diff options
| author | Juan Linietsky | 2014-05-04 22:50:23 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-04 22:50:23 -0300 |
| commit | 72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch) | |
| tree | 453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /servers/visual/visual_server_raster.h | |
| parent | 3c17e0c91548299b60a6d3998eadb303418512cc (diff) | |
| download | godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.tar.gz godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.tar.zst godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.zip | |
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
| -rw-r--r-- | servers/visual/visual_server_raster.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index d3d504a7c..c281e0b9e 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -742,7 +742,10 @@ public: virtual void mesh_remove_surface(RID p_mesh,int p_index); virtual int mesh_get_surface_count(RID p_mesh) const; - + + virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); + virtual AABB mesh_get_custom_aabb(RID p_mesh) const; + /* MULTIMESH API */ |
