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| author | Juan Linietsky | 2015-01-13 21:19:11 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-13 21:19:11 -0300 |
| commit | 9012cd408e240d6039120e56fdd47a0983890993 (patch) | |
| tree | 328f98f53fe1f56861dba304ec5e7456fb31c6ae /servers/physics_2d_server.cpp | |
| parent | a327eee762e7f67b924b481a05268cacfbbed4ec (diff) | |
| download | godot-9012cd408e240d6039120e56fdd47a0983890993.tar.gz godot-9012cd408e240d6039120e56fdd47a0983890993.tar.zst godot-9012cd408e240d6039120e56fdd47a0983890993.zip | |
-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
Diffstat (limited to 'servers/physics_2d_server.cpp')
| -rw-r--r-- | servers/physics_2d_server.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 6e6fae56b..07389bc91 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -503,6 +503,9 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction); + ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","normal"),&Physics2DServer::body_set_one_way_collision_max_depth); + ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth"),&Physics2DServer::body_get_one_way_collision_max_depth); + ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration); ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration); |
