iter); - found=false; - for(List<int>::Element *E=l.front();E;E=E->next()) { + } break; // cubemap input (assignable in material) + case ShaderGraph::NODE_OUTPUT: { + gn->set_title("Output"); + List<ShaderGraph::SlotInfo> si; + ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - String param = shader_graph.node_get_param( E->get() ); - if (param==test) { - found=true; - break; + int idx=0; + for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) { + ShaderGraph::SlotInfo& s=E->get(); + if (s.dir==ShaderGraph::SLOT_OUT) { + + Label *l= memnew( Label ); + l->set_text(s.name); + l->set_align(Label::ALIGN_LEFT); + gn->add_child(l); + gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); + idx++; } } - } while (found); + } break; // output (case Shader type dependent) + case ShaderGraph::NODE_COMMENT: { + gn->set_title("Comment"); + TextEdit *te = memnew(TextEdit); + te->set_custom_minimum_size(Size2(100,100)); + gn->add_child(te); + te->set_text(graph->comment_node_get_text(type,p_id)); + te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); + } break; // comment - shader_graph.node_set_param(last_id,test); - } - order.push_back(last_id); - last_x+=10; - last_y+=10; - last_id++; - last_x=last_x % (int)get_size().width; - last_y=last_y % (int)get_size().height; - update(); - add_popup->hide();; - _write_shader_graph(); -} + } -void ShaderEditor::_node_add_callback() { + gn->connect("dragged",this,"_node_moved",varray(p_id)); + gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); + graph_edit->add_child(gn); + node_map[p_id]=gn; + gn->set_offset(graph->node_get_pos(type,p_id)); + print_line("NODE "+itos(p_id)+" OFS "+gn->get_offset()); - TreeItem * item = add_types->get_selected(); - ERR_FAIL_COND(!item); - _node_add((VisualServer::ShaderNodeType)(int)item->get_metadata(0)); - add_popup->hide() ; } -ShaderEditor::ShaderEditor() { +void ShaderGraphView::_update_graph() { - set_focus_mode(FOCUS_ALL); - Panel* menu_panel = memnew( Panel ); - menu_panel->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); - menu_panel->set_end( Point2(0,22) ); + if (block_update) + return; + + for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - add_child( menu_panel ); + memdelete(E->get()); + } - PopupMenu *p; - List<PropertyInfo> defaults; + node_map.clear(); - MenuButton* node_menu = memnew( MenuButton ); - node_menu->set_text("Graph"); - node_menu->set_pos( Point2( 5,0) ); - menu_panel->add_child( node_menu ); + if (!graph.is_valid()) + return; - p=node_menu->get_popup(); - p->add_item("Add Node",GRAPH_ADD_NODE); - p->add_separator(); - p->add_item("Clear",GRAPH_CLEAR); - p->connect("item_pressed", this,"_node_menu_item"); - MenuButton* vertex_menu = memnew( MenuButton ); - vertex_menu->set_text("Vertex"); - vertex_menu->set_pos( Point2( 49,0) ); - menu_panel->add_child( vertex_menu ); + List<int> nl; + graph->get_node_list(type,&nl); + print_line("graph nodes: "+itos(nl.size())); + for(List<int>::Element *E=nl.front();E;E=E->next()) { - p=vertex_menu->get_popup(); - defaults.clear(); - VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_VERTEX,&defaults); + _create_node(E->get()); + } + graph_edit->clear_connections(); - int id=0; - for(int i=0;i<defaults.size();i++) { + List<ShaderGraph::Connection> connections; + graph->get_node_connections(type,&connections); + for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { - p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); + ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); + graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); } - p->add_separator(); - id++; - defaults.clear(); - VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_VERTEX,&defaults); - for(int i=0;i<defaults.size();i++) { - p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); - } +} - vertex_popup=p; - vertex_popup->connect("item_pressed", this,"_vertex_item"); - MenuButton* fragment_menu = memnew( MenuButton ); - fragment_menu->set_text("Fragment"); - fragment_menu->set_pos( Point2( 95 ,0) ); - menu_panel->add_child( fragment_menu ); +void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){ - p=fragment_menu->get_popup(); - defaults.clear(); - VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_FRAGMENT,&defaults); - id=0; - for(int i=0;i<defaults.size();i++) { + print_line("GRAPH EDIT: "+itos(p_graph.is_valid())); + graph=p_graph; + _update_graph(); - p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); - } - p->add_separator(); - id++; - defaults.clear(); - VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_FRAGMENT,&defaults); +} + +void ShaderGraphView::_notification(int p_what) { - for(int i=0;i<defaults.size();i++) { + if (p_what==NOTIFICATION_ENTER_TREE) { - p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); + ped_popup->connect("variant_changed",this,"_variant_edited"); } + } - fragment_popup=p; - fragment_popup->connect("item_pressed", this,"_fragment_item"); +void ShaderGraphView::add_node(int p_type) { - MenuButton* post_menu = memnew( MenuButton ); - post_menu->set_text("Post"); - post_menu->set_pos( Point2( 161,0) ); - menu_panel->add_child( post_menu ); + List<int> existing; + graph->get_node_list(type,&existing); + existing.sort(); + int newid=1; + for(List<int>::Element *E=existing.front();E;E=E->next()) { + if (!E->next() || (E->get()+1!