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authorRémi Verschelde2017-03-19 00:36:26 +0100
committerRémi Verschelde2017-03-19 00:36:26 +0100
commitf8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch)
tree3b798318132cca7eccfbca5818ab55656a2896d7 /servers/visual_server.cpp
parent1d418afe863c9e553b69174ce63aef203c46d2f0 (diff)
downloadgodot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz
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Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp893
1 files changed, 419 insertions, 474 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 938c33026..b3dac724c 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -30,18 +30,17 @@
#include "globals.h"
#include "method_bind_ext.inc"
-VisualServer *VisualServer::singleton=NULL;
-VisualServer* (*VisualServer::create_func)()=NULL;
+VisualServer *VisualServer::singleton = NULL;
+VisualServer *(*VisualServer::create_func)() = NULL;
VisualServer *VisualServer::get_singleton() {
return singleton;
}
-
void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) {
- mm_policy=p_policy;
+ mm_policy = p_policy;
}
VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
@@ -49,14 +48,12 @@ VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
return (VisualServer::MipMapPolicy)mm_policy;
}
-
DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
-//remove at some point
+ //remove at some point
DVector<String> pl;
-
#if 0
List<StringName> params;
shader_get_param_list(p_shader,&params);
@@ -72,7 +69,7 @@ DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
VisualServer *VisualServer::create() {
- ERR_FAIL_COND_V(singleton,NULL);
+ ERR_FAIL_COND_V(singleton, NULL);
if (create_func)
return create_func();
@@ -80,13 +77,13 @@ VisualServer *VisualServer::create() {
return NULL;
}
-RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) {
+RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) {
RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
- ERR_FAIL_COND_V(!texture.is_valid(),texture);
+ texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
+ ERR_FAIL_COND_V(!texture.is_valid(), texture);
- texture_set_data(texture, p_image );
+ texture_set_data(texture, p_image);
return texture;
}
@@ -99,26 +96,26 @@ RID VisualServer::get_test_texture() {
#define TEST_TEXTURE_SIZE 256
- Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB);
+ Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, 0, Image::FORMAT_RGB);
- for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
+ for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
- for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
+ for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
Color c;
- int r=255-(x+y)/2;
+ int r = 255 - (x + y) / 2;
- if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
+ if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
- c.r=y;
- c.g=r;
- c.b=x;
+ c.r = y;
+ c.g = r;
+ c.b = x;
} else {
- c.r=r;
- c.g=x;
- c.b=y;
+ c.r = r;
+ c.g = x;
+ c.b = y;
}
data.put_pixel(x, y, c);
@@ -139,13 +136,10 @@ void VisualServer::_free_internal_rids() {
if (test_material.is_valid())
free(test_material);
- for(int i=0;i<16;i++) {
+ for (int i = 0; i < 16; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
-
-
-
}
RID VisualServer::_make_test_cube() {
@@ -155,122 +149,116 @@ RID VisualServer::_make_test_cube() {
DVector<float> tangents;
DVector<Vector3> uvs;
- int vtx_idx=0;
-#define ADD_VTX(m_idx) \
- vertices.push_back( face_points[m_idx] );\
- normals.push_back( normal_points[m_idx] );\
- tangents.push_back( normal_points[m_idx][1] );\
- tangents.push_back( normal_points[m_idx][2] );\
- tangents.push_back( normal_points[m_idx][0] );\
- tangents.push_back( 1.0 );\
- uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
- vtx_idx++;\
-
- for (int i=0;i<6;i++) {
+ int vtx_idx = 0;
+#define ADD_VTX(m_idx) \
+ vertices.push_back(face_points[m_idx]); \
+ normals.push_back(normal_points[m_idx]); \
+ tangents.push_back(normal_points[m_idx][1]); \
+ tangents.push_back(normal_points[m_idx][2]); \
+ tangents.push_back(normal_points[m_idx][0]); \
+ tangents.push_back(1.0); \
+ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
+ vtx_idx++;
+ for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
+ float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
- for (int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
+ v[0] = 1.0;
+ v[1] = 1 - 2 * ((j >> 1) & 1);
+ v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k=0;k<3;k++) {
+ for (int k = 0; k < 3; k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ if (i < 3)
+ face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
+ normal_points[j] = Vector3();
+ normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
- //tri 1
+ //tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
- //tri 2
+ //tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
-
}
RID test_cube = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
+ d[VisualServer::ARRAY_NORMAL] = normals;
+ d[VisualServer::ARRAY_TANGENT] = tangents;
+ d[VisualServer::ARRAY_TEX_UV] = uvs;
+ d[VisualServer::ARRAY_VERTEX] = vertices;
DVector<int> indices;
indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
-
- mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d );
-
+ for (int i = 0; i < vertices.size(); i++)
+ indices.set(i, i);
+ d[VisualServer::ARRAY_INDEX] = indices;
+ mesh_add_surface(test_cube, PRIMITIVE_TRIANGLES, d);
