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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/sample_player_editor_plugin.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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diff --git a/tools/editor/plugins/sample_player_editor_plugin.cpp b/tools/editor/plugins/sample_player_editor_plugin.cpp
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+/*************************************************************************/
+/* sample_player_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "sample_player_editor_plugin.h"
+#include "scene/resources/sample_library.h"
+
+
+void SamplePlayerEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+ play->set_icon( get_icon("Play","EditorIcons") );
+ stop->set_icon( get_icon("Stop","EditorIcons") );
+ }
+
+}
+
+void SamplePlayerEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ hide();
+ }
+
+}
+
+void SamplePlayerEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_play"),&SamplePlayerEditor::_play);
+ ObjectTypeDB::bind_method(_MD("_stop"),&SamplePlayerEditor::_stop);
+
+}
+
+
+void SamplePlayerEditor::_play() {
+
+ if (!node)
+ return;
+ if (samples->get_item_count()<=0)
+ return;
+
+ node->call("play",samples->get_item_text( samples->get_selected() ));
+}
+
+void SamplePlayerEditor::_stop() {
+
+ if (!node)
+ return;
+ if (samples->get_item_count()<=0)
+ return;
+
+ node->call("stop_all");
+
+}
+
+
+void SamplePlayerEditor::_update_sample_library() {
+
+ samples->clear();
+ Ref<SampleLibrary> sl = node->call("get_sample_library");
+ if (sl.is_null()) {
+ samples->add_item("<NO SAMPLE LIBRARY>");
+ return; //no sample library;;
+ }
+
+ List<StringName> samplenames;
+ sl->get_sample_list(&samplenames);
+ for(List<StringName>::Element *E=samplenames.front();E;E=E->next()) {
+ samples->add_item(E->get());
+ }
+
+}
+
+void SamplePlayerEditor::edit(Node *p_sample_player) {
+
+ node=p_sample_player;
+ if (node) {
+ _update_sample_library();
+ }
+
+}
+SamplePlayerEditor::SamplePlayerEditor() {
+
+
+ play = memnew( Button );
+
+ play->set_pos(Point2( 5, 5 ));
+ play->set_toggle_mode(true);
+ play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,250);
+ play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,230);
+ play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
+ play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
+
+ add_child(play);
+
+ stop = memnew( Button );
+
+ stop->set_pos(Point2( 35, 5 ));
+ stop->set_toggle_mode(true);
+ stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,220);
+ stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,200);
+ stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
+ stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
+ add_child(stop);
+
+ samples = memnew( OptionButton );
+ samples->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,190);
+ samples->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,5);
+ samples->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
+ samples->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
+ add_child(samples);
+
+ play->connect("pressed", this,"_play");
+ stop->connect("pressed", this,"_stop");
+
+}
+
+
+void SamplePlayerEditorPlugin::edit(Object *p_object) {
+
+ sample_player_editor->edit(p_object->cast_to<Node>());
+}
+
+bool SamplePlayerEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("SamplePlayer2D") || p_object->is_type("SamplePlayer") || p_object->is_type("SpatialSamplePlayer");
+}
+
+void SamplePlayerEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ sample_player_editor->show();
+ sample_player_editor->set_fixed_process(true);
+ } else {
+
+ sample_player_editor->hide();
+ sample_player_editor->set_fixed_process(false);
+ sample_player_editor->edit(NULL);
+ }
+
+}
+
+SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ sample_player_editor = memnew( SamplePlayerEditor );
+ editor->get_viewport()->add_child(sample_player_editor);
+
+ sample_player_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
+ sample_player_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
+ sample_player_editor->set_margin(MARGIN_LEFT,250);
+ sample_player_editor->set_margin(MARGIN_RIGHT,0);
+ sample_player_editor->set_margin(MARGIN_TOP,0);
+ sample_player_editor->set_margin(MARGIN_BOTTOM,10);
+
+
+ sample_player_editor->hide();
+
+
+
+}
+
+
+SamplePlayerEditorPlugin::~SamplePlayerEditorPlugin()
+{
+}
+
+