diff options
| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /servers/visual_server.cpp | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Diffstat (limited to 'servers/visual_server.cpp')
| -rw-r--r-- | servers/visual_server.cpp | 893 |
1 files changed, 419 insertions, 474 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 938c33026..b3dac724c 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -30,18 +30,17 @@ #include "globals.h" #include "method_bind_ext.inc" -VisualServer *VisualServer::singleton=NULL; -VisualServer* (*VisualServer::create_func)()=NULL; +VisualServer *VisualServer::singleton = NULL; +VisualServer *(*VisualServer::create_func)() = NULL; VisualServer *VisualServer::get_singleton() { return singleton; } - void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) { - mm_policy=p_policy; + mm_policy = p_policy; } VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const { @@ -49,14 +48,12 @@ VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const { return (VisualServer::MipMapPolicy)mm_policy; } - DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { -//remove at some point + //remove at some point DVector<String> pl; - #if 0 List<StringName> params; shader_get_param_list(p_shader,¶ms); @@ -72,7 +69,7 @@ DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { VisualServer *VisualServer::create() { - ERR_FAIL_COND_V(singleton,NULL); + ERR_FAIL_COND_V(singleton, NULL); if (create_func) return create_func(); @@ -80,13 +77,13 @@ VisualServer *VisualServer::create() { return NULL; } -RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) { +RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) { RID texture = texture_create(); - texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate - ERR_FAIL_COND_V(!texture.is_valid(),texture); + texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate + ERR_FAIL_COND_V(!texture.is_valid(), texture); - texture_set_data(texture, p_image ); + texture_set_data(texture, p_image); return texture; } @@ -99,26 +96,26 @@ RID VisualServer::get_test_texture() { #define TEST_TEXTURE_SIZE 256 - Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB); + Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, 0, Image::FORMAT_RGB); - for (int x=0;x<TEST_TEXTURE_SIZE;x++) { + for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { - for (int y=0;y<TEST_TEXTURE_SIZE;y++) { + for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { Color c; - int r=255-(x+y)/2; + int r = 255 - (x + y) / 2; - if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) { + if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { - c.r=y; - c.g=r; - c.b=x; + c.r = y; + c.g = r; + c.b = x; } else { - c.r=r; - c.g=x; - c.b=y; + c.r = r; + c.g = x; + c.b = y; } data.put_pixel(x, y, c); @@ -139,13 +136,10 @@ void VisualServer::_free_internal_rids() { if (test_material.is_valid()) free(test_material); - for(int i=0;i<16;i++) { + for (int i = 0; i < 16; i++) { if (material_2d[i].is_valid()) free(material_2d[i]); } - - - } RID VisualServer::_make_test_cube() { @@ -155,122 +149,116 @@ RID VisualServer::_make_test_cube() { DVector<float> tangents; DVector<Vector3> uvs; - int vtx_idx=0; -#define ADD_VTX(m_idx) \ - vertices.push_back( face_points[m_idx] );\ - normals.push_back( normal_points[m_idx] );\ - tangents.push_back( normal_points[m_idx][1] );\ - tangents.push_back( normal_points[m_idx][2] );\ - tangents.push_back( normal_points[m_idx][0] );\ - tangents.push_back( 1.0 );\ - uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ - vtx_idx++;\ - - for (int i=0;i<6;i++) { + int vtx_idx = 0; +#define ADD_VTX(m_idx) \ + vertices.push_back(face_points[m_idx]); \ + normals.push_back(normal_points[m_idx]); \ + tangents.push_back(normal_points[m_idx][1]); \ + tangents.push_back(normal_points[m_idx][2]); \ + tangents.push_back(normal_points[m_idx][0]); \ + tangents.push_back(1.0); \ + uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \ + vtx_idx++; + for (int i = 0; i < 6; i++) { Vector3 face_points[4]; Vector3 normal_points[4]; - float uv_points[8]={0,0,0,1,1,1,1,0}; + float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); - for (int k=0;k<3;k++) { + for (int k = 0; k < 3; k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } - normal_points[j]=Vector3(); - normal_points[j][i%3]=(i>=3?-1:1); + normal_points[j] = Vector3(); + normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } - //tri 1 + //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); - //tri 2 + //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); - } RID test_cube = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL]= normals ; - d[VisualServer::ARRAY_TANGENT]= tangents ; - d[VisualServer::ARRAY_TEX_UV]= uvs ; - d[VisualServer::ARRAY_VERTEX]= vertices ; + d[VisualServer::ARRAY_NORMAL] = normals; + d[VisualServer::ARRAY_TANGENT] = tangents; + d[VisualServer::ARRAY_TEX_UV] = uvs; + d[VisualServer::ARRAY_VERTEX] = vertices; DVector<int> indices; indices.resize(vertices.size()); - for(int i=0;i<vertices.size();i++) - indices.set(i,i); - d[VisualServer::ARRAY_INDEX]=indices; - - mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d ); - + for (int i = 0; i < vertices.size(); i++) + indices.set(i, i); + d[VisualServer::ARRAY_INDEX] = indices; + mesh_add_surface(test_cube, PRIMITIVE_TRIANGLES, d); test_material = fixed_material_create(); //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); - fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); + fixed_material_set_texture(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture()); + fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70); + fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2, 0.2, 0.2)); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); + fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1)); + fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1, 1, 1)); - mesh_surface_set_material(test_cube, 0, test_material ); + mesh_surface_set_material(test_cube, 0, test_material); return