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
- fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
+ fixed_material_set_texture(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture());
+ fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70);
+ fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2, 0.2, 0.2));
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
- fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
+ fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1));
+ fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1, 1, 1));
- mesh_surface_set_material(test_cube, 0, test_material );
+ mesh_surface_set_material(test_cube, 0, test_material);
return test_cube;
}
-
-RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
+RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
DVector<Vector3> vertices;
DVector<Vector3> normals;
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
+ for (int i = 1; i <= p_lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
+ double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
+ for (int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
+ double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
+ double lng1 = 2 * Math_PI * (double)(j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
+ Vector3 v[4] = {
+ Vector3(x1 * zr0, z0, y1 * zr0),
+ Vector3(x1 * zr1, z1, y1 * zr1),
+ Vector3(x0 * zr1, z1, y0 * zr1),
+ Vector3(x0 * zr0, z0, y0 * zr0)
};
-#define ADD_POINT(m_idx)\
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx]*p_radius);\
+#define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]); \
+ vertices.push_back(v[m_idx] * p_radius);
ADD_POINT(0);
ADD_POINT(1);
@@ -286,39 +274,38 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
- mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d);
+ mesh_add_surface(mesh, PRIMITIVE_TRIANGLES, d);
return mesh;
}
-
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
- int version=0;
+ int version = 0;
if (p_shaded)
- version=1;
+ version = 1;
if (p_transparent)
- version|=2;
+ version |= 2;
if (p_cut_alpha)
- version|=4;
+ version |= 4;
if (p_opaque_prepass)
- version|=8;
+ version |= 8;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
- material_2d[version]=fixed_material_create();
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
- fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
- material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
- material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
- material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
- fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
+ material_2d[version] = fixed_material_create();
+ fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_ALPHA, p_transparent);
+ fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
+ fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
+ material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
+ material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, true);
+ material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
+ fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
//material cut alpha?
return material_2d[version];
}
@@ -329,497 +316,455 @@ RID VisualServer::get_white_texture() {
return white_texture;
DVector<uint8_t> wt;
- wt.resize(16*3);
+ wt.resize(16 * 3);
{
- DVector<uint8_t>::Write w =wt.write();
- for(int i=0;i<16*3;i++)
- w[i]=255;
+ DVector<uint8_t>::Write w = wt.write();
+ for (int i = 0; i < 16 * 3; i++)
+ w[i] = 255;
}
- Image white(4,4,0,Image::FORMAT_RGB,wt);
- white_texture=texture_create();
- texture_allocate(white_texture,4,4,Image::FORMAT_RGB);
- texture_set_data(white_texture,white);
+ Image white(4, 4, 0, Image::FORMAT_RGB, wt);
+ white_texture = texture_create();
+ texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB);
+ texture_set_data(white_texture, white);
return white_texture;
-
}
void VisualServer::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create);
- ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
+ ObjectTypeDB::bind_method(_MD("texture_create"), &VisualServer::texture_create);
+ ObjectTypeDB::bind_method(_MD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
- ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
- ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
- ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
+ ObjectTypeDB::bind_method(_MD("texture_set_flags"), &VisualServer::texture_set_flags);
+ ObjectTypeDB::bind_method(_MD("texture_get_flags"), &VisualServer::texture_get_flags);
+ ObjectTypeDB::bind_method(_MD("texture_get_width"), &VisualServer::texture_get_width);
+ ObjectTypeDB::bind_method(_MD("texture_get_height"), &VisualServer::texture_get_height);
- ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
+ ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
#ifndef _3D_DISABLED
+ ObjectTypeDB::bind_method(_MD("shader_create", "mode"), &VisualServer::shader_create, DEFVAL(SHADER_MATERIAL));
+ ObjectTypeDB::bind_method(_MD("shader_set_mode", "shader", "mode"), &VisualServer::shader_set_mode);
- ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL));
- ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode);
-
-
-
- ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create);
-
- ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader);
- ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader);
-
- ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param);
- ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param);
- ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag);
- ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag);
- ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width);
- ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width);
-
-
- ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material);
-
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type);
-
- ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface);
- ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count);
-
-
- ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create);
- ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color);
- ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color);
-
-
+ ObjectTypeDB::bind_method(_MD("material_create"), &VisualServer::material_create);
- ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create);
- ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount);
- ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount);
- ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting);
- ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting);
- ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable);
- ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable);
- ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness);
- ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors);
- ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity);
- ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity);
+ ObjectTypeDB::bind_method(_MD("material_set_shader", "shader"), &VisualServer::material_set_shader);
+ ObjectTypeDB::bind_method(_MD("material_get_shader"), &VisualServer::material_get_shader);
+ ObjectTypeDB::bind_method(_MD("material_set_param"), &VisualServer::material_set_param);
+ ObjectTypeDB::bind_method(_MD("material_get_param"), &VisualServer::material_get_param);
+ ObjectTypeDB::bind_method(_MD("material_set_flag"), &VisualServer::material_set_flag);
+ ObjectTypeDB::bind_method(_MD("material_get_flag"), &VisualServer::material_get_flag);
+ ObjectTypeDB::bind_method(_MD("material_set_blend_mode"), &VisualServer::material_set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("material_get_blend_mode"), &VisualServer::material_get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("material_set_line_width"), &VisualServer::material_set_line_width);
+ ObjectTypeDB::bind_method(_MD("material_get_line_width"), &VisualServer::material_get_line_width);
+ ObjectTypeDB::bind_method(_MD("mesh_create"), &VisualServer::mesh_create);
+ ObjectTypeDB::bind_method(_MD("mesh_add_surface"), &VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"), &VisualServer::mesh_surface_set_material, DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"), &VisualServer::mesh_surface_get_material);
- ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create);
- ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type);
- ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color);
- ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color);
- ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow);
- ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow);
- ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric);
- ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric);
- ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector);
- ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector);
- ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param);
- ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param);
+ ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len);
+ ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"), &VisualServer::mesh_surface_get_array_index_len);
+ ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"), &VisualServer::mesh_surface_get_format);
+ ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"), &VisualServer::mesh_surface_get_primitive_type);
- ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create);
- ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize);
- ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform);
+ ObjectTypeDB::bind_method(_MD("mesh_remove_surface"), &VisualServer::mesh_remove_surface);
+ ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"), &VisualServer::mesh_get_surface_count);
+ ObjectTypeDB::bind_method(_MD("multimesh_create"), &VisualServer::multimesh_create);
+ ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"), &VisualServer::multimesh_set_mesh);
+ ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"), &VisualServer::multimesh_set_aabb);
+ ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"), &VisualServer::multimesh_instance_set_transform);
+ ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color);
+ ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"), &VisualServer::multimesh_get_mesh);
+ ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"), &VisualServer::multimesh_get_aabb);
+ ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"), &VisualServer::multimesh_instance_get_transform);
+ ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"), &VisualServer::multimesh_instance_get_color);
+ ObjectTypeDB::bind_method(_MD("particles_create"), &VisualServer::particles_create);
+ ObjectTypeDB::bind_method(_MD("particles_set_amount"), &VisualServer::particles_set_amount);
