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| author | Andrea Catania | 2018-02-16 19:06:00 +0100 |
|---|---|---|
| committer | Andrea Catania | 2018-02-20 12:43:47 +0100 |
| commit | 6ed392f47a1970f7815f6f76b7bacfd0bb51b87c (patch) | |
| tree | e380ae9cc66729978344ba74a62b9546439cbdf7 /servers/physics/space_sw.cpp | |
| parent | da612c324cec8c4f6bfcef9b35406ea215e699f6 (diff) | |
| download | godot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.tar.gz godot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.tar.zst godot-6ed392f47a1970f7815f6f76b7bacfd0bb51b87c.zip | |
Improved kinematic body 2D and 3D, Now can move rigid body
Diffstat (limited to 'servers/physics/space_sw.cpp')
| -rw-r--r-- | servers/physics/space_sw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index fe6c42a53..b604e5cdf 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -541,7 +541,7 @@ int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) { return amount; } -bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result) { +bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result) { //give me back regular physics engine logic //this is madness |