=E->next()->get())){ + newid=E->get()+1; + break; + } + } + + Vector2 init_ofs(20,20); + while(true) { + bool valid=true; + for(List<int>::Element *E=existing.front();E;E=E->next()) { + Vector2 pos = graph->node_get_pos(type,E->get()); + if (init_ofs==pos) { + init_ofs+=Vector2(20,20); + valid=false; + break; - p=post_menu->get_popup(); - defaults.clear(); - VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_POST_PROCESS,&defaults); - id=0; - for(int i=0;i<defaults.size();i++) { + } + } - p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); + if (valid) + break; } - p->add_separator(); - id++; + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Add Shader Graph Node"); + ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); + ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs); + ur->add_undo_method(graph.ptr(),"node_remove",type,newid); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); - defaults.clear(); - VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_POST_PROCESS,&defaults); +} - for(int i=0;i<defaults.size();i++) { +void ShaderGraphView::_bind_methods() { - p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++); - } + ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); + ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); + ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); + ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); + ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); + + ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); + ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); + ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); + ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); + ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); + ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); + ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); + ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); + ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); + ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); + ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); + ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); + ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); + ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); + ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); + ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); + ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); + ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); + ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); + ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); + ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); + ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); + +} - post_popup=p; - post_popup->connect("item_pressed", this,"_post_item"); +ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { + type=p_type; + graph_edit = memnew( GraphEdit ); + block_update=false; + ped_popup = memnew( CustomPropertyEditor ); + graph_edit->add_child(ped_popup); - /* add popup */ - add_popup = memnew( Popup ); - add_child(add_popup); - add_popup->set_as_toplevel(true); - Panel *add_panel = memnew( Panel ); - add_popup->add_child(add_panel); - add_panel->set_area_as_parent_rect(); +} - Label *add_label = memnew (Label ); - add_label->set_pos(Point2(5,5)); - add_label->set_text("Available Nodes:"); - add_panel->add_child(add_label); +//////////////edit////////////// +void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) { - add_types = memnew( Tree ); - add_types->set_anchor( MARGIN_RIGHT, ANCHOR_END ); - add_types->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - add_types->set_begin( Point2( 20,25 ) ); - add_types->set_end( Point2( 10, 30 ) ); - add_types->set_hide_root(true); - add_types->set_columns(4); - add_types->set_select_mode(Tree::SELECT_ROW); + for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) { + graph_edits[i]->set_graph(p_shader); + } +} +void ShaderGraphEditor::_add_node(int p_type) { - TreeItem *add_types_root = add_types->create_item(NULL); - TreeItem *info_item = add_types->create_item(add_types_root); + ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); + + graph_edits[shader_type]->add_node(p_type); +} + + +void ShaderGraphEditor::_notification(int p_what) { + if (p_what==NOTIFICATION_ENTER_TREE) { + menu->get_popup()->connect("item_pressed",this,"_add_node"); - for(int i=0;i<VisualServer::NODE_TYPE_MAX;i++) { - TreeItem *item = add_types->create_item(add_types_root); - PropertyInfo prop = VisualServer::shader_node_get_type_info((VisualServer::ShaderNodeType)i); - item->set_text(0,prop.name); - item->set_text(1,itos(VisualServer::shader_get_input_count((VisualServer::ShaderNodeType)i))); - item->set_text(2,itos(VisualServer::shader_get_output_count((VisualServer::ShaderNodeType)i))); - String hint = (prop.type==Variant::_RID)?prop.hint_string:Variant::get_type_name(prop.type); - item->set_text(3,hint); - item->set_metadata(0,i); } - info_item->set_text(0,"::NODE::"); - info_item->set_custom_color(0,Color(0.6,0.1,0.1)); - info_item->set_text(1,"::INPUTS::"); - info_item->set_custom_color(1,Color(0.6,0.1,0.1)); - info_item->set_text(2,"::OUTPUTS::"); - info_item->set_custom_color(2,Color(0.6,0.1,0.1)); - info_item->set_text(3,"::PARAM::"); - info_item->set_custom_color(3,Color(0.6,0.1,0.1)); - info_item->set_selectable(0,false); - info_item->set_selectable(1,false); - info_item->set_selectable(2,false); - info_item->set_selectable(3,false); +} - add_panel->add_child(add_types); +void