+ ObjectTypeDB::bind_method(_MD("particles_get_amount"), &VisualServer::particles_get_amount);
+ ObjectTypeDB::bind_method(_MD("particles_set_emitting"), &VisualServer::particles_set_emitting);
+ ObjectTypeDB::bind_method(_MD("particles_is_emitting"), &VisualServer::particles_is_emitting);
+ ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"), &VisualServer::particles_set_visibility_aabb);
+ ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"), &VisualServer::particles_get_visibility_aabb);
+ ObjectTypeDB::bind_method(_MD("particles_set_variable"), &VisualServer::particles_set_variable);
+ ObjectTypeDB::bind_method(_MD("particles_get_variable"), &VisualServer::particles_get_variable);
+ ObjectTypeDB::bind_method(_MD("particles_set_randomness"), &VisualServer::particles_set_randomness);
+ ObjectTypeDB::bind_method(_MD("particles_get_randomness"), &VisualServer::particles_get_randomness);
+ ObjectTypeDB::bind_method(_MD("particles_set_color_phases"), &VisualServer::particles_set_color_phases);
+ ObjectTypeDB::bind_method(_MD("particles_get_color_phases"), &VisualServer::particles_get_color_phases);
+ ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"), &VisualServer::particles_set_color_phase_pos);
+ ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"), &VisualServer::particles_get_color_phase_pos);
+ ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"), &VisualServer::particles_set_color_phase_color);
+ ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"), &VisualServer::particles_get_color_phase_color);
+ ObjectTypeDB::bind_method(_MD("particles_set_attractors"), &VisualServer::particles_set_attractors);
+ ObjectTypeDB::bind_method(_MD("particles_get_attractors"), &VisualServer::particles_get_attractors);
+ ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"), &VisualServer::particles_set_attractor_pos);
+ ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"), &VisualServer::particles_get_attractor_pos);
+ ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"), &VisualServer::particles_set_attractor_strength);
+ ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"), &VisualServer::particles_get_attractor_strength);
+ ObjectTypeDB::bind_method(_MD("particles_set_material"), &VisualServer::particles_set_material, DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"), &VisualServer::particles_set_height_from_velocity);
+ ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"), &VisualServer::particles_has_height_from_velocity);
- ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create);
- ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds);
- ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds);
+ ObjectTypeDB::bind_method(_MD("light_create"), &VisualServer::light_create);
+ ObjectTypeDB::bind_method(_MD("light_get_type"), &VisualServer::light_get_type);
+ ObjectTypeDB::bind_method(_MD("light_set_color"), &VisualServer::light_set_color);
+ ObjectTypeDB::bind_method(_MD("light_get_color"), &VisualServer::light_get_color);
+ ObjectTypeDB::bind_method(_MD("light_set_shadow"), &VisualServer::light_set_shadow);
+ ObjectTypeDB::bind_method(_MD("light_has_shadow"), &VisualServer::light_has_shadow);
+ ObjectTypeDB::bind_method(_MD("light_set_volumetric"), &VisualServer::light_set_volumetric);
+ ObjectTypeDB::bind_method(_MD("light_is_volumetric"), &VisualServer::light_is_volumetric);
+ ObjectTypeDB::bind_method(_MD("light_set_projector"), &VisualServer::light_set_projector);
+ ObjectTypeDB::bind_method(_MD("light_get_projector"), &VisualServer::light_get_projector);
+ ObjectTypeDB::bind_method(_MD("light_set_var"), &VisualServer::light_set_param);
+ ObjectTypeDB::bind_method(_MD("light_get_var"), &VisualServer::light_get_param);
- ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create);
- ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape);
- ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape);
- ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled);
- ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled);
- ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color);
- ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color);
+ ObjectTypeDB::bind_method(_MD("skeleton_create"), &VisualServer::skeleton_create);
+ ObjectTypeDB::bind_method(_MD("skeleton_resize"), &VisualServer::skeleton_resize);
+ ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"), &VisualServer::skeleton_get_bone_count);
+ ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"), &VisualServer::skeleton_bone_set_transform);
+ ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"), &VisualServer::skeleton_bone_get_transform);
+ ObjectTypeDB::bind_method(_MD("room_create"), &VisualServer::room_create);
+ ObjectTypeDB::bind_method(_MD("room_set_bounds"), &VisualServer::room_set_bounds);
+ ObjectTypeDB::bind_method(_MD("room_get_bounds"), &VisualServer::room_get_bounds);
- ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create);
- ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective);
- ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal);
- ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform);
+ ObjectTypeDB::bind_method(_MD("portal_create"), &VisualServer::portal_create);
+ ObjectTypeDB::bind_method(_MD("portal_set_shape"), &VisualServer::portal_set_shape);
+ ObjectTypeDB::bind_method(_MD("portal_get_shape"), &VisualServer::portal_get_shape);
