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authorJuan Linietsky2017-01-05 19:41:36 -0300
committerJuan Linietsky2017-01-05 19:41:36 -0300
commit99ceddd11ef652a3b8e6bf5d09dcc519d957ce14 (patch)
tree4c3daa35be5b08a27829f98cea6cf8598932046e /tools/editor/plugins/collision_polygon_editor_plugin.cpp
parent495d059a744b268b0355d0cbfbb9ef30fec865e2 (diff)
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Editor settings categories are now tidy and beautiful!
Diffstat (limited to 'tools/editor/plugins/collision_polygon_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/collision_polygon_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
index 8420f04ee..5ac402317 100644
--- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -147,7 +147,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {