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| author | Rémi Verschelde | 2016-05-17 14:59:48 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-06-04 22:20:02 +0200 |
| commit | 1d85dcb1fa71bfc56705e219d176b8d58daf1725 (patch) | |
| tree | f7e361d3d2e83e4c8d8c62f6c933296f9e0588f3 /tools/editor/plugins/collision_shape_2d_editor_plugin.h | |
| parent | c6e2c0f01dc9f1b9a55201da8e38dd30724fabc7 (diff) | |
| download | godot-1d85dcb1fa71bfc56705e219d176b8d58daf1725.tar.gz godot-1d85dcb1fa71bfc56705e219d176b8d58daf1725.tar.zst godot-1d85dcb1fa71bfc56705e219d176b8d58daf1725.zip | |
GDScript: Fix method info for is_nan and is_inf
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
(cherry picked from commit b58e261d41ba534584f2efc22240624a304b9d1f)
Diffstat (limited to 'tools/editor/plugins/collision_shape_2d_editor_plugin.h')
0 files changed, 0 insertions, 0 deletions