+ ObjectTypeDB::bind_method(_MD("portal_set_enabled"), &VisualServer::portal_set_enabled);
+ ObjectTypeDB::bind_method(_MD("portal_is_enabled"), &VisualServer::portal_is_enabled);
+ ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"), &VisualServer::portal_set_disable_distance);
+ ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"), &VisualServer::portal_get_disable_distance);
+ ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"), &VisualServer::portal_set_disabled_color);
+ ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"), &VisualServer::portal_get_disabled_color);
+ ObjectTypeDB::bind_method(_MD("camera_create"), &VisualServer::camera_create);
+ ObjectTypeDB::bind_method(_MD("camera_set_perspective"), &VisualServer::camera_set_perspective);
+ ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"), &VisualServer::_camera_set_orthogonal);
+ ObjectTypeDB::bind_method(_MD("camera_set_transform"), &VisualServer::camera_set_transform);
- ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create);
- ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect);
- ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect);
- ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera);
- ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario);
- ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform);
+ ObjectTypeDB::bind_method(_MD("viewport_create"), &VisualServer::viewport_create);
+ ObjectTypeDB::bind_method(_MD("viewport_set_rect"), &VisualServer::_viewport_set_rect);
+ ObjectTypeDB::bind_method(_MD("viewport_get_rect"), &VisualServer::_viewport_get_rect);
+ ObjectTypeDB::bind_method(_MD("viewport_attach_camera"), &VisualServer::viewport_attach_camera, DEFVAL(RID()));
+ ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"), &VisualServer::viewport_get_attached_camera);
+ ObjectTypeDB::bind_method(_MD("viewport_get_scenario"), &VisualServer::viewport_get_scenario);
+ ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"), &VisualServer::viewport_attach_canvas);
+ ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"), &VisualServer::viewport_remove_canvas);
+ ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"), &VisualServer::viewport_set_global_canvas_transform);
- ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create);
- ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug);
+ ObjectTypeDB::bind_method(_MD("scenario_create"), &VisualServer::scenario_create);
+ ObjectTypeDB::bind_method(_MD("scenario_set_debug"), &VisualServer::scenario_set_debug);
+ ObjectTypeDB::bind_method(_MD("instance_create"), &VisualServer::instance_create, DEFVAL(RID()));
+ ObjectTypeDB::bind_method(_MD("instance_get_base"), &VisualServer::instance_get_base);
+ ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"), &VisualServer::instance_get_base);
+ ObjectTypeDB::bind_method(_MD("instance_set_transform"), &VisualServer::instance_set_transform);
+ ObjectTypeDB::bind_method(_MD("instance_get_transform"), &VisualServer::instance_get_transform);
+ ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"), &VisualServer::instance_attach_object_instance_ID);
+ ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"), &VisualServer::instance_get_object_instance_ID);
+ ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"), &VisualServer::instance_attach_skeleton);
+ ObjectTypeDB::bind_method(_MD("instance_get_skeleton"), &VisualServer::instance_get_skeleton);
+ ObjectTypeDB::bind_method(_MD("instance_set_room"), &VisualServer::instance_set_room);
+ ObjectTypeDB::bind_method(_MD("instance_get_room"), &VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform);
- ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform);
- ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room);
- ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room);
+ ObjectTypeDB::bind_method(_MD("instance_set_exterior"), &VisualServer::instance_set_exterior);
+ ObjectTypeDB::bind_method(_MD("instance_is_exterior"), &VisualServer::instance_is_exterior);
- ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior);
- ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior);
+ ObjectTypeDB::bind_method(_MD("instances_cull_aabb"), &VisualServer::instances_cull_aabb);
+ ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray);
+ ObjectTypeDB::bind_method(_MD("instances_cull_convex"), &VisualServer::instances_cull_convex);
- ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb);
- ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray);
- ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_convex);
+ ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"), &VisualServer::instance_get_room);
+ ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"), &VisualServer::instance_get_room);
-
-
- ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room);
-
- ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube);
+ ObjectTypeDB::bind_method(_MD("get_test_cube"), &VisualServer::get_test_cube);
#endif
- ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"),&VisualServer::canvas_item_set_sort_children_by_y);
-
- ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
-
- ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
-// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);
-
- ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform);
-
- ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear);
- ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise);
