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| author | AndreaCatania | 2017-08-01 14:30:58 +0200 |
|---|---|---|
| committer | AndreaCatania | 2017-11-04 20:08:26 +0100 |
| commit | ed047261f06f814eeb88a1f6ee2dd8abd7a14034 (patch) | |
| tree | 3addbdbfa8ca5068226a644a0dbbbee0ed691303 /thirdparty/bullet/src/LinearMath/btGeometryUtil.h | |
| parent | 3cbcf5c2ddadf1cd630137d6bd438634b8517b00 (diff) | |
| download | godot-ed047261f06f814eeb88a1f6ee2dd8abd7a14034.tar.gz godot-ed047261f06f814eeb88a1f6ee2dd8abd7a14034.tar.zst godot-ed047261f06f814eeb88a1f6ee2dd8abd7a14034.zip | |
Diffstat (limited to 'thirdparty/bullet/src/LinearMath/btGeometryUtil.h')
| -rw-r--r-- | thirdparty/bullet/src/LinearMath/btGeometryUtil.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/thirdparty/bullet/src/LinearMath/btGeometryUtil.h b/thirdparty/bullet/src/LinearMath/btGeometryUtil.h new file mode 100644 index 000000000..a4b13b456 --- /dev/null +++ b/thirdparty/bullet/src/LinearMath/btGeometryUtil.h @@ -0,0 +1,42 @@ +/* +Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef BT_GEOMETRY_UTIL_H +#define BT_GEOMETRY_UTIL_H + +#include "btVector3.h" +#include "btAlignedObjectArray.h" + +///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices. +class btGeometryUtil +{ + public: + + + static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut ); + + static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut ); + + static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin); + + static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin); + + static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin); + +}; + + +#endif //BT_GEOMETRY_UTIL_H + |
