From c79be979d47daae613d1b1bbc732a30a74f56543 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 7 Dec 2014 02:04:20 -0300 Subject: Batch of Bugfixes -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! --- tools/editor/editor_node.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/editor/editor_node.cpp') diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 5e9cdf78a..2927e7c87 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -2819,6 +2819,8 @@ void EditorNode::animation_editor_make_visible(bool p_visible) { //pd_anim->hide(); animation_editor->hide(); // scene_root_parent->set_margin(MARGIN_TOP,0); + if (!animation_vb->get_parent_control()) + return; animation_vb->get_parent_control()->minimum_size_changed(); top_split->set_collapsed(true); } -- cgit v1.3.1