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| author | Juan Linietsky | 2014-05-29 10:56:39 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-29 10:56:39 -0300 |
| commit | 6f0b4678e26c04abfc88c0226c803e78a108de98 (patch) | |
| tree | 51b99b2ece75e5782c0b14c97bb6913c48e7f363 /tools/editor/editor_run_native.cpp | |
| parent | d9adf2627a70ab37408aca9ae4140c6280dfe6df (diff) | |
| download | godot-6f0b4678e26c04abfc88c0226c803e78a108de98.tar.gz godot-6f0b4678e26c04abfc88c0226c803e78a108de98.tar.zst godot-6f0b4678e26c04abfc88c0226c803e78a108de98.zip | |
More 3D Improvements
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
Diffstat (limited to 'tools/editor/editor_run_native.cpp')
| -rw-r--r-- | tools/editor/editor_run_native.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp index a0e04814a..be1a124fc 100644 --- a/tools/editor/editor_run_native.cpp +++ b/tools/editor/editor_run_native.cpp @@ -101,7 +101,7 @@ void EditorRunNative::_run_native(int p_idx,const String& p_platform) { Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(p_platform); ERR_FAIL_COND(eep.is_null()); - eep->run(p_idx); + eep->run(p_idx,deploy_dumb); } void EditorRunNative::_bind_methods() { @@ -109,8 +109,20 @@ void EditorRunNative::_bind_methods() { ObjectTypeDB::bind_method("_run_native",&EditorRunNative::_run_native); } +void EditorRunNative::set_deploy_dumb(bool p_enabled) { + + deploy_dumb=p_enabled; +} + +bool EditorRunNative::is_deploy_dumb_enabled() const{ + + return deploy_dumb; +} + + EditorRunNative::EditorRunNative() { set_process(true); first=true; + deploy_dumb=false; } |