+ ObjectTypeDB::bind_method(_MD("canvas_create"), &VisualServer::canvas_create);
+ ObjectTypeDB::bind_method(_MD("canvas_item_create"), &VisualServer::canvas_item_create);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"), &VisualServer::canvas_item_set_parent);
+ ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"), &VisualServer::canvas_item_get_parent);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"), &VisualServer::canvas_item_set_transform);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"), &VisualServer::canvas_item_set_custom_rect);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"), &VisualServer::canvas_item_set_clip);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"), &VisualServer::canvas_item_set_opacity);
+ ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"), &VisualServer::canvas_item_get_opacity);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"), &VisualServer::canvas_item_set_self_opacity);
+ ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"), &VisualServer::canvas_item_get_self_opacity);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_z"), &VisualServer::canvas_item_set_z);
+ ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"), &VisualServer::canvas_item_set_sort_children_by_y);
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_line"), &VisualServer::canvas_item_add_line, DEFVAL(1.0));
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"), &VisualServer::canvas_item_add_rect);
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation);
- ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture);
- ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible);
- ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos);
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"), &VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1, 1, 1)));
+ // ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
+ ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"), &VisualServer::canvas_item_add_circle);
- ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins);
- ObjectTypeDB::bind_method(_MD("black_bars_set_images","left","top","right","bottom"),&VisualServer::black_bars_set_images);
+ ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"), &VisualServer::viewport_set_canvas_transform);
- ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes);
+ ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear);
+ ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise);
- ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw);
- ObjectTypeDB::bind_method(_MD("sync"),&VisualServer::sync);
- ObjectTypeDB::bind_method(_MD("free_rid"),&VisualServer::free);
+ ObjectTypeDB::bind_method(_MD("cursor_set_rotation"), &VisualServer::cursor_set_rotation);
+ ObjectTypeDB::bind_method(_MD("cursor_set_texture"), &VisualServer::cursor_set_texture);
+ ObjectTypeDB::bind_method(_MD("cursor_set_visible"), &VisualServer::cursor_set_visible);
+ ObjectTypeDB::bind_method(_MD("cursor_set_pos"), &VisualServer::cursor_set_pos);
- ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color);
- ObjectTypeDB::bind_method(_MD("get_default_clear_color"),&VisualServer::get_default_clear_color);
+ ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
+ ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
- ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info);
+ ObjectTypeDB::bind_method(_MD("make_sphere_mesh"), &VisualServer::make_sphere_mesh);
+ ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"), &VisualServer::mesh_add_surface_from_planes);
- BIND_CONSTANT( NO_INDEX_ARRAY );
- BIND_CONSTANT( CUSTOM_ARRAY_SIZE );
- BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
- BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES );
- BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS );
- BIND_CONSTANT( MAX_CURSORS );
+ ObjectTypeDB::bind_method(_MD("draw"), &VisualServer::draw);
+ ObjectTypeDB::bind_method(_MD("sync"), &VisualServer::sync);
+ ObjectTypeDB::bind_method(_MD("free_rid"), &VisualServer::free);
- BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS );
- BIND_CONSTANT( TEXTURE_FLAG_REPEAT );
- BIND_CONSTANT( TEXTURE_FLAG_FILTER );
- BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP );
- BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT );
+ ObjectTypeDB::bind_method(_MD("set_default_clear_color"), &VisualServer::set_default_clear_color);
+ ObjectTypeDB::bind_method(_MD("get_default_clear_color"), &VisualServer::get_default_clear_color);
- BIND_CONSTANT( CUBEMAP_LEFT );
- BIND_CONSTANT( CUBEMAP_RIGHT );
- BIND_CONSTANT( CUBEMAP_BOTTOM );
- BIND_CONSTANT( CUBEMAP_TOP );
- BIND_CONSTANT( CUBEMAP_FRONT );
- BIND_CONSTANT( CUBEMAP_BACK );
+ ObjectTypeDB::bind_method(_MD("get_render_info"), &VisualServer::get_render_info);
- BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name
- BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name
+ BIND_CONSTANT(NO_INDEX_ARRAY);
+ BIND_CONSTANT(CUSTOM_ARRAY_SIZE);
+ BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
+ BIND_CONSTANT(MAX_PARTICLE_COLOR_PHASES);
+ BIND_CONSTANT(MAX_PARTICLE_ATTRACTORS);
+ BIND_CONSTANT(MAX_CURSORS);
- BIND_CONSTANT( MATERIAL_FLAG_VISIBLE );
- BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED );
- BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES );
- BIND_CONSTANT( MATERIAL_FLAG_UNSHADED );
- BIND_CONSTANT( MATERIAL_FLAG_ONTOP );
- BIND_CONSTANT( MATERIAL_FLAG_MAX );
