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| author | Rémi Verschelde | 2017-04-28 19:28:21 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-28 21:19:25 +0200 |
| commit | d4029aa51a0f0bce5dc73885af74b592e3aa33b7 (patch) | |
| tree | 22848a9191aca36a38b6f0bda4c313c3349f2eab /thirdparty/b2d_convexdecomp/b2Triangle.h | |
| parent | c5f830d6b90574ef1e34fd2c35a0ebfa1ad92fe6 (diff) | |
| download | godot-d4029aa51a0f0bce5dc73885af74b592e3aa33b7.tar.gz godot-d4029aa51a0f0bce5dc73885af74b592e3aa33b7.tar.zst godot-d4029aa51a0f0bce5dc73885af74b592e3aa33b7.zip | |
Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
Diffstat (limited to 'thirdparty/b2d_convexdecomp/b2Triangle.h')
| -rw-r--r-- | thirdparty/b2d_convexdecomp/b2Triangle.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/thirdparty/b2d_convexdecomp/b2Triangle.h b/thirdparty/b2d_convexdecomp/b2Triangle.h new file mode 100644 index 000000000..99ab5cba6 --- /dev/null +++ b/thirdparty/b2d_convexdecomp/b2Triangle.h @@ -0,0 +1,41 @@ +/* + * Copyright (c) 2007 Eric Jordan + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef B2_TRIANGLE_H +#define B2_TRIANGLE_H + +#include "b2Glue.h" + +namespace b2ConvexDecomp { + + + +class b2Triangle{ +public: + float* x; + float* y; + b2Triangle(); + b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3); + ~b2Triangle(); + bool IsInside(float32 _x, float32 _y); + void Set(const b2Triangle& toMe); + +}; + +} +#endif |
