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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/animation_player_editor_plugin.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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+/*************************************************************************/
+/* animation_player_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
+#define ANIMATION_PLAYER_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/texture_button.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationPlayerEditor : public VBoxContainer {
+
+ OBJ_TYPE(AnimationPlayerEditor, VBoxContainer );
+
+ EditorNode *editor;
+ AnimationPlayer *player;
+
+
+ OptionButton *animation;
+ Button *stop;
+ Button *play;
+// Button *pause;
+ Button *add_anim;
+ Button *autoplay;
+ Button *rename_anim;
+ Button *duplicate_anim;
+ Button *edit_anim;
+ Button *resource_edit_anim;
+ Button *load_anim;
+ Button *blend_anim;
+ Button *remove_anim;
+ TextureButton *pin;
+ Label *nodename;
+ SpinBox *frame;
+ HSlider *seek;
+ LineEdit *scale;
+ LineEdit *name;
+ Label *name_title;
+ UndoRedo *undo_redo;
+ Ref<Texture> autoplay_icon;
+ bool last_active;
+
+ FileDialog *file;
+
+ struct BlendEditor {
+
+ AcceptDialog * dialog;
+ Tree *tree;
+ LineEdit *next;
+
+ } blend_editor;
+
+
+ ConfirmationDialog *name_dialog;
+ ConfirmationDialog *error_dialog;
+ bool renaming;
+
+
+ bool updating;
+ bool updating_blends;
+
+ void _select_anim_by_name(const String& p_anim);
+ void _play_pressed();
+ void _autoplay_pressed();
+ void _stop_pressed();
+ void _pause_pressed();
+ void _animation_selected(int p_which);
+ void _animation_new();
+ void _animation_rename();
+ void _animation_name_edited();
+ void _animation_load();
+ void _animation_remove();
+ void _animation_blend();
+ void _animation_edit();
+ void _animation_duplicate();
+ void _animation_resource_edit();
+ void _scale_changed(const String& p_scale);
+ void _file_selected(String p_file);
+ void _seek_frame_changed(const String& p_frame);
+ void _seek_value_changed(float p_value);
+ void _blend_editor_next_changed(const String& p_string);
+
+ void _list_changed();
+ void _update_animation();
+ void _update_player();
+ void _blend_edited();
+
+
+ void _hide_anim_editors();
+
+ void _animation_player_changed(Object *p_pl);
+
+ void _animation_key_editor_seek(float p_pos);
+ void _animation_key_editor_anim_len_changed(float p_new);
+
+ AnimationPlayerEditor();
+protected:
+
+ void _notification(int p_what);
+ void _input_event(InputEvent p_event);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ void ensure_visibility();
+
+ void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
+ void edit(AnimationPlayer *p_player);
+ AnimationPlayerEditor(EditorNode *p_editor);
+};
+
+class AnimationPlayerEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( AnimationPlayerEditorPlugin, EditorPlugin );
+
+ AnimationPlayerEditor *anim_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "Anim"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationPlayerEditorPlugin(EditorNode *p_node);
+ ~AnimationPlayerEditorPlugin();
+
+};
+
+#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H