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authorEric Rybicki2017-11-08 22:35:47 +0100
committerEric Rybicki2017-11-10 22:33:54 +0100
commitbd5df841990e7410593d8aae5bee10bab16f6f43 (patch)
tree1d1d46e94a1ee19dcced55840975ab92b7101ad3 /servers/physics/body_sw.h
parent19b1ff0fc5f7acce23176ad6c8752604357472f0 (diff)
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Allow double-axis lock in RigidBody and KinematicBody
Diffstat (limited to 'servers/physics/body_sw.h')
-rw-r--r--servers/physics/body_sw.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 738d99c76..aab6def1a 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
- PhysicsServer::BodyAxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
real_t kinematic_safe_margin;
real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- _FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
- _FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
+ _FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
+ _FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);