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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/audio_effect.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/audio_effect.h')
| -rw-r--r-- | servers/audio/audio_effect.h | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index db3ec9119..6981cf0db 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -32,22 +32,17 @@ #include "audio_frame.h" #include "resource.h" - class AudioEffectInstance : public Reference { - GDCLASS(AudioEffectInstance,Reference) + GDCLASS(AudioEffectInstance, Reference) public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count)=0; - + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0; }; - class AudioEffect : public Resource { - GDCLASS(AudioEffect,Resource) + GDCLASS(AudioEffect, Resource) public: - - virtual Ref<AudioEffectInstance> instance()=0; + virtual Ref<AudioEffectInstance> instance() = 0; AudioEffect(); }; |
