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authorAndrea Catania2018-02-16 19:06:00 +0100
committerAndrea Catania2018-02-20 12:43:47 +0100
commit6ed392f47a1970f7815f6f76b7bacfd0bb51b87c (patch)
treee380ae9cc66729978344ba74a62b9546439cbdf7 /servers/physics/space_sw.cpp
parentda612c324cec8c4f6bfcef9b35406ea215e699f6 (diff)
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Improved kinematic body 2D and 3D, Now can move rigid body
Diffstat (limited to 'servers/physics/space_sw.cpp')
-rw-r--r--servers/physics/space_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index fe6c42a53..b604e5cdf 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -541,7 +541,7 @@ int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
return amount;
}
-bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result) {
+bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness