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authorJuan Linietsky2015-01-11 11:43:31 -0300
committerJuan Linietsky2015-01-11 11:43:31 -0300
commit66afddb3e8db03a675e744f74b07acc4db8f2aa1 (patch)
tree9a86cad05634fdaf922f467d930be7bcd9521611 /servers/visual/visual_server_raster.h
parent336d9ce5d7c104c7828d620295ff977203b57c2d (diff)
downloadgodot-66afddb3e8db03a675e744f74b07acc4db8f2aa1.tar.gz
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 81a492611..098c57480 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -1110,6 +1110,11 @@ public:
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
virtual void canvas_item_set_z(RID p_item, int p_z);
+ virtual void canvas_item_set_shader(RID p_item, RID p_shader);
+ virtual RID canvas_item_get_shader(RID p_item) const;
+
+ virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
+ virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
virtual void canvas_item_clear(RID p_item);
virtual void canvas_item_raise(RID p_item);