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authoryg2f2016-09-20 13:54:17 +0200
committerRémi Verschelde2016-10-31 00:00:46 +0100
commitcaf42f77d2545c665640363ae64c6a96c0fe1606 (patch)
tree98f2c98d02022672a67d5a956331ba41f87759a8 /servers/visual_server.cpp
parent9f9d1eed7ba8f72226701ce92318904066a35b3a (diff)
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Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 (cherry picked from commit 217e09c79da008e15bd789260e8b2513689c90bd)
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