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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_delay.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_delay.h')
-rw-r--r--servers/audio/effects/audio_effect_delay.h25
1 files changed, 9 insertions, 16 deletions
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index 3e9f7f058..247fddac0 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -34,8 +34,8 @@
class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectDelayInstance,AudioEffectInstance)
-friend class AudioEffectDelay;
+ GDCLASS(AudioEffectDelayInstance, AudioEffectInstance)
+ friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
Vector<AudioFrame> ring_buffer;
@@ -49,23 +49,20 @@ friend class AudioEffectDelay;
unsigned int feedback_buffer_pos;
AudioFrame h;
- void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
+ void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectDelay : public AudioEffect {
- GDCLASS(AudioEffectDelay,AudioEffect)
+ GDCLASS(AudioEffectDelay, AudioEffect)
-friend class AudioEffectDelayInstance;
+ friend class AudioEffectDelayInstance;
enum {
- MAX_DELAY_MS=3000,
- MAX_TAPS=2
+ MAX_DELAY_MS = 3000,
+ MAX_TAPS = 2
};
float dry;
@@ -85,13 +82,10 @@ friend class AudioEffectDelayInstance;
float feedback_level;
float feedback_lowpass;
-
-
protected:
-
static void _bind_methods();
-public:
+public:
void set_dry(float p_dry);
float get_dry();
@@ -136,5 +130,4 @@ public:
AudioEffectDelay();
};
-
#endif // AUDIOEFFECTDELAY_H