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| author | Juan Linietsky | 2017-07-19 17:00:46 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-19 17:06:03 -0300 |
| commit | 25678b1876816b9ccb14b2c92aef62f3b009f88f (patch) | |
| tree | 189f082d788f78e16f620b056d21249118883fc5 /servers/register_server_types.cpp | |
| parent | 89588d43349e496a9e05756d42ae87323d31269e (diff) | |
| download | godot-25678b1876816b9ccb14b2c92aef62f3b009f88f.tar.gz godot-25678b1876816b9ccb14b2c92aef62f3b009f88f.tar.zst godot-25678b1876816b9ccb14b2c92aef62f3b009f88f.zip | |
Diffstat (limited to 'servers/register_server_types.cpp')
| -rw-r--r-- | servers/register_server_types.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 8ee431cc6..c5029d1e1 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_server_types.h" -#include "global_config.h" +#include "project_settings.h" #include "audio/audio_effect.h" #include "audio/audio_stream.h" @@ -73,10 +73,10 @@ ShaderTypes *shader_types = NULL; void register_server_types() { - GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("VisualServer", VisualServer::get_singleton())); - GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("AudioServer", AudioServer::get_singleton())); - GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("PhysicsServer", PhysicsServer::get_singleton())); - GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("Physics2DServer", Physics2DServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton())); + ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton())); shader_types = memnew(ShaderTypes); |
