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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_delay.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.h')
| -rw-r--r-- | servers/audio/effects/audio_effect_delay.h | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index 3e9f7f058..247fddac0 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -34,8 +34,8 @@ class AudioEffectDelay; class AudioEffectDelayInstance : public AudioEffectInstance { - GDCLASS(AudioEffectDelayInstance,AudioEffectInstance) -friend class AudioEffectDelay; + GDCLASS(AudioEffectDelayInstance, AudioEffectInstance) + friend class AudioEffectDelay; Ref<AudioEffectDelay> base; Vector<AudioFrame> ring_buffer; @@ -49,23 +49,20 @@ friend class AudioEffectDelay; unsigned int feedback_buffer_pos; AudioFrame h; - void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); - + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectDelay : public AudioEffect { - GDCLASS(AudioEffectDelay,AudioEffect) + GDCLASS(AudioEffectDelay, AudioEffect) -friend class AudioEffectDelayInstance; + friend class AudioEffectDelayInstance; enum { - MAX_DELAY_MS=3000, - MAX_TAPS=2 + MAX_DELAY_MS = 3000, + MAX_TAPS = 2 }; float dry; @@ -85,13 +82,10 @@ friend class AudioEffectDelayInstance; float feedback_level; float feedback_lowpass; - - protected: - static void _bind_methods(); -public: +public: void set_dry(float p_dry); float get_dry(); @@ -136,5 +130,4 @@ public: AudioEffectDelay(); }; - #endif // AUDIOEFFECTDELAY_H |
