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| author | Rémi Verschelde | 2016-03-09 00:14:08 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2016-03-09 00:14:08 +0100 |
| commit | e46e43d2aaa6339a1675eb989f41885e745bf5c3 (patch) | |
| tree | cf91f2869ff8f058c6682569fb31e22e5ee736ad /tools/editor/plugins/animation_player_editor_plugin.cpp | |
| parent | 1dad6eca812e5c2e313b54265114de8a1d73d999 (diff) | |
| parent | 4a4f2479146aa33e235ed57cde311efda68d3c8f (diff) | |
| download | godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.tar.gz godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.tar.zst godot-e46e43d2aaa6339a1675eb989f41885e745bf5c3.zip | |
Merge pull request #3928 from Marqin/whitespace
remove trailing whitespace - sorry for the broken PRs, please rebase :)
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index 010753e88..0b06aab44 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -731,7 +731,7 @@ void AnimationPlayerEditor::_dialog_action(String p_file) { String current = animation->get_item_text(animation->get_selected()); if (current != "") { Ref<Animation> anim = player->get_animation(current); - + ERR_FAIL_COND(!anim->cast_to<Resource>()) RES current_res = RES(anim->cast_to<Resource>()); @@ -1424,7 +1424,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { add_child(error_dialog); name_dialog->connect("confirmed", this,"_animation_name_edited"); - + blend_editor.dialog = memnew( AcceptDialog ); add_child(blend_editor.dialog); blend_editor.dialog->get_ok()->set_text("Close"); @@ -1441,7 +1441,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { updating_blends=false; blend_editor.tree->connect("item_edited",this,"_blend_edited"); - + autoplay->connect("pressed", this,"_autoplay_pressed"); autoplay->set_toggle_mode(true); |
