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| author | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
| commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
| tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /tools/editor/editor_run_script.cpp | |
| parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) | |
| download | godot-49c065d29ca07040c3fd810026121164ad86b247.tar.gz godot-49c065d29ca07040c3fd810026121164ad86b247.tar.zst godot-49c065d29ca07040c3fd810026121164ad86b247.zip | |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to 'tools/editor/editor_run_script.cpp')
| -rw-r--r-- | tools/editor/editor_run_script.cpp | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/tools/editor/editor_run_script.cpp b/tools/editor/editor_run_script.cpp deleted file mode 100644 index 77dc7bd4b..000000000 --- a/tools/editor/editor_run_script.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/*************************************************************************/ -/* editor_run_script.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_run_script.h" - -#include "editor_node.h" - - -void EditorScript::add_root_node(Node *p_node) { - - if (!editor) { - EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method.")); - return; - } - - if (editor->get_edited_scene()) { - EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already.")); - return; - } - - //editor->set_edited_scene(p_node); -} - -Node *EditorScript::get_scene() { - - if (!editor) { - EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method.")); - return NULL; - } - - return editor->get_edited_scene(); -} - -void EditorScript::_run() { - - Ref<Script> s = get_script(); - ERR_FAIL_COND(!s.is_valid()); - if (!get_script_instance()) { - EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?")); - return; - - } - - Variant::CallError ce; - ce.error=Variant::CallError::CALL_OK; - get_script_instance()->call("_run",NULL,0,ce); - if (ce.error!=Variant::CallError::CALL_OK) { - - EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?")); - } -} - -void EditorScript::set_editor(EditorNode *p_editor) { - - editor=p_editor; -} - - -void EditorScript::_bind_methods() { - - ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node); - ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene); - BIND_VMETHOD( MethodInfo("_run") ); - - -} - -EditorScript::EditorScript() { - - editor=NULL; -} - |
