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| author | Calinou | 2016-05-22 23:51:38 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-06-04 22:20:02 +0200 |
| commit | 9b03b9e989dd989f30b23f83b17bd0d1f125b8c0 (patch) | |
| tree | bc5a5ccd9b6f5b3a21283138a7eca6df05daf375 /tools/editor/editor_node.cpp | |
| parent | 803438d4485555e0deadab96aff0ee1514d76971 (diff) | |
| download | godot-9b03b9e989dd989f30b23f83b17bd0d1f125b8c0.tar.gz godot-9b03b9e989dd989f30b23f83b17bd0d1f125b8c0.tar.zst godot-9b03b9e989dd989f30b23f83b17bd0d1f125b8c0.zip | |
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
(cherry picked from commit cc5a020afe3e02a421b3fcfdfac3b6ea9cf6699d)
Diffstat (limited to 'tools/editor/editor_node.cpp')
0 files changed, 0 insertions, 0 deletions
