aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_canvas.h
diff options
context:
space:
mode:
authorJuan Linietsky2017-12-09 14:11:26 -0300
committerJuan Linietsky2017-12-09 14:18:14 -0300
commit65fb961b8b2c81ce33c9e0e4c0add7b13da0193a (patch)
treef6c6c050db94f04874e2fbdc6f2f05c1a51f5b63 /servers/visual/visual_server_canvas.h
parentccef401700603fe31692ad67ba5c2026e192bbff (diff)
downloadgodot-65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.tar.gz
godot-65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.tar.zst
godot-65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.zip
-Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
Diffstat (limited to 'servers/visual/visual_server_canvas.h')
-rw-r--r--servers/visual/visual_server_canvas.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f..3143ac847 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());