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authorJuan Linietsky2016-01-16 22:41:10 -0300
committerJuan Linietsky2016-01-16 22:41:10 -0300
commit72fcb8a35beab251d01864bc67da3e3a8e75aed6 (patch)
tree9ad5837e4237d1071a9e1a5b40efdaffa3f89f33 /tools/editor/editor_node.cpp
parent40818299231fe1854635ffe36d8b9565f430b35f (diff)
downloadgodot-72fcb8a35beab251d01864bc67da3e3a8e75aed6.tar.gz
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-Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index d664a91c4..b933e2148 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -4964,8 +4964,9 @@ EditorNode::EditorNode() {
//scene_root_base->add_child(scene_root);
- scene_root->set_meta("_editor_disable_input",true);
+ //scene_root->set_meta("_editor_disable_input",true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
+ scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));