ShaderGraphEditor::_bind_methods() { - add_confirm = memnew( Button ); - add_confirm->set_anchor( MARGIN_LEFT, ANCHOR_END ); - add_confirm->set_anchor( MARGIN_TOP, ANCHOR_END ); - add_confirm->set_anchor( MARGIN_RIGHT, ANCHOR_END ); - add_confirm->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - add_confirm->set_begin( Point2( 75, 29 ) ); - add_confirm->set_end( Point2( 10, 15 ) ); - add_confirm->set_text("Add"); - add_panel->add_child(add_confirm); - add_confirm->connect("pressed", this,"_node_add_callback"); + ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); - last_id=1; - last_x=20; - last_y=20; +} - property_editor = memnew( CustomPropertyEditor ); - add_child(property_editor); - property_editor->connect("variant_changed", this,"_node_param_changed"); - h_scroll = memnew( HScrollBar ); - v_scroll = memnew( VScrollBar ); +const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ + "Input", // all inputs (shader type dependent) + "Scalar Constant", //scalar constant + "Vector Constant", //vec3 constant + "RGB Constant", //rgb constant (shows a color picker instead) + "XForm Constant", // 4x4 matrix constant + "Time:", // time in seconds + "Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) + "Scalar Operator", // scalar vs scalar op (mul", add", div", etc) + "Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) + "Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) + "RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. + "XForm Multiply", // mat4 x mat4 + "XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) + "XForm+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) + "Scalar Function", // scalar function (sin", cos", etc) + "Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) + "Vector Length", // vec3 length + "Dot Product:", // vec3 . vec3 (dot product -> scalar output) + "Vector -> Scalars", // 1 vec3 input", 3 scalar outputs + "Scalars -> Vector", // 3 scalar input", 1 vec3 output + "XForm -> Vectors", // 3 vec input", 1 xform output + "Vectors -> XForm:", // 3 vec input", 1 xform output + "Scalar Interpolate", // scalar interpolation (with optional curve) + "Vector Interpolate:", // vec3 interpolation (with optional curve) + "Scalar Uniform", // scalar uniform (assignable in material) + "Vector Uniform", // vec3 uniform (assignable in material) + "RGB Uniform", // color uniform (assignable in material) + "XForm Uniform", // mat4 uniform (assignable in material) + "Texture Uniform", // texture input (assignable in material) + "CubeMap Uniform:", // cubemap input (assignable in material) + "Output", // output (shader type dependent) + "Comment", // comment - add_child(h_scroll); - add_child(v_scroll); - h_scroll->connect("value_changed", this,"_scroll_moved"); - v_scroll->connect("value_changed", this,"_scroll_moved"); +}; +ShaderGraphEditor::ShaderGraphEditor() { - node_popup= memnew(PopupMenu ); - add_child(node_popup); - node_popup->set_as_toplevel(true); + HBoxContainer *hbc = memnew( HBoxContainer ); + menu = memnew( MenuButton ); + menu->set_text("Add.."); + hbc->add_child(menu); + add_child(hbc); + for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) { - node_popup->connect("item_pressed", this,"_node_menu_item"); + if (i==ShaderGraph::NODE_OUTPUT) + continue; + String v = node_names[i]; + bool addsep=false; + if (v.ends_with(":")) { + addsep=true; + v=v.substr(0,v.length()-1); + } + menu->get_popup()->add_item(v,i); + if (addsep) + menu->get_popup()->add_separator(); + } + tabs = memnew(TabContainer); + tabs->set_v_size_flags(SIZE_EXPAND_FILL); + add_child(tabs); + const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ + "Vertex", + "Fragment", + "Light" + }; + for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) { + + graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) ); + add_child(graph_edits[i]); + graph_edits[i]->get_graph_edit()->set_name(sname[i]); + tabs->add_child(graph_edits[i]->get_graph_edit()); + graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); + } + + set_custom_minimum_size(Size2(100,300)); } -void ShaderEditorPlugin::edit(Object *p_object) { +void ShaderGraphEditorPlugin::edit(Object *p_object) { - shader_editor->edit(p_object->cast_to<Shader>()); + shader_editor->edit(p_object->cast_to<ShaderGraph>()); } -bool ShaderEditorPlugin::handles(Object *p_object) const { +bool ShaderGraphEditorPlugin::handles(Object *p_object) const { - return p_object->is_type("Shader"); + return p_object->is_type("ShaderGraph"); } -void ShaderEditorPlugin::make_visible(bool p_visible) { +void ShaderGraphEditorPlugin::make_visible(bool p_visible) { if (p_visible) { shader_editor->show(); - shader_editor->set_process(true); } else { shader_editor->hide(); - shader_editor->set_process(false); } } -ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { +ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) { editor=p_node; - shader_editor = memnew( ShaderEditor ); - editor->get_viewport()->add_child(shader_editor); - shader_editor->set_area_as_parent_rect(); + shader_editor = memnew( ShaderGraphEditor ); shader_editor->hide(); + SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); +// editor->get_viewport()->add_child(shader_editor); +// shader_editor->set_area_as_parent_rect(); +// shader_editor->hide(); } -ShaderEditorPlugin::~ShaderEditorPlugin() +ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin() { } -#endif + |