+ BIND_CONSTANT(TEXTURE_FLAG_MIPMAPS);
+ BIND_CONSTANT(TEXTURE_FLAG_REPEAT);
+ BIND_CONSTANT(TEXTURE_FLAG_FILTER);
+ BIND_CONSTANT(TEXTURE_FLAG_CUBEMAP);
+ BIND_CONSTANT(TEXTURE_FLAGS_DEFAULT);
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL );
+ BIND_CONSTANT(CUBEMAP_LEFT);
+ BIND_CONSTANT(CUBEMAP_RIGHT);
+ BIND_CONSTANT(CUBEMAP_BOTTOM);
+ BIND_CONSTANT(CUBEMAP_TOP);
+ BIND_CONSTANT(CUBEMAP_FRONT);
+ BIND_CONSTANT(CUBEMAP_BACK);
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX );
+ BIND_CONSTANT(SHADER_MATERIAL); ///< param 0: name
+ BIND_CONSTANT(SHADER_POST_PROCESS); ///< param 0: name
+ BIND_CONSTANT(MATERIAL_FLAG_VISIBLE);
+ BIND_CONSTANT(MATERIAL_FLAG_DOUBLE_SIDED);
+ BIND_CONSTANT(MATERIAL_FLAG_INVERT_FACES);
+ BIND_CONSTANT(MATERIAL_FLAG_UNSHADED);
+ BIND_CONSTANT(MATERIAL_FLAG_ONTOP);
+ BIND_CONSTANT(MATERIAL_FLAG_MAX);
+ BIND_CONSTANT(MATERIAL_BLEND_MODE_MIX);
+ BIND_CONSTANT(MATERIAL_BLEND_MODE_ADD);
+ BIND_CONSTANT(MATERIAL_BLEND_MODE_SUB);
+ BIND_CONSTANT(MATERIAL_BLEND_MODE_MUL);
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 );
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_DIFFUSE);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_DETAIL);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_EMISSION);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR_EXP);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_GLOW);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_NORMAL);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_SHADE_PARAM);
+ BIND_CONSTANT(FIXED_MATERIAL_PARAM_MAX);
+ BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_SPHERE);
+ BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV);
+ BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM);
+ BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV2);
- BIND_CONSTANT( ARRAY_VERTEX );
- BIND_CONSTANT( ARRAY_NORMAL );
- BIND_CONSTANT( ARRAY_TANGENT );
- BIND_CONSTANT( ARRAY_COLOR );
- BIND_CONSTANT( ARRAY_TEX_UV );
- BIND_CONSTANT( ARRAY_BONES );
- BIND_CONSTANT( ARRAY_WEIGHTS );
- BIND_CONSTANT( ARRAY_INDEX );
- BIND_CONSTANT( ARRAY_MAX );
+ BIND_CONSTANT(ARRAY_VERTEX);
+ BIND_CONSTANT(ARRAY_NORMAL);
+ BIND_CONSTANT(ARRAY_TANGENT);
+ BIND_CONSTANT(ARRAY_COLOR);
+ BIND_CONSTANT(ARRAY_TEX_UV);
+ BIND_CONSTANT(ARRAY_BONES);
+ BIND_CONSTANT(ARRAY_WEIGHTS);
+ BIND_CONSTANT(ARRAY_INDEX);
+ BIND_CONSTANT(ARRAY_MAX);
- BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
- BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
- BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
- BIND_CONSTANT( ARRAY_FORMAT_COLOR );
- BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
- BIND_CONSTANT( ARRAY_FORMAT_BONES );
- BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
- BIND_CONSTANT( ARRAY_FORMAT_INDEX );
+ BIND_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_CONSTANT( PRIMITIVE_POINTS );
- BIND_CONSTANT( PRIMITIVE_LINES );
- BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
- BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLES );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
- BIND_CONSTANT( PRIMITIVE_MAX );
+ BIND_CONSTANT(PRIMITIVE_POINTS);
+ BIND_CONSTANT(PRIMITIVE_LINES);
+ BIND_CONSTANT(PRIMITIVE_LINE_STRIP);
+ BIND_CONSTANT(PRIMITIVE_LINE_LOOP);
+ BIND_CONSTANT(PRIMITIVE_TRIANGLES);
+ BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
+ BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+ BIND_CONSTANT(PRIMITIVE_MAX);
- BIND_CONSTANT( PARTICLE_LIFETIME );
- BIND_CONSTANT( PARTICLE_SPREAD );
- BIND_CONSTANT( PARTICLE_GRAVITY );
- BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION );
- BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_INITIAL_SIZE );
- BIND_CONSTANT( PARTICLE_FINAL_SIZE );
- BIND_CONSTANT( PARTICLE_INITIAL_ANGLE );
- BIND_CONSTANT( PARTICLE_HEIGHT );
- BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE );
- BIND_CONSTANT( PARTICLE_VAR_MAX );
+ BIND_CONSTANT(PARTICLE_LIFETIME);
+ BIND_CONSTANT(PARTICLE_SPREAD);
+ BIND_CONSTANT(PARTICLE_GRAVITY);
+ BIND_CONSTANT(PARTICLE_LINEAR_VELOCITY);
+ BIND_CONSTANT(PARTICLE_ANGULAR_VELOCITY);
+ BIND_CONSTANT(PARTICLE_LINEAR_ACCELERATION);
+ BIND_CONSTANT(PARTICLE_RADIAL_ACCELERATION);
+ BIND_CONSTANT(PARTICLE_TANGENTIAL_ACCELERATION);
+ BIND_CONSTANT(PARTICLE_INITIAL_SIZE);
+ BIND_CONSTANT(PARTICLE_FINAL_SIZE);
+ BIND_CONSTANT(PARTICLE_INITIAL_ANGLE);
+ BIND_CONSTANT(PARTICLE_HEIGHT);
+ BIND_CONSTANT(PARTICLE_HEIGHT_SPEED_SCALE);
+ BIND_CONSTANT(PARTICLE_VAR_MAX);
- BIND_CONSTANT( LIGHT_DIRECTIONAL );
- BIND_CONSTANT( LIGHT_OMNI );
- BIND_CONSTANT( LIGHT_SPOT );
+ BIND_CONSTANT(LIGHT_DIRECTIONAL);
+ BIND_CONSTANT(LIGHT_OMNI);
+ BIND_CONSTANT(LIGHT_SPOT);
+ BIND_CONSTANT(LIGHT_COLOR_DIFFUSE);
+ BIND_CONSTANT(LIGHT_COLOR_SPECULAR);
- BIND_CONSTANT( LIGHT_COLOR_DIFFUSE );
- BIND_CONSTANT( LIGHT_COLOR_SPECULAR );
+ BIND_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
+ BIND_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
+ BIND_CONSTANT(LIGHT_PARAM_RADIUS);
+ BIND_CONSTANT(LIGHT_PARAM_ENERGY);
+ BIND_CONSTANT(LIGHT_PARAM_ATTENUATION);
+ BIND_CONSTANT(LIGHT_PARAM_MAX);
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE );
- BIND_CONSTANT( LIGHT_PARAM_RADIUS );
- BIND_CONSTANT( LIGHT_PARAM_ENERGY );
- BIND_CONSTANT( LIGHT_PARAM_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_MAX );
+ BIND_CONSTANT(SCENARIO_DEBUG_DISABLED);
+ BIND_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
