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authorJuan Linietsky2014-10-03 00:10:51 -0300
committerJuan Linietsky2014-10-03 00:10:51 -0300
commitb24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch)
tree5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /servers
parent870c075ebf67749b21b6cc0c705088bbe273f1bb (diff)
downloadgodot-b24fe3dd206ce391ec4c5f68d32fc2259f275563.tar.gz
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Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/area_pair_sw.cpp3
-rw-r--r--servers/physics/area_sw.cpp6
-rw-r--r--servers/physics/area_sw.h3
-rw-r--r--servers/physics/collision_object_sw.cpp1
-rw-r--r--servers/physics/collision_object_sw.h6
-rw-r--r--servers/physics/constraint_sw.h6
-rw-r--r--servers/physics/physics_server_sw.cpp31
-rw-r--r--servers/physics/physics_server_sw.h6
-rw-r--r--servers/physics/space_sw.cpp5
-rw-r--r--servers/physics/step_sw.cpp39
-rw-r--r--servers/physics_2d/area_2d_sw.cpp1
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp2
-rw-r--r--servers/physics_server.cpp6
-rw-r--r--servers/physics_server.h6
-rw-r--r--servers/register_server_types.cpp1
-rw-r--r--servers/spatial_sound/spatial_sound_server_sw.cpp13
-rw-r--r--servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp2
-rw-r--r--servers/visual/visual_server_raster.cpp50
-rw-r--r--servers/visual/visual_server_raster.h15
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h1
21 files changed, 159 insertions, 46 deletions
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 4a303d3fd..5938e716e 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -67,7 +67,6 @@ void AreaPairSW::solve(float p_step) {
AreaPairSW::AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape) {
-
body=p_body;
area=p_area;
body_shape=p_body_shape;
@@ -75,6 +74,8 @@ AreaPairSW::AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_are
colliding=false;
body->add_constraint(this,0);
area->add_constraint(this);
+ if (p_body->get_mode()==PhysicsServer::BODY_MODE_KINEMATIC)
+ p_body->set_active(true);
}
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 8192a9840..4c9ac814b 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -148,8 +148,6 @@ void AreaSW::call_queries() {
return;
}
-
-
for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
if (E->get().state==0)
@@ -182,8 +180,8 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), move
point_attenuation=1;
density=0.1;
priority=0;
- ray_pickable=false;
-
+ set_ray_pickable(false);
+ monitor_callback_id=0;
}
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index a864055d1..c0c6e5c2a 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -48,7 +48,6 @@ class AreaSW : public CollisionObjectSW{
float point_attenuation;
float density;
int priority;
- bool ray_pickable;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
@@ -139,8 +138,6 @@ public:
_FORCE_INLINE_ void remove_constraint( ConstraintSW* p_constraint) { constraints.erase(p_constraint); }
_FORCE_INLINE_ const Set<ConstraintSW*>& get_constraints() const { return constraints; }
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable=p_enable; }
- _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index f34aa19ca..c8e1fc402 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -217,4 +217,5 @@ CollisionObjectSW::CollisionObjectSW(Type p_type) {
space=NULL;
instance_id=0;
layer_mask=1;
+ ray_pickable=true;
}
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index e717cc257..98d05538a 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -94,6 +94,9 @@ protected:
virtual void _shapes_changed()=0;
void _set_space(SpaceSW *space);
+ bool ray_pickable;
+
+
CollisionObjectSW(Type p_type);
public:
@@ -119,6 +122,9 @@ public:
_FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ SpaceSW* get_space() const { return space; }
+ _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable=p_enable; }
+ _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
+
_FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask=p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index 1be96422e..5e79c4b54 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -38,12 +38,13 @@ class ConstraintSW {
uint64_t island_step;
ConstraintSW *island_next;
ConstraintSW *island_list_next;
+ int priority;
RID self;
protected:
- ConstraintSW(BodySW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
+ ConstraintSW(BodySW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; priority=1; }
public:
_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
@@ -62,6 +63,9 @@ public:
