diff options
| author | Rémi Verschelde | 2017-01-14 12:26:56 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-14 14:52:23 +0100 |
| commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
| tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /tools/editor/call_dialog.cpp | |
| parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) | |
| download | godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.zst godot-93ab45b6b5c4f8e0619e963156c983009d399a9d.zip | |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'tools/editor/call_dialog.cpp')
| -rw-r--r-- | tools/editor/call_dialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/call_dialog.cpp b/tools/editor/call_dialog.cpp index 054a5098f..f8966093f 100644 --- a/tools/editor/call_dialog.cpp +++ b/tools/editor/call_dialog.cpp @@ -283,7 +283,7 @@ CallDialog::CallDialog() { property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 ); property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 ); -// property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 ); + //property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 ); property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 ); property_editor->get_scene_tree()->set_hide_root( true ); property_editor->hide_top_label(); |
