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| author | Juan Linietsky | 2015-01-11 11:43:31 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-11 11:43:31 -0300 |
| commit | 66afddb3e8db03a675e744f74b07acc4db8f2aa1 (patch) | |
| tree | 9a86cad05634fdaf922f467d930be7bcd9521611 /servers/visual/visual_server_raster.h | |
| parent | 336d9ce5d7c104c7828d620295ff977203b57c2d (diff) | |
| download | godot-66afddb3e8db03a675e744f74b07acc4db8f2aa1.tar.gz godot-66afddb3e8db03a675e744f74b07acc4db8f2aa1.tar.zst godot-66afddb3e8db03a675e744f74b07acc4db8f2aa1.zip | |
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
Diffstat (limited to 'servers/visual/visual_server_raster.h')
| -rw-r--r-- | servers/visual/visual_server_raster.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 81a492611..098c57480 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1110,6 +1110,11 @@ public: virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); virtual void canvas_item_set_z(RID p_item, int p_z); + virtual void canvas_item_set_shader(RID p_item, RID p_shader); + virtual RID canvas_item_get_shader(RID p_item) const; + + virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); + virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); |