_FORCE_INLINE_ BodySW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ int get_priority() const { return priority; }
+
virtual bool setup(float p_step)=0;
virtual void solve(float p_step)=0;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 043d2149f..31c4d8f12 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -836,6 +836,22 @@ void PhysicsServerSW::body_set_force_integration_callback(RID p_body,Object *p_r
}
+void PhysicsServerSW::body_set_ray_pickable(RID p_body,bool p_enable) {
+
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_ray_pickable(p_enable);
+
+}
+
+bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const{
+
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body,false);
+ return body->is_ray_pickable();
+
+}
+
/* JOINT API */
@@ -1000,6 +1016,21 @@ bool PhysicsServerSW::hinge_joint_get_flag(RID p_joint,HingeJointFlag p_flag) co
return hinge_joint->get_flag(p_flag);
}
+void PhysicsServerSW::joint_set_solver_priority(RID p_joint,int p_priority) {
+
+ JointSW *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ joint->set_priority(p_priority);
+}
+
+int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const{
+
+ JointSW *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint,0);
+ return joint->get_priority();
+
+}
+
PhysicsServerSW::JointType PhysicsServerSW::joint_get_type(RID p_joint) const {
JointSW *joint = joint_owner.get(p_joint);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 76e5aecf5..6609a7866 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -201,6 +201,9 @@ public:
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
+ virtual void body_set_ray_pickable(RID p_body,bool p_enable);
+ virtual bool body_is_ray_pickable(RID p_body) const;
+
/* JOINT API */
virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B);
@@ -244,6 +247,9 @@ public:
virtual JointType joint_get_type(RID p_joint) const;
+ virtual void joint_set_solver_priority(RID p_joint,int p_priority);
+ virtual int joint_get_solver_priority(RID p_joint) const;
+
#if 0
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
virtual real_t joint_get_param(RID p_joint,JointParam p_param) const;
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 68d6b464a..4e8b60b86 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -71,12 +71,13 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
real_t min_d=1e10;
+
for(int i=0;i<amount;i++) {
if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
continue;
- if (space->intersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA && !(static_cast<AreaSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ if (!(static_cast<AreaSW*>(space->intersection_query_results[i])->is_ray_pickable()))
continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
@@ -97,6 +98,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
+
+
Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point=xform.xform(shape_point);
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 6d9580487..b7d06d207 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "step_sw.h"
-
+#include "joints_sw.h"
void StepSW::_populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island) {
@@ -68,14 +68,41 @@ void StepSW::_setup_island(ConstraintSW *p_island,float p_delta) {
void StepSW::_solve_island(ConstraintSW *p_island,int p_iterations,float p_delta){
- for(int i=0;i<p_iterations;i++) {
+ int at_priority=1;
- ConstraintSW *ci=p_island;
- while(ci) {
- ci->solve(p_delta);
- ci=ci->get_island_next();
+ while(p_island) {
+
+ for(int i=0;i<p_iterations;i++) {
+
+ ConstraintSW *ci=p_island;
+ while(ci) {
+ ci->solve(p_delta);
+ ci=ci->get_island_next();
+ }
+ }
+
+ at_priority++;
+
+ {
+ ConstraintSW *ci=p_island;
+ ConstraintSW *prev=NULL;
+ while(ci) {
+ if (ci->get_priority()<at_priority) {
+ if (prev) {
+ prev->set_island_next(ci->get_island_next()); //remove
+ } else {
+ p_island=ci->get_island_next();
+ }
+ } else {
+
+ prev=ci;
+ }
+
+ ci=ci->get_island_next();
+ }
}
}
+
}
void StepSW::_check_suspend(BodySW *p_island,float p_delta) {
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 58035eb65..8be583c23 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -180,6 +180,7 @@ Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this),
gravity_vector=Vector2(0,-1);
gravity_is_point=false;
point_attenuation=1;
+
density=0.1;
priority=0;
monitor_callback_id=0;
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index 35286bdb6..1c7f73db5 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -75,6 +75,8 @@ AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,i
colliding=false;
body->add_constraint(this,0);
