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| author | Ferenc Arn | 2017-04-05 17:47:13 -0500 |
|---|---|---|
| committer | Ferenc Arn | 2017-04-06 13:03:56 -0500 |
| commit | 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (patch) | |
| tree | f524cd3d1fd4c31e7e1fe868eea45d3d3086c2f6 /servers/physics | |
| parent | 454f53c77659721a529c48fd4be6bf80d33c0082 (diff) | |
| download | godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.gz godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.zst godot-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.zip | |
Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
Diffstat (limited to 'servers/physics')
| -rw-r--r-- | servers/physics/body_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 6b43ec31a..e7f152767 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -494,7 +494,7 @@ void BodySW::integrate_forces(real_t p_step) { Vector3 axis; real_t angle; - rot.get_axis_and_angle(axis, angle); + rot.get_axis_angle(axis, angle); axis.normalize(); angular_velocity = axis.normalized() * (angle / p_step); @@ -637,7 +637,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) { Vector3 axis; real_t angle; - rot.get_axis_and_angle(axis,angle); + rot.get_axis_angle(axis,angle); axis.normalize(); angular_velocity=axis.normalized() * (angle/p_step); linear_velocity = (p_xform.origin - get_transform().origin)/p_step; |
