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authorJuan Linietsky2014-04-14 22:43:44 -0300
committerJuan Linietsky2014-04-14 22:43:44 -0300
commitec4ef2d2e794819548d731f93728266d31261d71 (patch)
tree6c2940a9029d07a22288c93684dac19cc39de7ed /servers/visual/visual_server_raster.h
parent162d2ebe4f1a6da2da62ad45c4cbfb161157d31d (diff)
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-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index d8d72b63e..d3d504a7c 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -481,6 +481,8 @@ class VisualServerRaster : public VisualServer {
RID render_target;
RID render_target_texture;
+ Rect2 rt_to_screen_rect;
+
bool hide_scenario;
bool hide_canvas;
bool transparent_bg;
@@ -913,6 +915,7 @@ public:
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
+ virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
virtual void viewport_queue_screen_capture(RID p_viewport);
virtual Image viewport_get_screen_capture(RID p_viewport) const;