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| author | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
| commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
| tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/editor/plugins/animation_player_editor_plugin.h | |
| parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
| download | godot-0b806ee.tar.gz godot-0b806ee.tar.zst godot-0b806ee.zip | |
GODOT IS OPEN SOURCE
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.h b/tools/editor/plugins/animation_player_editor_plugin.h new file mode 100644 index 000000000..2c6bcae97 --- /dev/null +++ b/tools/editor/plugins/animation_player_editor_plugin.h @@ -0,0 +1,166 @@ +/*************************************************************************/ +/* animation_player_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H +#define ANIMATION_PLAYER_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/texture_button.h" +#include "scene/gui/slider.h" +#include "scene/gui/spin_box.h" + + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class AnimationPlayerEditor : public VBoxContainer { + + OBJ_TYPE(AnimationPlayerEditor, VBoxContainer ); + + EditorNode *editor; + AnimationPlayer *player; + + + OptionButton *animation; + Button *stop; + Button *play; +// Button *pause; + Button *add_anim; + Button *autoplay; + Button *rename_anim; + Button *duplicate_anim; + Button *edit_anim; + Button *resource_edit_anim; + Button *load_anim; + Button *blend_anim; + Button *remove_anim; + TextureButton *pin; + Label *nodename; + SpinBox *frame; + HSlider *seek; + LineEdit *scale; + LineEdit *name; + Label *name_title; + UndoRedo *undo_redo; + Ref<Texture> autoplay_icon; + bool last_active; + + FileDialog *file; + + struct BlendEditor { + + AcceptDialog * dialog; + Tree *tree; + LineEdit *next; + + } blend_editor; + + + ConfirmationDialog *name_dialog; + ConfirmationDialog *error_dialog; + bool renaming; + + + bool updating; + bool updating_blends; + + void _select_anim_by_name(const String& p_anim); + void _play_pressed(); + void _autoplay_pressed(); + void _stop_pressed(); + void _pause_pressed(); + void _animation_selected(int p_which); + void _animation_new(); + void _animation_rename(); + void _animation_name_edited(); + void _animation_load(); + void _animation_remove(); + void _animation_blend(); + void _animation_edit(); + void _animation_duplicate(); + void _animation_resource_edit(); + void _scale_changed(const String& p_scale); + void _file_selected(String p_file); + void _seek_frame_changed(const String& p_frame); + void _seek_value_changed(float p_value); + void _blend_editor_next_changed(const String& p_string); + + void _list_changed(); + void _update_animation(); + void _update_player(); + void _blend_edited(); + + + void _hide_anim_editors(); + + void _animation_player_changed(Object *p_pl); + + void _animation_key_editor_seek(float p_pos); + void _animation_key_editor_anim_len_changed(float p_new); + + AnimationPlayerEditor(); +protected: + + void _notification(int p_what); + void _input_event(InputEvent p_event); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + void ensure_visibility(); + + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; } + void edit(AnimationPlayer *p_player); + AnimationPlayerEditor(EditorNode *p_editor); +}; + +class AnimationPlayerEditorPlugin : public EditorPlugin { + + OBJ_TYPE( AnimationPlayerEditorPlugin, EditorPlugin ); + + AnimationPlayerEditor *anim_editor; + EditorNode *editor; + +public: + + virtual String get_name() const { return "Anim"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + AnimationPlayerEditorPlugin(EditorNode *p_node); + ~AnimationPlayerEditorPlugin(); + +}; + +#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H |
