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authorSaracen2015-11-18 23:18:10 +0000
committerSaracen2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /tools/editor/plugins/shader_graph_editor_plugin.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
downloadgodot-dd00452997122029dd2f74a278574d781fd2bf5f.tar.gz
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Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'tools/editor/plugins/shader_graph_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 684e7e32e..3a7dc2646 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2542,7 +2542,7 @@ void ShaderGraphView::_notification(int p_what) {
void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
- if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0)
+ if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0)
return;
List<int> existing;