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| author | Pieter-Jan Briers | 2018-03-10 00:21:38 +0100 |
|---|---|---|
| committer | PJB3005 | 2018-04-13 15:18:28 +0200 |
| commit | 25ba49fd88ec460a6c4f39f93222671d5e2bab6e (patch) | |
| tree | 3860b284a2591d3a2da1826fcb9c20b2441361de /servers | |
| parent | 3a5b25d5b489ad88c2861c9c37b56469580fbf03 (diff) | |
| download | godot-25ba49fd88ec460a6c4f39f93222671d5e2bab6e.tar.gz godot-25ba49fd88ec460a6c4f39f93222671d5e2bab6e.tar.zst godot-25ba49fd88ec460a6c4f39f93222671d5e2bab6e.zip | |
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 2ab52d13b..a4053ad41 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -207,7 +207,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D); shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC2); + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["COLOR"] = constt(ShaderLanguage::TYPE_VEC4); |
