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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual/shader_types.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/visual/shader_types.h')
-rw-r--r--servers/visual/shader_types.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index b8a96af92..1bddde8c8 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -29,25 +29,25 @@
#ifndef SHADERTYPES_H
#define SHADERTYPES_H
-#include "shader_language.h"
#include "servers/visual_server.h"
+#include "shader_language.h"
class ShaderTypes {
-
struct Type {
- Map< StringName, Map<StringName,ShaderLanguage::DataType> > functions;
- Set<String> modes;
+ Map<StringName, Map<StringName, ShaderLanguage::DataType> > functions;
+ Set<String> modes;
};
- Map<VS::ShaderMode,Type> shader_modes;
+ Map<VS::ShaderMode, Type> shader_modes;
static ShaderTypes *singleton;
+
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map< StringName, Map<StringName,ShaderLanguage::DataType> >& get_functions(VS::ShaderMode p_mode);
- const Set<String>& get_modes(VS::ShaderMode p_mode);
+ const Map<StringName, Map<StringName, ShaderLanguage::DataType> > &get_functions(VS::ShaderMode p_mode);
+ const Set<String> &get_modes(VS::ShaderMode p_mode);
ShaderTypes();
};