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| author | Rémi Verschelde | 2018-02-17 16:19:50 +0100 |
|---|---|---|
| committer | GitHub | 2018-02-17 16:19:50 +0100 |
| commit | d05d4c2bddff05967c8d59137e5c13b576f7cb51 (patch) | |
| tree | 373b6abb4e4a15befea66446841c16ce5541535b /servers/physics/shape_sw.cpp | |
| parent | 3d4bf5a90e9b32c6c93647c7fa08785b22cd5442 (diff) | |
| parent | d35e48622800f6686dbdfba380e25170005dcc2b (diff) | |
| download | godot-d05d4c2bddff05967c8d59137e5c13b576f7cb51.tar.gz godot-d05d4c2bddff05967c8d59137e5c13b576f7cb51.tar.zst godot-d05d4c2bddff05967c8d59137e5c13b576f7cb51.zip | |
Merge pull request #16776 from sudoio/remove-bad-words
Clean up some bad words from code comments
Diffstat (limited to 'servers/physics/shape_sw.cpp')
| -rw-r--r-- | servers/physics/shape_sw.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 5a5874295..b918a42ca 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -672,7 +672,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -943,7 +943,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1331,7 +1331,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1594,7 +1594,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( |
