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authorJuan Linietsky2017-02-01 09:45:45 -0300
committerJuan Linietsky2017-02-01 09:46:36 -0300
commit2cd2ca7bbc892eccc635b1c4aea80c956c9b92dc (patch)
tree0a212bf8786c53ec7b054757071dc2430667d3a1 /tools/editor/import
parent36b6ba8e94d9afcb06aa2579bf627651f7ebfea0 (diff)
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Lot of work in new importer, importing textures now works.
Diffstat (limited to 'tools/editor/import')
-rw-r--r--tools/editor/import/resource_import_texture.cpp274
-rw-r--r--tools/editor/import/resource_import_texture.h43
2 files changed, 317 insertions, 0 deletions
diff --git a/tools/editor/import/resource_import_texture.cpp b/tools/editor/import/resource_import_texture.cpp
new file mode 100644
index 000000000..41b330e12
--- /dev/null
+++ b/tools/editor/import/resource_import_texture.cpp
@@ -0,0 +1,274 @@
+#include "resource_import_texture.h"
+#include "io/image_loader.h"
+#include "scene/resources/texture.h"
+
+String ResourceImporterTexture::get_importer_name() const {
+
+ return "texture";
+}
+
+String ResourceImporterTexture::get_visible_name() const{
+
+ return "Texture";
+}
+void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const{
+
+ ImageLoader::get_recognized_extensions(p_extensions);
+}
+String ResourceImporterTexture::get_save_extension() const {
+ return "stex";
+}
+
+String ResourceImporterTexture::get_resource_type() const{
+
+ return "StreamTexture";
+}
+
+bool ResourceImporterTexture::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const {
+
+ if (p_option=="compress/lossy_quality" && int(p_options["compress/mode"])!=COMPRESS_LOSSY)
+ return false;
+
+ return true;
+}
+
+int ResourceImporterTexture::get_preset_count() const {
+ return 4;
+}
+String ResourceImporterTexture::get_preset_name(int p_idx) const {
+
+ static const char* preset_names[]={
+ "2D, Detect 3D",
+ "2D",
+ "2D Pixel",
+ "3D"
+ };
+
+ return preset_names[p_idx];
+}
+
+
+void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,int p_preset) const {
+
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"compress/mode",PROPERTY_HINT_ENUM,"Lossless,Lossy,Video RAM,Uncompressed",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),p_preset==PRESET_3D?2:0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"compress/lossy_quality",PROPERTY_HINT_RANGE,"0,1,0.01"),0.7));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"flags/repeat",PROPERTY_HINT_ENUM,"Disabled,Enabled,Mirrored"),p_preset==PRESET_3D?1:0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/filter"),p_preset==PRESET_2D_PIXEL?false:true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/mipmaps"),p_preset==PRESET_3D?true:false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/anisotropic"),false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/srgb",PROPERTY_HINT_ENUM,"Disable,Enable,Detect"),2));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"process/fix_alpha_border"),p_preset!=PRESET_3D?true:false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"process/premult_alpha"),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"stream"),false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"size_limit",PROPERTY_HINT_RANGE,"0,4096,1"),0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"detect_3d"),p_preset==PRESET_DETECT));
+
+}
+
+
+void ResourceImporterTexture::_save_stex(const Image& p_image,const String& p_to_path,int p_compress_mode,float p_lossy_quality,Image::CompressMode p_vram_compression,bool p_mipmaps,int p_texture_flags,bool p_streamable) {
+
+
+ FileAccess *f = FileAccess::open(p_to_path,FileAccess::WRITE);
+ f->store_8('G');
+ f->store_8('D');
+ f->store_8('S');
+ f->store_8('T'); //godot streamable texture
+
+ f->store_32(p_image.get_width());
+ f->store_32(p_image.get_height());
+ f->store_32(p_texture_flags);
+
+ uint32_t format=0;
+
+ if (p_streamable)
+ format|=StreamTexture::FORMAT_BIT_STREAM;
+ if (p_mipmaps || p_compress_mode==COMPRESS_VIDEO_RAM) //VRAM always uses mipmaps
+ format|=StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
+
+ switch (p_compress_mode) {
+ case COMPRESS_LOSSLESS: {
+
+ Image image = p_image;
+ if (p_mipmaps) {
+ image.generate_mipmaps();
+ } else {
+ image.clear_mipmaps();
+ }
+
+ int mmc = image.get_mipmap_count() + 1;
+
+ format=StreamTexture::FORMAT_BIT_LOSSLESS;
+ f->store_32(format);
+ f->store_32(mmc);
+
+ for(int i=0;i<mmc;i++) {
+
+ if (i>0) {
+ image.shrink_x2();
+ }
+
+ PoolVector<uint8_t> data = Image::lossless_packer(image);
+ int data_len = data.size();
+ f->store_32(data_len);
+
+ PoolVector<uint8_t>::Read r= data.read();
+ f->store_buffer(r.ptr(),data_len);
+
+ }
+
+
+ } break;
+ case COMPRESS_LOSSY: {
+ Image image = p_image;
+ if (p_mipmaps) {
+ image.generate_mipmaps();
+ } else {
