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| author | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:29:59 +0200 |
| commit | 12d4d6566892a377e5e6ddd171ecf69a2ccf129d (patch) | |
| tree | 6b0a50317eb4f266e3e8c9b65707bad9e1451ae0 /tools/editor/editor_run.cpp | |
| parent | 56dc7aa568b7df870cb894847ec5998964e05765 (diff) | |
| download | godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.gz godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.zst godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.zip | |
Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
Diffstat (limited to 'tools/editor/editor_run.cpp')
| -rw-r--r-- | tools/editor/editor_run.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index fb0f24c08..5fbb4ae2a 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -52,6 +52,9 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007))); } + args.push_back("-epid"); + args.push_back(String::num(OS::get_singleton()->get_process_ID())); + if (p_custom_args!="") { Vector<String> cargs=p_custom_args.split(" ",false); @@ -132,6 +135,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List } + if (p_breakpoints.size()) { args.push_back("-bp"); |
