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| author | Rémi Verschelde | 2018-01-18 21:37:17 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-18 22:01:42 +0100 |
| commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
| tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /scene | |
| parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) | |
| download | godot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.gz godot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.zst godot-9f479f096cb50fa8d1215e68c262f110116114ef.zip | |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/canvas_item.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/physics_body.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/skeleton.cpp | 6 | ||||
| -rw-r--r-- | scene/3d/skeleton.h | 8 | ||||
| -rw-r--r-- | scene/3d/vehicle_body.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/voxel_light_baker.cpp | 26 | ||||
| -rw-r--r-- | scene/3d/voxel_light_baker.h | 4 | ||||
| -rw-r--r-- | scene/gui/base_button.h | 4 | ||||
| -rw-r--r-- | scene/gui/control.cpp | 2 | ||||
| -rw-r--r-- | scene/gui/text_edit.cpp | 8 | ||||
| -rw-r--r-- | scene/gui/tree.cpp | 70 | ||||
| -rw-r--r-- | scene/gui/tree.h | 4 | ||||
| -rw-r--r-- | scene/main/node.cpp | 10 | ||||
| -rw-r--r-- | scene/resources/packed_scene.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/primitive_meshes.h | 2 | ||||
| -rw-r--r-- | scene/resources/scene_format_text.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/tile_set.cpp | 2 |
20 files changed, 82 insertions, 82 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index ed602bbc7..b11deb08f 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -195,7 +195,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { float dist = global_pos.distance_to(screen_in_global); //distance to screen center if (dist > max_distance) - continue; //cant hear this sound in this viewport + continue; //can't hear this sound in this viewport float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 12d6f3256..87bcdae52 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -101,7 +101,7 @@ void CanvasItemMaterial::_update_shader() { case LIGHT_MODE_UNSHADED: code += ",unshaded"; break; case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break; } - code += ";\n"; //thats it. + code += ";\n"; //that's it. ShaderData shader_data; shader_data.shader = VS::get_singleton()->shader_create(); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1b25b3588..c4c936238 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -807,7 +807,7 @@ String RigidBody2D::get_configuration_warning() const { if (warning != String()) { warning += "\n"; } - warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead."); + warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } return warning; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index cf2a47f14..bf3bc42e4 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -320,7 +320,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { total_max = MAX(total_max, cam_area_pos.length()); } if (total_max > max_distance) { - continue; //cant hear this sound in this camera + continue; //can't hear this sound in this camera } } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index a15a7dcea..bf7952b2d 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -772,7 +772,7 @@ String RigidBody::get_configuration_warning() const { if (warning != String()) { warning += "\n"; } - warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead."); + warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } return warning; diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 99541db4d..d3a13c741 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -61,7 +61,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { set_bone_enabled(which, p_value); else if (what == "pose") set_bone_pose(which, p_value); - else if (what == "bound_childs") { + else if (what == "bound_children") { Array children = p_value; if (is_inside_tree()) { @@ -105,7 +105,7 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const { r_ret = is_bone_enabled(which); else if (what == "pose") r_ret = get_bone_pose(which); - else if (what == "bound_childs") { + else if (what == "bound_children") { Array children; for (const List<uint32_t>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { @@ -134,7 +134,7 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest")); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled")); p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_childs")); + p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children")); } } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index de0d4216d..d69367005 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -83,12 +83,12 @@ class Skeleton : public Spatial { Array _get_bound_child_nodes_to_bone(int p_bone) const { Array bound; - List<Node *> childs; - get_bound_child_nodes_to_bone(p_bone, &childs); + List<Node *> children; + get_bound_child_nodes_to_bone(p_bone, &children); - for (int i = 0; i < childs.size(); i++) { + for (int i = 0; i < children.size(); i++) { - bound.push_back(childs[i]); + bound.push_back(children[i]); } return bound; } diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index aeee51c4b..ed3bde950 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -572,7 +572,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec b2invmass); // FIXME: rel_vel assignment here is overwritten by the following assignment. - // What seemes to be intented in the next next assignment is: rel_vel = normal.dot(rel_vel); + // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel); // Investigate why. real_t rel_vel = jac.getRelativeVelocity( s->get_linear_velocity(), diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index e1717a56f..d389b69ef 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -461,16 +461,16 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p } } - if (bake_cells[p_idx].childs[i] == CHILD_EMPTY) { + if (bake_cells[p_idx].children[i] == CHILD_EMPTY) { //sub cell must be created uint32_t child_idx = bake_cells.size(); - bake_cells[p_idx].childs[i] = child_idx; + bake_cells[p_idx].children[i] = child_idx; bake_cells.resize(bake_cells.size() + 1); bake_cells[child_idx].level = p_level + 1; } - _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb); + _plot_face(bake_cells[p_idx].children[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb); } } } @@ -700,7 +700,7 @@ void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y, int half = (1 << (cell_subdiv - 1)) >> (p_level + 1); for (int i = 0; i < 8; i++) { - uint32_t child = bake_cells[p_idx].childs[i]; + uint32_t child = bake_cells[p_idx].children[i]; if (child == CHILD_EMPTY) continue; @@ -809,7 +809,7 @@ uint32_t VoxelLightBaker::_find_cell_at_pos(const Cell *cells, int x, int y, int ofs_z += half; } - cell = bc->childs[child]; + cell = bc->children[child]; if (cell == CHILD_EMPTY) return CHILD_EMPTY; @@ -1257,7 +1257,7 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) { for (int i = 0; i < 8; i++) { - uint32_t child = bake_cells[p_idx].childs[i]; + uint32_t child = bake_cells[p_idx].children[i]; if (child == CHILD_EMPTY) continue; @@ -1483,7 +1483,7 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector ofs_z += half; } - cell = bc->childs[child]; + cell = bc->children[child]; if (cell == CHILD_EMPTY) break; @@ -1766,7 +1766,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V ofs_z += half; } - cell = bc->childs[child]; + cell = bc->children[child]; if (unlikely(cell == CHILD_EMPTY)) break; @@ -1928,7 +1928,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (lightmap_ptr[i * width + j].normal == Vector3()) - continue; //empty, dont write over it anyway + continue; //empty, don't write over it anyway float gauss_sum = gauss_kernel[0]; Vector3 accum = lightmap_ptr[i * width + j].pos * gauss_kernel[0]; for (int k = 1; k < 4; k++) { @@ -2191,7 +2191,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() { for (int i = 0; i < bake_cells.size(); i++) { for (int j = 0; j < 8; j++) { - w32[ofs++] = bake_cells[i].childs[j]; + w32[ofs++] = bake_cells[i].children[j]; } { //albedo @@ -2275,7 +2275,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re for (int i = 0; i < 8; i++) { - uint32_t child = bake_cells[p_idx].childs[i]; + uint32_t child = bake_cells[p_idx].children[i]; if (child == CHILD_EMPTY || child >= max_original_cells) continue; @@ -2290,7 +2290,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re if (i & 4) aabb.position.z += aabb.size.z; - _debug_mesh(bake_cells[p_idx].childs[i], p_level + 1, aabb, p_multimesh, idx, p_mode); + _debug_mesh(bake_cells[p_idx].children[i], p_level + 1, aabb, p_multimesh, idx, p_mode); } } } @@ -2423,7 +2423,7 @@ PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) { } for (int j = 0; j < 8; j++) { - uint32_t child = bake_cells[demap[i]].childs[j]; + uint32_t child = bake_cells[demap[i]].children[j]; octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child]; } } diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index d270a26a2..6a1f1253a 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -60,7 +60,7 @@ private: struct Cell { - uint32_t childs[8]; + uint32_t children[8]; float albedo[3]; //albedo in RGB24 float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) float normal[3]; @@ -70,7 +70,7 @@ private: Cell() { for (int i = 0; i < 8; i++) { - childs[i] = CHILD_EMPTY; + children[i] = CHILD_EMPTY; } for (int i = 0; i < 3; i++) { diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 9e0e1493d..6917e112a 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -90,8 +90,8 @@ public: /* Signals */ - bool is_pressed() const; ///< return wether button is pressed (toggled in) - bool is_pressing() const; ///< return wether button is pressed (toggled in) + bool is_pressed() const; ///< return whether button is pressed (toggled in) + bool is_pressing() const; ///< return whether button is pressed (toggled in) bool is_hovered() const; void set_pressed(bool p_pressed); ///only works in toggle mode diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index d9d033dfb..01415594d 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2013,7 +2013,7 @@ Control *Control::find_prev_valid_focus() const { if (from->is_set_as_toplevel() || !Object::cast_to<Control>(from->get_parent())) { - //find last of the childs + //find last of the children prev_child = _prev_control(from); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 179ea5336..95bd676a0 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -455,7 +455,7 @@ void TextEdit::_update_selection_mode_word() { end += 1; } - // inital selection + // initial selection if (!selection.active) { select(row, beg, row, end); selection.selecting_column = beg; @@ -888,7 +888,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); } } else { - // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later. + // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. if (line == cursor.line && highlight_current_line) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); } @@ -937,7 +937,7 @@ void TextEdit::_notification(int p_what) { cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); } - //loop through charcters in one line + //loop through characters in one line for (int j = 0; j < str.length(); j++) { //look for keyword @@ -3131,7 +3131,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (!scancode_handled && !k->get_command()) { //for german kbds + if (!scancode_handled && !k->get_command()) { //for German kbds if (k->get_unicode() >= 32) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index a4b703af9..e12044fca 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -45,12 +45,12 @@ void TreeItem::move_to_top() { - if (!parent || parent->childs == this) + if (!parent || parent->children == this) return; //already on top TreeItem *prev = get_prev(); prev->next = next; - next = parent->childs; - parent->childs = this; + next = parent->children; + parent->children = this; } void TreeItem::move_to_bottom() { @@ -65,7 +65,7 @@ void TreeItem::move_to_bottom() { if (prev) { prev->next = next; } else { - parent->childs = next; + parent->children = next; } last->next = this; next = NULL; @@ -368,10 +368,10 @@ TreeItem *TreeItem::get_next() { TreeItem *TreeItem::get_prev() { - if (!parent || parent->childs == this) + if (!parent || parent->children == this) return NULL; - TreeItem *prev = parent->childs; + TreeItem *prev = parent->children; while (prev && prev->next != this) prev = prev->next; @@ -385,7 +385,7 @@ TreeItem *TreeItem::get_parent() { TreeItem *TreeItem::get_children() { - return childs; + return children; } TreeItem *TreeItem::get_prev_visible() { @@ -402,10 +402,10 @@ TreeItem *TreeItem::get_prev_visible() { } else { current = prev; - while (!current->collapsed && current->childs) { + while (!current->collapsed && current->children) { //go to the very end - current = current->childs; + current = current->children; while (current->next) current = current->next; } @@ -418,9 +418,9 @@ TreeItem *TreeItem::get_next_visible() { TreeItem *current = this; - if (!current->collapsed && current->childs) { + if (!current->collapsed && current->children) { - current = current->childs; + current = current->children; } else if (current->next) { @@ -444,7 +444,7 @@ TreeItem *TreeItem::get_next_visible() { void TreeItem::remove_child(TreeItem *p_item) { ERR_FAIL_NULL(p_item); - TreeItem **c = &childs; + TreeItem **c = &children; while (*c) { @@ -802,16 +802,16 @@ void TreeItem::_bind_methods() { void TreeItem::clear_children() { - TreeItem *c = childs; + TreeItem *c = children; while (c) { TreeItem *aux = c; c = c->get_next(); - aux->parent = 0; // so it wont try to recursively autoremove from me in here + aux->parent = 0; // so it won't try to recursively autoremove from me in here memdelete(aux); } - childs = 0; + children = 0; }; TreeItem::TreeItem(Tree *p_tree) { @@ -823,7 +823,7 @@ TreeItem::TreeItem(Tree *p_tree) { parent = 0; // parent item next = 0; // next in list - childs = 0; //child items + children = 0; //child items } TreeItem::~TreeItem() { @@ -977,9 +977,9 @@ int Tree::get_item_height(TreeItem *p_item) const { int height = compute_item_height(p_item); height += cache.vseparation; - if (!p_item->collapsed) { /* if not collapsed, check the childs */ + if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->childs; + TreeItem *c = p_item->children; while (c) { @@ -1386,7 +1386,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - if (!p_item->disable_folding && !hide_folding && p_item->childs) { //has childs, draw the guide box + if (!p_item->disable_folding && !hide_folding && p_item->children) { //has children, draw the guide box Ref<Texture> arrow; @@ -1413,9 +1413,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 children_pos.y += htotal; } - if (!p_item->collapsed) { /* if not collapsed, check the childs */ + if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->childs; + TreeItem *c = p_item->children; while (c) { @@ -1569,7 +1569,7 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c *r_in_range = false; } - TreeItem *c = p_current->childs; + TreeItem *c = p_current->children; while (c) { @@ -1635,7 +1635,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) { - if (p_item->childs) + if (p_item->children) p_item->set_collapsed(!p_item->is_collapsed()); return -1; //handled! @@ -1942,9 +1942,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool new_pos.y -= item_h; } - if (!p_item->collapsed) { /* if not collapsed, check the childs */ + if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->childs; + TreeItem *c = p_item->children; while (c) { @@ -2988,7 +2988,7 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) { ti->cells.resize(columns.size()); TreeItem *prev = NULL; - TreeItem *c = p_parent->childs; + TreeItem *c = p_parent->children; int idx = 0; while (c) { @@ -3003,7 +3003,7 