test_cube; } - -RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { +RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { DVector<Vector3> vertices; DVector<Vector3> normals; - for(int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); + for (int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double lat1 = Math_PI * (-0.5 + (double)i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); - for(int j = p_lons; j >= 1; j--) { + for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double lng1 = 2 * Math_PI * (double)(j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0), + Vector3(x1 * zr1, z1, y1 * zr1), + Vector3(x0 * zr1, z1, y0 * zr1), + Vector3(x0 * zr0, z0, y0 * zr0) }; -#define ADD_POINT(m_idx)\ - normals.push_back(v[m_idx]); \ - vertices.push_back(v[m_idx]*p_radius);\ +#define ADD_POINT(m_idx) \ + normals.push_back(v[m_idx]); \ + vertices.push_back(v[m_idx] * p_radius); ADD_POINT(0); ADD_POINT(1); @@ -286,39 +274,38 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - d[ARRAY_NORMAL]=normals; + d[ARRAY_VERTEX] = vertices; + d[ARRAY_NORMAL] = normals; - mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d); + mesh_add_surface(mesh, PRIMITIVE_TRIANGLES, d); return mesh; } - RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) { - int version=0; + int version = 0; if (p_shaded) - version=1; + version = 1; if (p_transparent) - version|=2; + version |= 2; if (p_cut_alpha) - version|=4; + version |= 4; if (p_opaque_prepass) - version|=8; + version |= 8; if (material_2d[version].is_valid()) return material_2d[version]; //not valid, make - material_2d[version]=fixed_material_create(); - fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent); - fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); - fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha); - material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded); - material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true); - material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY); - fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture()); + material_2d[version] = fixed_material_create(); + fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_ALPHA, p_transparent); + fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true); + fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha); + material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded); + material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, true); + material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY); + fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture()); //material cut alpha? return material_2d[version]; } @@ -329,497 +316,455 @@ RID VisualServer::get_white_texture() { return white_texture; DVector<uint8_t> wt; - wt.resize(16*3); + wt.resize(16 * 3); { - DVector<uint8_t>::Write w =wt.write(); - for(int i=0;i<16*3;i++) - w[i]=255; + DVector<uint8_t>::Write w = wt.write(); + for (int i = 0; i < 16 * 3; i++) + w[i] = 255; } - Image white(4,4,0,Image::FORMAT_RGB,wt); - white_texture=texture_create(); - texture_allocate(white_texture,4,4,Image::FORMAT_RGB); - texture_set_data(white_texture,white); + Image white(4, 4, 0, Image::FORMAT_RGB, wt); + white_texture = texture_create(); + texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB); + texture_set_data(white_texture, white); return white_texture; - } void VisualServer::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create); - ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); + ObjectTypeDB::bind_method(_MD("texture_create"), &VisualServer::texture_create); + ObjectTypeDB::bind_method(_MD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT)); //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect ); - ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags ); - ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags ); - ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width ); - ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height ); + ObjectTypeDB::bind_method(_MD("texture_set_flags"), &VisualServer::texture_set_flags); + ObjectTypeDB::bind_method(_MD("texture_get_flags"), &VisualServer::texture_get_flags); + ObjectTypeDB::bind_method(_MD("texture_get_width"), &VisualServer::texture_get_width); + ObjectTypeDB::bind_method(_MD("texture_get_height"), &VisualServer::texture_get_height); - ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data ); + ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data); #ifndef _3D_DISABLED + ObjectTypeDB::bind_method(_MD("shader_create", "mode"), &VisualServer::shader_create, DEFVAL(SHADER_MATERIAL)); + ObjectTypeDB::bind_method(_MD("shader_set_mode", "shader", "mode"), &VisualServer::shader_set_mode); - ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL)); - ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode); - - - - ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create); - - ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader); - ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader); - - ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param); - ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param); - ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag); - ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag); - ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode); - ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode); - ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width); - ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width); - - - ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create); - ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material); - - ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len); - ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len); - ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format); - ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type); - - ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface); - ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count); - - - ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create); - ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh); - ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb); - ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform); - ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color); - ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh); - ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb); - ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform); - ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color); - - + ObjectTypeDB::bind_method(_MD("material_create"), &VisualServer::material_create); - ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create); - ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount); - ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount); - ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting); - ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting); - ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb); - ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb); - ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable); - ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable); - ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness); - ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness); - ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases); - ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases); - ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos); - ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos); - ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color); - ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color); - ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors); - ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors); - ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos); - ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos); - ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength); - ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength); - ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity); - ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity); + ObjectTypeDB::bind_method(_MD("material_set_shader", "shader"), &VisualServer::material_set_shader); + ObjectTypeDB::bind_method(_MD("material_get_shader"), &VisualServer::material_get_shader); + ObjectTypeDB::bind_method(_MD("material_set_param"), &VisualServer::material_set_param); + ObjectTypeDB::bind_method(_MD("material_get_param"), &VisualServer::material_get_param); + ObjectTypeDB::bind_method(_MD("material_set_flag"), &VisualServer::material_set_flag); + ObjectTypeDB::bind_method(_MD("material_get_flag"), &VisualServer::material_get_flag); + ObjectTypeDB::bind_method(_MD("material_set_blend_mode"), &VisualServer::material_set_blend_mode); + ObjectTypeDB::bind_method(_MD("material_get_blend_mode"), &VisualServer::material_get_blend_mode); + ObjectTypeDB::bind_method(_MD("material_set_line_width"), &VisualServer::material_set_line_width); + ObjectTypeDB::bind_method(_MD("material_get_line_width"), &VisualServer::material_get_line_width); + ObjectTypeDB::bind_method(_MD("mesh_create"), &VisualServer::mesh_create); + ObjectTypeDB::bind_method(_MD("mesh_add_surface"), &VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"), &VisualServer::mesh_surface_set_material, DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"), &VisualServer::mesh_surface_get_material); - ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create); - ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type); - ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color); - ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color); - ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow); - ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow); - ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric); - ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric); - ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector); - ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector); - ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param); - ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"), &VisualServer::mesh_surface_get_array_index_len); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"), &VisualServer::mesh_surface_get_format); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"), &VisualServer::mesh_surface_get_primitive_type); - ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create); - ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize); - ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count); - ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform); - ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform); + ObjectTypeDB::bind_method(_MD("mesh_remove_surface"), &VisualServer::mesh_remove_surface); + ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"), &VisualServer::mesh_get_surface_count); + ObjectTypeDB::bind_method(_MD("multimesh_create"), &VisualServer::multimesh_create); + ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"), &VisualServer::multimesh_set_mesh); + ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"), &VisualServer::multimesh_set_aabb); + ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"), &VisualServer::multimesh_instance_set_transform); + ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color); + ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"), &VisualServer::multimesh_get_mesh); + ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"), &VisualServer::multimesh_get_aabb); + ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"), &VisualServer::multimesh_instance_get_transform); + ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"), &VisualServer::multimesh_instance_get_color); + ObjectTypeDB::bind_method(_MD("particles_create"), &VisualServer::particles_create); + ObjectTypeDB::bind_method(_MD("particles_set_amount"), &VisualServer::particles_set_amount); + ObjectTypeDB::bind_method(_MD("particles_get_amount"), &VisualServer::particles_get_amount); + ObjectTypeDB::bind_method(_MD("particles_set_emitting"), &VisualServer::particles_set_emitting); + ObjectTypeDB::bind_method(_MD("particles_is_emitting"), &VisualServer::particles_is_emitting); + ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"), &VisualServer::particles_set_visibility_aabb); + ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"), &VisualServer::particles_get_visibility_aabb); + ObjectTypeDB::bind_method(_MD("particles_set_variable"), &VisualServer::particles_set_variable); + ObjectTypeDB::bind_method(_MD("particles_get_variable"), &VisualServer::particles_get_variable); + ObjectTypeDB::bind_method(_MD("particles_set_randomness"), &VisualServer::particles_set_randomness); + ObjectTypeDB::bind_method(_MD("particles_get_randomness"), &VisualServer::particles_get_randomness); + ObjectTypeDB::bind_method(_MD("particles_set_color_phases"), &VisualServer::particles_set_color_phases); + ObjectTypeDB::bind_method(_MD("particles_get_color_phases"), &VisualServer::particles_get_color_phases); + ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"), &VisualServer::particles_set_color_phase_pos); + ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"), &VisualServer::particles_get_color_phase_pos); + ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"), &VisualServer::particles_set_color_phase_color); + ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"), &VisualServer::particles_get_color_phase_color); + ObjectTypeDB::bind_method(_MD("particles_set_attractors"), &VisualServer::particles_set_attractors); + ObjectTypeDB::bind_method(_MD("particles_get_attractors"), &VisualServer::particles_get_attractors); + ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"), &VisualServer::particles_set_attractor_pos); + ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"), &VisualServer::particles_get_attractor_pos); + ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"), &VisualServer::particles_set_attractor_strength); + ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"), &VisualServer::particles_get_attractor_strength); + ObjectTypeDB::bind_method(_MD("particles_set_material"), &VisualServer::particles_set_material, DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"), &VisualServer::particles_set_height_from_velocity); + ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"), &VisualServer::particles_has_height_from_velocity); - ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create); - ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds); - ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds); + ObjectTypeDB::bind_method(_MD("light_create"), &VisualServer::light_create); + ObjectTypeDB::bind_method(_MD("light_get_type"), &VisualServer::light_get_type); + ObjectTypeDB::bind_method(_MD("light_set_color"), &VisualServer::light_set_color); + ObjectTypeDB::bind_method(_MD("light_get_color"), &VisualServer::light_get_color); + ObjectTypeDB::bind_method(_MD("light_set_shadow"), &VisualServer::light_set_shadow); + ObjectTypeDB::bind_method(_MD("light_has_shadow"), &VisualServer::light_has_shadow); + ObjectTypeDB::bind_method(_MD("light_set_volumetric"), &VisualServer::light_set_volumetric); + ObjectTypeDB::bind_method(_MD("light_is_volumetric"), &VisualServer::light_is_volumetric); + ObjectTypeDB::bind_method(_MD("light_set_projector"), &VisualServer::light_set_projector); + ObjectTypeDB::bind_method(_MD("light_get_projector"), &VisualServer::light_get_projector); + ObjectTypeDB::bind_method(_MD("light_set_var"), &VisualServer::light_set_param); + ObjectTypeDB::bind_method(_MD("light_get_var"), &VisualServer::light_get_param); - ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create); - ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape); - ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape); - ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled); - ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled); - ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance); - ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance); - ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color); - ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color); + ObjectTypeDB::bind_method(_MD("skeleton_create"), &VisualServer::skeleton_create); + ObjectTypeDB::bind_method(_MD("skeleton_resize"), &VisualServer::skeleton_resize); + ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"), &VisualServer::skeleton_get_bone_count); + ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"), &VisualServer::skeleton_bone_set_transform); + ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"), &VisualServer::skeleton_bone_get_transform); + ObjectTypeDB::bind_method(_MD("room_create"), &VisualServer::room_create); + ObjectTypeDB::bind_method(_MD("room_set_bounds"), &VisualServer::room_set_bounds); + ObjectTypeDB::bind_method(_MD("room_get_bounds"), &VisualServer::room_get_bounds); - ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create); - ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective); - ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal); - ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform); + ObjectTypeDB::bind_method(_MD("portal_create"), &VisualServer::portal_create); + ObjectTypeDB::bind_method(_MD("portal_set_shape"), &VisualServer::portal_set_shape); + ObjectTypeDB::bind_method(_MD("portal_get_shape"), &VisualServer::portal_get_shape); + ObjectTypeDB::bind_method(_MD("portal_set_enabled"), &VisualServer::portal_set_enabled); + ObjectTypeDB::bind_method(_MD("portal_is_enabled"), &VisualServer::portal_is_enabled); + ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"), &VisualServer::portal_set_disable_distance); + ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"), &VisualServer::portal_get_disable_distance); + ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"), &VisualServer::portal_set_disabled_color); + ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"), &VisualServer::portal_get_disabled_color); + ObjectTypeDB::bind_method(_MD("camera_create"), &VisualServer::camera_create); + ObjectTypeDB::bind_method(_MD("camera_set_perspective"), &VisualServer::camera_set_perspective); + ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"), &VisualServer::_camera_set_orthogonal); + ObjectTypeDB::bind_method(_MD("camera_set_transform"), &VisualServer::camera_set_transform); - ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create); - ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect); - ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect); - ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID())); - ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera); - ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario); - ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas); - ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas); - ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform); + ObjectTypeDB::bind_method(_MD("viewport_create"), &VisualServer::viewport_create); + ObjectTypeDB::bind_method(_MD("viewport_set_rect"), &VisualServer::_viewport_set_rect); + ObjectTypeDB::bind_method(_MD("viewport_get_rect"), &VisualServer::_viewport_get_rect); + ObjectTypeDB::bind_method(_MD("viewport_attach_camera"), &VisualServer::viewport_attach_camera, DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"), &VisualServer::viewport_get_attached_camera); + ObjectTypeDB::bind_method(_MD("viewport_get_scenario"), &VisualServer::viewport_get_scenario); + ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"), &VisualServer::viewport_attach_canvas); + ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"), &VisualServer::viewport_remove_canvas); + ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"), &VisualServer::viewport_set_global_canvas_transform); - ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create); - ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug); + ObjectTypeDB::bind_method(_MD("scenario_create"), &VisualServer::scenario_create); + ObjectTypeDB::bind_method(_MD("scenario_set_debug"), &VisualServer::scenario_set_debug); + ObjectTypeDB::bind_method(_MD("instance_create"), &VisualServer::instance_create, DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("instance_get_base"), &VisualServer::instance_get_base); + ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"), &VisualServer::instance_get_base); + ObjectTypeDB::bind_method(_MD("instance_set_transform"), &VisualServer::instance_set_transform); + ObjectTypeDB::bind_method(_MD("instance_get_transform"), &VisualServer::instance_get_transform); + ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"), &VisualServer::instance_attach_object_instance_ID); + ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"), &VisualServer::instance_get_object_instance_ID); + ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"), &VisualServer::instance_attach_skeleton); + ObjectTypeDB::bind_method(_MD("instance_get_skeleton"), &VisualServer::instance_get_skeleton); + ObjectTypeDB::bind_method(_MD("instance_set_room"), &VisualServer::instance_set_room); + ObjectTypeDB::bind_method(_MD("instance_get_room"), &VisualServer::instance_get_room); - ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID())); - ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base); - ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base); - ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform); - ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform); - ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID); - ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID); - ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton); - ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton); - ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room); - ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room); + ObjectTypeDB::bind_method(_MD("instance_set_exterior"), &VisualServer::instance_set_exterior); + ObjectTypeDB::bind_method(_MD("instance_is_exterior"), &VisualServer::instance_is_exterior); - ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior); - ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior); + ObjectTypeDB::bind_method(_MD("instances_cull_aabb"), &VisualServer::instances_cull_aabb); + ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); + ObjectTypeDB::bind_method(_MD("instances_cull_convex"), &VisualServer::instances_cull_convex); - ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb); - ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray); - ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_convex); + ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"), &VisualServer::instance_get_room); + ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"), &VisualServer::instance_get_room); - - - ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room); - ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room); - - ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube); + ObjectTypeDB::bind_method(_MD("get_test_cube"), &VisualServer::get_test_cube); #endif - ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create); - ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create); - ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent); - ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent); - ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform); - ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect); - ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip); - ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity); - ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity); - ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity); - ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity); - ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z); - ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"),&VisualServer::canvas_item_set_sort_children_by_y); - - ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0)); - ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect); - ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false)); - - ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1))); -// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID())); - ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle); - - ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform); - - ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear); - ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise); + ObjectTypeDB::bind_method(_MD("canvas_create"), &VisualServer::canvas_create); + ObjectTypeDB::bind_method(_MD("canvas_item_create"), &VisualServer::canvas_item_create); + ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"), &VisualServer::canvas_item_set_parent); + ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"), &VisualServer::canvas_item_get_parent); + ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"), &VisualServer::canvas_item_set_transform); + ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"), &VisualServer::canvas_item_set_custom_rect); + ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"), &VisualServer::canvas_item_set_clip); + ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"), &VisualServer::canvas_item_set_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"), &VisualServer::canvas_item_get_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"), &VisualServer::canvas_item_set_self_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"), &VisualServer::canvas_item_get_self_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_set_z"), &VisualServer::canvas_item_set_z); + ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"), &VisualServer::canvas_item_set_sort_children_by_y); + ObjectTypeDB::bind_method(_MD("canvas_item_add_line"), &VisualServer::canvas_item_add_line, DEFVAL(1.0)); + ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"), &VisualServer::canvas_item_add_rect); + ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation); - ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture); - ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible); - ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos); + ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"), &VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1, 1, 1))); + // ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"), &VisualServer::canvas_item_add_circle); - ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins); - ObjectTypeDB::bind_method(_MD("black_bars_set_images","left","top","right","bottom"),&VisualServer::black_bars_set_images); + ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"), &VisualServer::viewport_set_canvas_transform); - ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh); - ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes); + ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear); + ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise); - ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw); - ObjectTypeDB::bind_method(_MD("sync"),&VisualServer::sync); - ObjectTypeDB::bind_method(_MD("free_rid"),&VisualServer::free); + ObjectTypeDB::bind_method(_MD("cursor_set_rotation"), &VisualServer::cursor_set_rotation); + ObjectTypeDB::bind_method(_MD("cursor_set_texture"), &VisualServer::cursor_set_texture); + ObjectTypeDB::bind_method(_MD("cursor_set_visible"), &VisualServer::cursor_set_visible); + ObjectTypeDB::bind_method(_MD("cursor_set_pos"), &VisualServer::cursor_set_pos); - ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color); - ObjectTypeDB::bind_method(_MD("get_default_clear_color"),&VisualServer::get_default_clear_color); + ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); + ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); - ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info); + ObjectTypeDB::bind_method(_MD("make_sphere_mesh"), &VisualServer::make_sphere_mesh); + ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"), &VisualServer::mesh_add_surface_from_planes); - BIND_CONSTANT( NO_INDEX_ARRAY ); - BIND_CONSTANT( CUSTOM_ARRAY_SIZE ); - BIND_CONSTANT( ARRAY_WEIGHTS_SIZE ); - BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES ); - BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS ); - BIND_CONSTANT( MAX_CURSORS ); + ObjectTypeDB::bind_method(_MD("draw"), &VisualServer::draw); + ObjectTypeDB::bind_method(_MD("sync"), &VisualServer::sync); + ObjectTypeDB::bind_method(_MD("free_rid"), &VisualServer::free); - BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS ); - BIND_CONSTANT( TEXTURE_FLAG_REPEAT ); - BIND_CONSTANT( TEXTURE_FLAG_FILTER ); - BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP ); - BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT ); + ObjectTypeDB::bind_method(_MD("set_default_clear_color"), &VisualServer::set_default_clear_color); + ObjectTypeDB::bind_method(_MD("get_default_clear_color"), &VisualServer::get_default_clear_color); - BIND_CONSTANT( CUBEMAP_LEFT ); - BIND_CONSTANT( CUBEMAP_RIGHT ); - BIND_CONSTANT( CUBEMAP_BOTTOM ); - BIND_CONSTANT( CUBEMAP_TOP ); - BIND_CONSTANT( CUBEMAP_FRONT ); - BIND_CONSTANT( CUBEMAP_BACK ); + ObjectTypeDB::bind_method(_MD("get_render_info"), &VisualServer::get_render_info); - BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name - BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name + BIND_CONSTANT(NO_INDEX_ARRAY); + BIND_CONSTANT(CUSTOM_ARRAY_SIZE); + BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); + BIND_CONSTANT(MAX_PARTICLE_COLOR_PHASES); + BIND_CONSTANT(MAX_PARTICLE_ATTRACTORS); + BIND_CONSTANT(MAX_CURSORS); - BIND_CONSTANT( MATERIAL_FLAG_VISIBLE ); - BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED ); - BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES ); - BIND_CONSTANT( MATERIAL_FLAG_UNSHADED ); - BIND_CONSTANT( MATERIAL_FLAG_ONTOP ); - BIND_CONSTANT( MATERIAL_FLAG_MAX ); + BIND_CONSTANT(TEXTURE_FLAG_MIPMAPS); + BIND_CONSTANT(TEXTURE_FLAG_REPEAT); + BIND_CONSTANT(TEXTURE_FLAG_FILTER); + BIND_CONSTANT(TEXTURE_FLAG_CUBEMAP); + BIND_CONSTANT(TEXTURE_FLAGS_DEFAULT); - BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX ); - BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD ); - BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB ); - BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL ); + BIND_CONSTANT(CUBEMAP_LEFT); + BIND_CONSTANT(CUBEMAP_RIGHT); + BIND_CONSTANT(CUBEMAP_BOTTOM); + BIND_CONSTANT(CUBEMAP_TOP); + BIND_CONSTANT(CUBEMAP_FRONT); + BIND_CONSTANT(CUBEMAP_BACK); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM ); - BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX ); + BIND_CONSTANT(SHADER_MATERIAL); ///< param 0: name + BIND_CONSTANT(SHADER_POST_PROCESS); ///< param 0: name + BIND_CONSTANT(MATERIAL_FLAG_VISIBLE); + BIND_CONSTANT(MATERIAL_FLAG_DOUBLE_SIDED); + BIND_CONSTANT(MATERIAL_FLAG_INVERT_FACES); + BIND_CONSTANT(MATERIAL_FLAG_UNSHADED); + BIND_CONSTANT(MATERIAL_FLAG_ONTOP); + BIND_CONSTANT(MATERIAL_FLAG_MAX); + BIND_CONSTANT(MATERIAL_BLEND_MODE_MIX); + BIND_CONSTANT(MATERIAL_BLEND_MODE_ADD); + BIND_CONSTANT(MATERIAL_BLEND_MODE_SUB); + BIND_CONSTANT(MATERIAL_BLEND_MODE_MUL); - BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE ); - BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV ); - BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM ); - BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 ); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_DIFFUSE); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_DETAIL); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_EMISSION); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR_EXP); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_GLOW); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_NORMAL); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_SHADE_PARAM); + BIND_CONSTANT(FIXED_MATERIAL_PARAM_MAX); + BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_SPHERE); + BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV); + BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM); + BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV2); - BIND_CONSTANT( ARRAY_VERTEX ); - BIND_CONSTANT( ARRAY_NORMAL ); - BIND_CONSTANT( ARRAY_TANGENT ); - BIND_CONSTANT( ARRAY_COLOR ); - BIND_CONSTANT( ARRAY_TEX_UV ); - BIND_CONSTANT( ARRAY_BONES ); - BIND_CONSTANT( ARRAY_WEIGHTS ); - BIND_CONSTANT( ARRAY_INDEX ); - BIND_CONSTANT( ARRAY_MAX ); + BIND_CONSTANT(ARRAY_VERTEX); + BIND_CONSTANT(ARRAY_NORMAL); + BIND_CONSTANT(ARRAY_TANGENT); + BIND_CONSTANT(ARRAY_COLOR); + BIND_CONSTANT(ARRAY_TEX_UV); + BIND_CONSTANT(ARRAY_BONES); + BIND_CONSTANT(ARRAY_WEIGHTS); + BIND_CONSTANT(ARRAY_INDEX); + BIND_CONSTANT(ARRAY_MAX); - BIND_CONSTANT( ARRAY_FORMAT_VERTEX ); - BIND_CONSTANT( ARRAY_FORMAT_NORMAL ); - BIND_CONSTANT( ARRAY_FORMAT_TANGENT ); - BIND_CONSTANT( ARRAY_FORMAT_COLOR ); - BIND_CONSTANT( ARRAY_FORMAT_TEX_UV ); - BIND_CONSTANT( ARRAY_FORMAT_BONES ); - BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS ); - BIND_CONSTANT( ARRAY_FORMAT_INDEX ); + BIND_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_CONSTANT(ARRAY_FORMAT_BONES); + BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_CONSTANT(ARRAY_FORMAT_INDEX); - BIND_CONSTANT( PRIMITIVE_POINTS ); - BIND_CONSTANT( PRIMITIVE_LINES ); - BIND_CONSTANT( PRIMITIVE_LINE_STRIP ); - BIND_CONSTANT( PRIMITIVE_LINE_LOOP ); - BIND_CONSTANT( PRIMITIVE_TRIANGLES ); - BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP ); - BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN ); - BIND_CONSTANT( PRIMITIVE_MAX ); + BIND_CONSTANT(PRIMITIVE_POINTS); + BIND_CONSTANT(PRIMITIVE_LINES); + BIND_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_CONSTANT(PRIMITIVE_LINE_LOOP); + BIND_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); + BIND_CONSTANT(PRIMITIVE_MAX); - BIND_CONSTANT( PARTICLE_LIFETIME ); - BIND_CONSTANT( PARTICLE_SPREAD ); - BIND_CONSTANT( PARTICLE_GRAVITY ); - BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY ); - BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY ); - BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION ); - BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION ); - BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION ); - BIND_CONSTANT( PARTICLE_INITIAL_SIZE ); - BIND_CONSTANT( PARTICLE_FINAL_SIZE ); - BIND_CONSTANT( PARTICLE_INITIAL_ANGLE ); - BIND_CONSTANT( PARTICLE_HEIGHT ); - BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE ); - BIND_CONSTANT( PARTICLE_VAR_MAX ); + BIND_CONSTANT(PARTICLE_LIFETIME); + BIND_CONSTANT(PARTICLE_SPREAD); + BIND_CONSTANT(PARTICLE_GRAVITY); + BIND_CONSTANT(PARTICLE_LINEAR_VELOCITY); + BIND_CONSTANT(PARTICLE_ANGULAR_VELOCITY); + BIND_CONSTANT(PARTICLE_LINEAR_ACCELERATION); + BIND_CONSTANT(PARTICLE_RADIAL_ACCELERATION); + BIND_CONSTANT(PARTICLE_TANGENTIAL_ACCELERATION); + BIND_CONSTANT(PARTICLE_INITIAL_SIZE); + BIND_CONSTANT(PARTICLE_FINAL_SIZE); + BIND_CONSTANT(PARTICLE_INITIAL_ANGLE); + BIND_CONSTANT(PARTICLE_HEIGHT); + BIND_CONSTANT(PARTICLE_HEIGHT_SPEED_SCALE); + BIND_CONSTANT(PARTICLE_VAR_MAX); - BIND_CONSTANT( LIGHT_DIRECTIONAL ); - BIND_CONSTANT( LIGHT_OMNI ); - BIND_CONSTANT( LIGHT_SPOT ); + BIND_CONSTANT(LIGHT_DIRECTIONAL); + BIND_CONSTANT(LIGHT_OMNI); + BIND_CONSTANT(LIGHT_SPOT); + BIND_CONSTANT(LIGHT_COLOR_DIFFUSE); + BIND_CONSTANT(LIGHT_COLOR_SPECULAR); - BIND_CONSTANT( LIGHT_COLOR_DIFFUSE ); - BIND_CONSTANT( LIGHT_COLOR_SPECULAR ); + BIND_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); + BIND_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); + BIND_CONSTANT(LIGHT_PARAM_RADIUS); + BIND_CONSTANT(LIGHT_PARAM_ENERGY); + BIND_CONSTANT(LIGHT_PARAM_ATTENUATION); + BIND_CONSTANT(LIGHT_PARAM_MAX); - BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION ); - BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE ); - BIND_CONSTANT( LIGHT_PARAM_RADIUS ); - BIND_CONSTANT( LIGHT_PARAM_ENERGY ); - BIND_CONSTANT( LIGHT_PARAM_ATTENUATION ); - BIND_CONSTANT( LIGHT_PARAM_MAX ); + BIND_CONSTANT(SCENARIO_DEBUG_DISABLED); + BIND_CONSTANT(SCENARIO_DEBUG_WIREFRAME); + BIND_CONSTANT(SCENARIO_DEBUG_OVERDRAW); - BIND_CONSTANT( SCENARIO_DEBUG_DISABLED ); - BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME ); - BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW ); - - BIND_CONSTANT( INSTANCE_MESH ); - BIND_CONSTANT( INSTANCE_MULTIMESH ); - - BIND_CONSTANT( INSTANCE_PARTICLES ); - BIND_CONSTANT( INSTANCE_LIGHT ); - BIND_CONSTANT( INSTANCE_ROOM ); - BIND_CONSTANT( INSTANCE_PORTAL ); - BIND_CONSTANT( INSTANCE_GEOMETRY_MASK ); - - - BIND_CONSTANT( INFO_OBJECTS_IN_FRAME ); - BIND_CONSTANT( INFO_VERTICES_IN_FRAME ); - BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME ); - BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME ); - BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME ); - BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME ); - BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL ); - BIND_CONSTANT( INFO_VIDEO_MEM_USED ); - BIND_CONSTANT( INFO_TEXTURE_MEM_USED ); - BIND_CONSTANT( INFO_VERTEX_MEM_USED ); + BIND_CONSTANT(INSTANCE_MESH); + BIND_CONSTANT(INSTANCE_MULTIMESH); + BIND_CONSTANT(INSTANCE_PARTICLES); + BIND_CONSTANT(INSTANCE_LIGHT); + BIND_CONSTANT(INSTANCE_ROOM); + BIND_CONSTANT(INSTANCE_PORTAL); + BIND_CONSTANT(INSTANCE_GEOMETRY_MASK); + BIND_CONSTANT(INFO_OBJECTS_IN_FRAME); + BIND_CONSTANT(INFO_VERTICES_IN_FRAME); + BIND_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); + BIND_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); + BIND_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); + BIND_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); + BIND_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); + BIND_CONSTANT(INFO_VIDEO_MEM_USED); + BIND_CONSTANT(INFO_TEXTURE_MEM_USED); + BIND_CONSTANT(INFO_VERTEX_MEM_USED); } -void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) { +void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { - ERR_FAIL_COND(p_margins.size()!=4); - canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); + ERR_FAIL_COND(p_margins.size() != 4); + canvas_item_add_style_box(p_item, p_rect, p_source, p_texture, Vector2(p_margins[0], p_margins[1]), Vector2(p_margins[2], p_margins[3]), true, p_modulate); } -void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) { +void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far); + camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); } -void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) { +void VisualServer::_viewport_set_rect(RID p_viewport, const Rect2 &p_rect) { ViewportRect r; - r.x=p_rect.pos.x; - r.y=p_rect.pos.y; - r.width=p_rect.size.x; - r.height=p_rect.size.y; - viewport_set_rect(p_viewport,r); + r.x = p_rect.pos.x; + r.y = p_rect.pos.y; + r.width = p_rect.size.x; + r.height = p_rect.size.y; + viewport_set_rect(p_viewport, r); } Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const { - ViewportRect r=viewport_get_rect(p_viewport); - return Rect2(r.x,r.y,r.width,r.height); + ViewportRect r = viewport_get_rect(p_viewport); + return Rect2(r.x, r.y, r.width, r.height); } - - - - -void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) { +void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { #if 1 DVector<Vector3> vertices; DVector<Vector3> normals; - for (int i=0;i<p_mesh_data.faces.size();i++) { + for (int i = 0; i < p_mesh_data.faces.size(); i++) { - const Geometry::MeshData::Face& f = p_mesh_data.faces[i]; + const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; - for (int j=2;j<f.indices.size();j++) { + for (int j = 2; j < f.indices.size(); j++) { -#define _ADD_VERTEX(m_idx)\ - vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\ - normals.push_back( f.plane.normal ); +#define _ADD_VERTEX(m_idx) \ + vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ + normals.push_back(f.plane.normal); - _ADD_VERTEX( 0 ); - _ADD_VERTEX( j-1 ); - _ADD_VERTEX( j ); + _ADD_VERTEX(0); + _ADD_VERTEX(j - 1); + _ADD_VERTEX(j); } } Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - d[ARRAY_NORMAL]=normals; - mesh_add_surface(p_mesh,PRIMITIVE_TRIANGLES, d); + d[ARRAY_VERTEX] = vertices; + d[ARRAY_NORMAL] = normals; + mesh_add_surface(p_mesh, PRIMITIVE_TRIANGLES, d); #else - DVector<Vector3> vertices; + for (int i = 0; i < p_mesh_data.edges.size(); i++) { - - for (int i=0;i<p_mesh_data.edges.size();i++) { - - const Geometry::MeshData::Edge& f = p_mesh_data.edges[i]; - vertices.push_back(p_mesh_data.vertices[ f.a]); - vertices.push_back(p_mesh_data.vertices[ f.b]); + const Geometry::MeshData::Edge &f = p_mesh_data.edges[i]; + vertices.push_back(p_mesh_data.vertices[f.a]); + vertices.push_back(p_mesh_data.vertices[f.b]); } Array d; d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX]=vertices; - mesh_add_surface(p_mesh,PRIMITIVE_LINES, d); - - - + d[ARRAY_VERTEX] = vertices; + mesh_add_surface(p_mesh, PRIMITIVE_LINES, d); #endif - } -void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) { - +void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const DVector<Plane> &p_planes) { Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); - mesh_add_surface_from_mesh_data(p_mesh,mdata); - + mesh_add_surface_from_mesh_data(p_mesh, mdata); } RID VisualServer::instance_create2(RID p_base, RID p_scenario) { RID instance = instance_create(); - instance_set_base(instance,p_base); - instance_set_scenario(instance,p_scenario); + instance_set_base(instance, p_base); + instance_set_scenario(instance, p_scenario); return instance; } - VisualServer::VisualServer() { -// ERR_FAIL_COND(singleton); - singleton=this; - mm_policy=GLOBAL_DEF("render/mipmap_policy",0); - if (mm_policy<0 || mm_policy>2) - mm_policy=0; - + // ERR_FAIL_COND(singleton); + singleton = this; + mm_policy = GLOBAL_DEF("render/mipmap_policy", 0); + if (mm_policy < 0 || mm_policy > 2) + mm_policy = 0; } - VisualServer::~VisualServer() { - singleton=NULL; + singleton = NULL; } |