area->add_constraint(this);
+ if (p_body->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
+ p_body->set_active(true);
}
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index dc8e4cc29..fbed5779f 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -520,6 +520,9 @@ void PhysicsServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method","userdata"),&PhysicsServer::body_set_force_integration_callback,DEFVAL(Variant()));
+ ObjectTypeDB::bind_method(_MD("body_set_ray_pickable","body","enable"),&PhysicsServer::body_set_ray_pickable);
+ ObjectTypeDB::bind_method(_MD("body_is_ray_pickable","body"),&PhysicsServer::body_is_ray_pickable);
+
/* JOINT API */
BIND_CONSTANT( JOINT_PIN );
@@ -627,6 +630,9 @@ void PhysicsServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("joint_get_type","joint"),&PhysicsServer::joint_get_type);
+ ObjectTypeDB::bind_method(_MD("joint_set_solver_priority","joint","priority"),&PhysicsServer::joint_set_solver_priority);
+ ObjectTypeDB::bind_method(_MD("joint_get_solver_priority","joint"),&PhysicsServer::joint_get_solver_priority);
+
ObjectTypeDB::bind_method(_MD("joint_create_generic_6dof","body_A","local_ref_A","body_B","local_ref_B"),&PhysicsServer::joint_create_generic_6dof);
ObjectTypeDB::bind_method(_MD("generic_6dof_joint_set_param","joint","axis","param","value"),&PhysicsServer::generic_6dof_joint_set_param);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 25a89775a..0c2542a66 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -450,6 +450,10 @@ public:
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
+ virtual void body_set_ray_pickable(RID p_body,bool p_enable)=0;
+ virtual bool body_is_ray_pickable(RID p_body) const=0;
+
+
/* JOINT API */
enum JointType {
@@ -464,6 +468,8 @@ public:
virtual JointType joint_get_type(RID p_joint) const=0;
+ virtual void joint_set_solver_priority(RID p_joint,int p_priority)=0;
+ virtual int joint_get_solver_priority(RID p_joint) const=0;
virtual RID joint_create_pin(RID p_body_A,const Vector3& p_local_A,RID p_body_B,const Vector3& p_local_B)=0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index f8d38d15c..a2b1b71f9 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -57,6 +57,7 @@ void register_server_types() {
ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>();
ObjectTypeDB::register_type<Physics2DShapeQueryParameters>();
+ ObjectTypeDB::register_type<PhysicsShapeQueryParameters>();
ObjectTypeDB::register_virtual_type<PhysicsDirectBodyState>();
ObjectTypeDB::register_virtual_type<PhysicsDirectSpaceState>();
ObjectTypeDB::register_virtual_type<PhysicsShapeQueryResult>();
diff --git a/servers/spatial_sound/spatial_sound_server_sw.cpp b/servers/spatial_sound/spatial_sound_server_sw.cpp
index 7ec29d32c..d00deb391 100644
--- a/servers/spatial_sound/spatial_sound_server_sw.cpp
+++ b/servers/spatial_sound/spatial_sound_server_sw.cpp
@@ -879,10 +879,13 @@ void SpatialSoundServerSW::update(float p_delta) {
float volume_attenuation = 0.0;
float air_absorption_hf_cutoff = 0.0;
float air_absorption = 0.0;
- float pitch_scale=0.0;
+ float pitch_scale=1.0;
Vector3 panning;
+ //print_line("listeners: "+itos(space->listeners.size()));
+
+
for(Set<RID>::Element *L=space->listeners.front();L;L=L->next()) {
Listener *listener=listener_owner.get(L->get());
@@ -899,9 +902,11 @@ void SpatialSoundServerSW::update(float p_delta) {
float attenuation_exp=source->params[SOURCE_PARAM_ATTENUATION_DISTANCE_EXP];
float attenuation=1;
+ //print_line("DIST MIN: "+rtos(distance_min));
+ //print_line("DIST MAX: "+rtos(distance_max));
if (distance_max>0) {
distance = CLAMP(distance,distance_min,distance_max);
- attenuation = Math::pow(1.0 - ((distance - distance_min)/distance_max),CLAMP(attenuation_exp,0.001,16));
+ attenuation = Math::pow(1.0 - ((distance - distance_min)/(distance_max-distance_min)),CLAMP(attenuation_exp,0.001,16));
}
float hf_attenuation_cutoff = room->params[ROOM_PARAM_ATTENUATION_HF_CUTOFF];
@@ -945,7 +950,7 @@ void SpatialSoundServerSW::update(float p_delta) {
air_absorption+=weight*absorption;
air_absorption_hf_cutoff+=weight*hf_attenuation_cutoff;
panning+=vpanning*weight;
- pitch_scale+=pscale*weight;
+ //pitch_scale+=pscale*weight;
}
@@ -991,8 +996,8 @@ void SpatialSoundServerSW::update(float p_delta) {
reverb_send*=volume_scale;
int mix_rate = v.sample_mix_rate*v.pitch_scale*pitch_scale*source->params[SOURCE_PARAM_PITCH_SCALE];
- if (mix_rate<=0) {
+ if (mix_rate<=0) {
ERR_PRINT("Invalid mix rate for voice (0) check for invalid pitch_scale param.");
to_disable.push_back(ActiveVoice(source,voice)); // oh well..