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) { if (prev) prev->next = ti; else - p_parent->childs = ti; + p_parent->children = ti; ti->parent = p_parent; } else { @@ -3036,8 +3036,8 @@ TreeItem *Tree::get_last_item() { if (last->next) last = last->next; - else if (last->childs) - last = last->childs; + else if (last->children) + last = last->children; else break; } @@ -3208,9 +3208,9 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) { p_item = root; } else { - if (p_item->childs) { + if (p_item->children) { - p_item = p_item->childs; + p_item = p_item->children; } else if (p_item->next) { @@ -3325,9 +3325,9 @@ int Tree::get_item_offset(TreeItem *p_item) const { ofs += compute_item_height(it) + cache.vseparation; - if (it->childs && !it->collapsed) { + if (it->children && !it->collapsed) { - it = it->childs; + it = it->children; } else if (it->next) { @@ -3548,7 +3548,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_ } if (p_item->is_collapsed()) - return NULL; // do not try childs, it's collapsed + return NULL; // do not try children, it's collapsed TreeItem *n = p_item->get_children(); while (n) { @@ -3821,7 +3821,7 @@ void Tree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_root"), "set_hide_root", "is_root_hidden"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,Inbetween"), "set_drop_mode_flags", "get_drop_mode_flags"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,In between"), "set_drop_mode_flags", "get_drop_mode_flags"); ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Row,Multi"), "set_select_mode", "get_select_mode"); ADD_SIGNAL(MethodInfo("item_selected")); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 709ff7397..2a8546a74 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -144,13 +144,13 @@ private: Vector<Cell> cells; - bool collapsed; // wont show childs + bool collapsed; // won't show children bool disable_folding; int custom_min_height; TreeItem *parent; // parent item TreeItem *next; // next in list - TreeItem *childs; //child items + TreeItem *children; //child items Tree *tree; //tree (for reference) TreeItem(Tree *p_tree); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 148cdaf52..ac85dd64a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -184,7 +184,7 @@ void Node::_propagate_ready() { } void Node::_propagate_enter_tree() { - // this needs to happen to all childs before any enter_tree + // this needs to happen to all children before any enter_tree if (data.parent) { data.tree = data.parent->data.tree; @@ -1202,13 +1202,13 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { unique = false; } else { //check if exists - Node **childs = data.children.ptrw(); + Node **children = data.children.ptrw(); int cc = data.children.size(); for (int i = 0; i < cc; i++) { - if (childs[i] == p_child) + if (children[i] == p_child) continue; - if (childs[i]->data.name == p_child->data.name) { + if (children[i]->data.name == p_child->data.name) { unique = false; break; } @@ -1311,7 +1311,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { } /* Notify */ - //recognize childs created in this node constructor + //recognize children created in this node constructor p_child->data.parent_owned = data.in_constructor; add_child_notify(p_child); } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index dd8d0e214..3df9285bb 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -1119,7 +1119,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { uint32_t name_index = r[idx++]; nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1); nd.index = (name_index >> NAME_INDEX_BITS); - nd.index--; //0 is invaild, stored as 1 + nd.index--; //0 is invalid, stored as 1 nd.instance = r[idx++]; nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { @@ -1212,7 +1212,7 @@ Dictionary SceneState::get_bundled_scene() const { rnodes.push_back(nd.owner); rnodes.push_back(nd.type); uint32_t name_index = nd.name; - if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs + if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k children name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index } rnodes.push_back(name_index); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 2b7294141..1eaa007bd 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -39,7 +39,7 @@ @author Bastiaan Olij <mux213@gmail.com> Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. - This class is set appart that it assumes a single surface is always generated for our mesh. + This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 71a691fe2..0faa0dc77 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -1411,7 +1411,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, I = I->next(); } - resource_set.insert(res); //saved after, so the childs it needs are available when loaded + resource_set.insert(res); //saved after, so the children it needs are available when loaded saved_resources.push_back(res); } break; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 800710ed2..3138d73ca 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -212,7 +212,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { Vector3 v; for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) { if (E->value() > 1) { - //Dont save default value + //Don't save default value v.x = E->key().x; v.y = E->key().y; v.z = E->value(); |