+ image.clear_mipmaps();
+ }
+
+ int mmc = image.get_mipmap_count() + 1;
+
+ format=StreamTexture::FORMAT_BIT_LOSSY;
+ f->store_32(format);
+ f->store_32(mmc);
+
+ for(int i=0;i<mmc;i++) {
+
+ if (i>0) {
+ image.shrink_x2();
+ }
+
+ PoolVector<uint8_t> data = Image::lossy_packer(image,p_lossy_quality);
+ int data_len = data.size();
+ f->store_32(data_len);
+
+ PoolVector<uint8_t>::Read r = data.read();
+ f->store_buffer(r.ptr(),data_len);
+
+ }
+ } break;
+ case COMPRESS_VIDEO_RAM: {
+
+ Image image = p_image;
+ image.generate_mipmaps();
+ image.compress(p_vram_compression);
+
+ format |= image.get_format();
+
+ f->store_32(format);
+
+ PoolVector<uint8_t> data=image.get_data();
+ int dl = data.size();
+ PoolVector<uint8_t>::Read r = data.read();
+
+ f->store_buffer(r.ptr(),dl);
+
+ } break;
+ case COMPRESS_UNCOMPRESSED: {
+
+ Image image = p_image;
+ if (p_mipmaps) {
+ image.generate_mipmaps();
+ } else {
+ image.clear_mipmaps();
+ }
+
+ format |= image.get_format();
+ f->store_32(format);
+
+ PoolVector<uint8_t> data=image.get_data();
+ int dl = data.size();
+ PoolVector<uint8_t>::Read r = data.read();
+
+ f->store_buffer(r.ptr(),dl);
+
+ } break;
+ }
+
+ memdelete(f);
+}
+
+Error ResourceImporterTexture::import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants) {
+
+ int compress_mode = p_options["compress/mode"];
+ float lossy= p_options["compress/lossy_quality"];
+ int repeat= p_options["flags/repeat"];
+ bool filter= p_options["flags/filter"];
+ bool mipmaps= p_options["flags/mipmaps"];
+ bool anisotropic= p_options["flags/anisotropic"];
+ bool srgb= p_options["flags/srgb"];
+ bool fix_alpha_border= p_options["process/fix_alpha_border"];
+ bool premult_alpha= p_options["process/premult_alpha"];
+ bool stream = p_options["stream"];
+ int size_limit = p_options["size_limit"];
+
+
+ Image image;
+ Error err = ImageLoader::load_image(p_source_file,&image);
+ if (err!=OK)
+ return err;
+
+
+ int tex_flags=0;
+ if (repeat>0)
+ tex_flags|=Texture::FLAG_REPEAT;
+ if (repeat==2)
+ tex_flags|=Texture::FLAG_MIRRORED_REPEAT;
+ if (filter)
+ tex_flags|=Texture::FLAG_FILTER;
+ if (mipmaps || compress_mode==COMPRESS_VIDEO_RAM)
+ tex_flags|=Texture::FLAG_MIPMAPS;
+ if (anisotropic)
+ tex_flags|=Texture::FLAG_ANISOTROPIC_FILTER;
+ if (srgb)
+ tex_flags|=Texture::FLAG_CONVERT_TO_LINEAR;
+
+ if (size_limit >0 && (image.get_width()>size_limit || image.get_height()>size_limit )) {
+ //limit size
+ if (image.get_width() >= image.get_height()) {
+ int new_width = size_limit;
+ int new_height = image.get_height() * new_width / image.get_width();
+
+ image.resize(new_width,new_height,Image::INTERPOLATE_CUBIC);
+ } else {
+
+ int new_height = size_limit;
+ int new_width = image.get_width() * new_height / image.get_height();
+
+ image.resize(new_width,new_height,Image::INTERPOLATE_CUBIC);
+ }
+ }
+
+ if (fix_alpha_border) {
+ image.fix_alpha_edges();
+ }
+
+ if (premult_alpha) {
+ image.premultiply_alpha();
+ }
+
+
+ if (compress_mode==COMPRESS_VIDEO_RAM) {
+ //must import in all formats
+ //Android, GLES 2.x
+ _save_stex(image,p_save_path+".etc.stex",compress_mode,lossy,Image::COMPRESS_ETC,mipmaps,tex_flags,stream);
+ r_platform_variants->push_back("etc");
+ //_save_stex(image,p_save_path+".etc2.stex",compress_mode,lossy,Image::COMPRESS_ETC2,mipmaps,tex_flags,stream);
+ //r_platform_variants->push_back("etc2");
+ _save_stex(image,p_save_path+".s3tc.stex",compress_mode,lossy,Image::COMPRESS_S3TC,mipmaps,tex_flags,stream);
+ r_platform_variants->push_back("s3tc");
+
+ } else {
+ //import normally
+ _save_stex(image,p_save_path+".stex",compress_mode,lossy,Image::COMPRESS_16BIT /*this is ignored */,mipmaps,tex_flags,stream);
+ }
+
+ return OK;
+}
+
+ResourceImporterTexture::ResourceImporterTexture()
+{
+
+}
diff --git a/tools/editor/import/resource_import_texture.h b/tools/editor/import/resource_import_texture.h
new file mode 100644
index 000000000..ac0a3f057
--- /dev/null
+++ b/tools/editor/import/resource_import_texture.h
@@ -0,0 +1,43 @@
+#ifndef RESOURCEIMPORTTEXTURE_H
+#define RESOURCEIMPORTTEXTURE_H
+
+#include "io/resource_import.h"
+
+class ResourceImporterTexture : public ResourceImporter {
+ GDCLASS(ResourceImporterTexture,ResourceImporter)
+public:
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+
+ enum Preset {
+ PRESET_DETECT,
+ PRESET_2D,
+ PRESET_2D_PIXEL,
+ PRESET_3D,
+ };
+
+ enum CompressMode {
+ COMPRESS_LOSSLESS,
+ COMPRESS_LOSSY,
+ COMPRESS_VIDEO_RAM,
+ COMPRESS_UNCOMPRESSED
+ };
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
+ virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
+
+ void _save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable);
+
+ virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants);
+
+ ResourceImporterTexture();
+};
+
+#endif // RESOURCEIMPORTTEXTURE_H