continue; //invalid mix rate, disabling
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
index e3c8aba75..2aab0e7dc 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
@@ -904,7 +904,7 @@ void SpatialSound2DServerSW::update(float p_delta) {
if (distance_max>0) {
distance = CLAMP(distance,distance_min,distance_max);
- attenuation = Math::pow(1.0 - ((distance - distance_min)/distance_max),CLAMP(attenuation_exp,0.001,16));
+ attenuation = Math::pow(1.0 - ((distance - distance_min)/(distance_max-distance_min)),CLAMP(attenuation_exp,0.001,16));
}
float hf_attenuation_cutoff = room->params[ROOM_PARAM_ATTENUATION_HF_CUTOFF];
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 21ecd4030..6d5627877 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -1202,7 +1202,7 @@ RID VisualServerRaster::camera_create() {
}
void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
- VS_CHANGED;
+ VS_CHANGED
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->type=Camera::PERSPECTIVE;
@@ -1226,7 +1226,7 @@ void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_tr
VS_CHANGED;
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
- camera->transform=p_transform;
+ camera->transform=p_transform.orthonormalized();
}
@@ -3531,6 +3531,15 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen
canvas_item->commands.push_back(bm);
};
+void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
+
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->sort_y=p_enable;
+}
+
+
void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
VS_CHANGED;
@@ -5591,26 +5600,30 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
float opacity = ci->opacity * p_opacity;
-#ifndef ONTOP_DISABLED
- CanvasItem **child_items = ci->child_items.ptr();
+
int child_item_count=ci->child_items.size();
- int top_item_count=0;
- CanvasItem **top_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
+ CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
+ copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
if (ci->clip) {
rasterizer->canvas_set_clip(true,global_rect);
canvas_clip=global_rect;
}
+ if (ci->sort_y) {
+
+ SortArray<CanvasItem*,CanvasItemPtrSort> sorter;
+ sorter.sort(child_items,child_item_count);
+ }
+
+
for(int i=0;i<child_item_count;i++) {
if (child_items[i]->ontop)
- top_items[top_item_count++]=child_items[i];
- else {
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
- }
+ continue;
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
}
-#endif
+
if (s!=0) {
@@ -5746,19 +5759,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
rasterizer->canvas_set_clip(true,canvas_clip);
}
-#ifndef ONTOP_DISABLED
-
- for(int i=0;i<top_item_count;i++) {
-
- _render_canvas_item(top_items[i],xform,p_clip_rect,opacity);
- }
-
-#else
- for(int i=0;i<p_canvas_item->child_items.size();i++) {
+ for(int i=0;i<child_item_count;i++) {
- _render_canvas_item(p_canvas_item->child_items[i],xform,p_clip_rect,opacity);
+ if (!child_items[i]->ontop)
+ continue;
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
}
-#endif
if (ci->clip) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 49e7996c5..41ad3aab1 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -328,7 +328,7 @@ class VisualServerRaster : public VisualServer {
-
+
struct CanvasItem {
@@ -446,13 +446,14 @@ class VisualServerRaster : public VisualServer {
bool clip;
bool visible;
bool ontop;
+ bool sort_y;
float opacity;
float self_opacity;
MaterialBlendMode blend_mode;
RID viewport;
mutable bool custom_rect;
- mutable bool rect_dirty;
+ mutable bool rect_dirty;
mutable Rect2 rect;
Vector<Command*> commands;
@@ -460,11 +461,18 @@ class VisualServerRaster : public VisualServer {
const Rect2& get_rect() const;
void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true;};
- CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; }
+ CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; sort_y=false;}
~CanvasItem() { clear(); }
};
+ struct CanvasItemPtrSort {
+
+ _FORCE_INLINE_ bool operator()(const CanvasItem* p_left,const CanvasItem* p_right) const {
+
+ return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
+ }
+ };
struct Canvas {
@@ -1135,6 +1143,7 @@ public:
virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform);
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend);
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
+ virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
virtual void canvas_item_clear(RID p_item);
virtual void canvas_item_raise(RID p_item);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index f1ba4c453..73e736f68 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -1107,6 +1107,8 @@ public:
FUNC2(canvas_item_add_set_blend_mode,RID, MaterialBlendMode );
FUNC2(canvas_item_add_clip_ignore,RID, bool );
+ FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
+
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 8934fa790..166e4907b 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -944,6 +944,7 @@ public:
virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform)=0;
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
+ virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;