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authorRémi Verschelde2017-01-14 12:26:56 +0100
committerRémi Verschelde2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /tools/editor/call_dialog.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'tools/editor/call_dialog.cpp')
-rw-r--r--tools/editor/call_dialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/call_dialog.cpp b/tools/editor/call_dialog.cpp
index 054a5098f..f8966093f 100644
--- a/tools/editor/call_dialog.cpp
+++ b/tools/editor/call_dialog.cpp
@@ -283,7 +283,7 @@ CallDialog::CallDialog() {
property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 );
property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
-// property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
+ //property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 );
property_editor->get_scene_tree()->set_hide_root( true );
property_editor->hide_top_label();