+ BIND_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
- BIND_CONSTANT( SCENARIO_DEBUG_DISABLED );
- BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME );
- BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW );
-
- BIND_CONSTANT( INSTANCE_MESH );
- BIND_CONSTANT( INSTANCE_MULTIMESH );
-
- BIND_CONSTANT( INSTANCE_PARTICLES );
- BIND_CONSTANT( INSTANCE_LIGHT );
- BIND_CONSTANT( INSTANCE_ROOM );
- BIND_CONSTANT( INSTANCE_PORTAL );
- BIND_CONSTANT( INSTANCE_GEOMETRY_MASK );
-
-
- BIND_CONSTANT( INFO_OBJECTS_IN_FRAME );
- BIND_CONSTANT( INFO_VERTICES_IN_FRAME );
- BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME );
- BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL );
- BIND_CONSTANT( INFO_VIDEO_MEM_USED );
- BIND_CONSTANT( INFO_TEXTURE_MEM_USED );
- BIND_CONSTANT( INFO_VERTEX_MEM_USED );
+ BIND_CONSTANT(INSTANCE_MESH);
+ BIND_CONSTANT(INSTANCE_MULTIMESH);
+ BIND_CONSTANT(INSTANCE_PARTICLES);
+ BIND_CONSTANT(INSTANCE_LIGHT);
+ BIND_CONSTANT(INSTANCE_ROOM);
+ BIND_CONSTANT(INSTANCE_PORTAL);
+ BIND_CONSTANT(INSTANCE_GEOMETRY_MASK);
+ BIND_CONSTANT(INFO_OBJECTS_IN_FRAME);
+ BIND_CONSTANT(INFO_VERTICES_IN_FRAME);
+ BIND_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
+ BIND_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
+ BIND_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
+ BIND_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
+ BIND_CONSTANT(INFO_VIDEO_MEM_USED);
+ BIND_CONSTANT(INFO_TEXTURE_MEM_USED);
+ BIND_CONSTANT(INFO_VERTEX_MEM_USED);
}
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
- ERR_FAIL_COND(p_margins.size()!=4);
- canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
+ ERR_FAIL_COND(p_margins.size() != 4);
+ canvas_item_add_style_box(p_item, p_rect, p_source, p_texture, Vector2(p_margins[0], p_margins[1]), Vector2(p_margins[2], p_margins[3]), true, p_modulate);
}
-void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
+void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far);
+ camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
-void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) {
+void VisualServer::_viewport_set_rect(RID p_viewport, const Rect2 &p_rect) {
ViewportRect r;
- r.x=p_rect.pos.x;
- r.y=p_rect.pos.y;
- r.width=p_rect.size.x;
- r.height=p_rect.size.y;
- viewport_set_rect(p_viewport,r);
+ r.x = p_rect.pos.x;
+ r.y = p_rect.pos.y;
+ r.width = p_rect.size.x;
+ r.height = p_rect.size.y;
+ viewport_set_rect(p_viewport, r);
}
Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const {
- ViewportRect r=viewport_get_rect(p_viewport);
- return Rect2(r.x,r.y,r.width,r.height);
+ ViewportRect r = viewport_get_rect(p_viewport);
+ return Rect2(r.x, r.y, r.width, r.height);
}
-
-
-
-
-void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
+void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
#if 1
DVector<Vector3> vertices;
DVector<Vector3> normals;
- for (int i=0;i<p_mesh_data.faces.size();i++) {
+ for (int i = 0; i < p_mesh_data.faces.size(); i++) {
- const Geometry::MeshData::Face& f = p_mesh_data.faces[i];
+ const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
- for (int j=2;j<f.indices.size();j++) {
+ for (int j = 2; j < f.indices.size(); j++) {
-#define _ADD_VERTEX(m_idx)\
- vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\
- normals.push_back( f.plane.normal );
+#define _ADD_VERTEX(m_idx) \
+ vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
+ normals.push_back(f.plane.normal);
- _ADD_VERTEX( 0 );
- _ADD_VERTEX( j-1 );
- _ADD_VERTEX( j );
+ _ADD_VERTEX(0);
+ _ADD_VERTEX(j - 1);
+ _ADD_VERTEX(j);
}
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- d[ARRAY_NORMAL]=normals;
- mesh_add_surface(p_mesh,PRIMITIVE_TRIANGLES, d);
+ d[ARRAY_VERTEX] = vertices;
+ d[ARRAY_NORMAL] = normals;
+ mesh_add_surface(p_mesh, PRIMITIVE_TRIANGLES, d);
#else
-
DVector<Vector3> vertices;
+ for (int i = 0; i < p_mesh_data.edges.size(); i++) {
-
- for (int i=0;i<p_mesh_data.edges.size();i++) {
-
- const Geometry::MeshData::Edge& f = p_mesh_data.edges[i];
- vertices.push_back(p_mesh_data.vertices[ f.a]);
- vertices.push_back(p_mesh_data.vertices[ f.b]);
+ const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
+ vertices.push_back(p_mesh_data.vertices[f.a]);
+ vertices.push_back(p_mesh_data.vertices[f.b]);
}
Array d;
d.resize(VS::ARRAY_MAX);
- d[ARRAY_VERTEX]=vertices;
- mesh_add_surface(p_mesh,PRIMITIVE_LINES, d);
-
-
-
+ d[ARRAY_VERTEX] = vertices;
+ mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
#endif
-
}
-void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) {
-
+void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const DVector<Plane> &p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
- mesh_add_surface_from_mesh_data(p_mesh,mdata);
-
+ mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
- instance_set_base(instance,p_base);
- instance_set_scenario(instance,p_scenario);
+ instance_set_base(instance, p_base);
+ instance_set_scenario(instance, p_scenario);
return instance;
}
-
VisualServer::VisualServer() {
-// ERR_FAIL_COND(singleton);
- singleton=this;
- mm_policy=GLOBAL_DEF("render/mipmap_policy",0);
- if (mm_policy<0 || mm_policy>2)
- mm_policy=0;
-
+ // ERR_FAIL_COND(singleton);
+ singleton = this;
+ mm_policy = GLOBAL_DEF("render/mipmap_policy", 0);
+ if (mm_policy < 0 || mm_policy > 2)
+ mm_policy = 0;
}
-
VisualServer::~VisualServer() {
- singleton=NULL;
+ singleton = NULL;
}