aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_node.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2014-12-07 02:04:20 -0300
committerJuan Linietsky2014-12-07 02:04:20 -0300
commitc79be979d47daae613d1b1bbc732a30a74f56543 (patch)
tree9edaf684a8d3ff47b124d03e04c01f927c197255 /tools/editor/editor_node.cpp
parentf7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff)
downloadgodot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz
godot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.zst
godot-c79be979d47daae613d1b1bbc732a30a74f56543.zip
Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 5e9cdf78a..2927e7c87 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -2819,6 +2819,8 @@ void EditorNode::animation_editor_make_visible(bool p_visible) {
//pd_anim->hide();
animation_editor->hide();
// scene_root_parent->set_margin(MARGIN_TOP,0);
+ if (!animation_vb->get_parent_control())
+ return;
animation_vb->get_parent_control()->minimum_size_changed();
top_split->set_collapsed(true);
}