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| author | Pedro J. Estébanez | 2017-03-08 02:07:59 +0100 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-03-08 02:07:59 +0100 |
| commit | 5ff0924a93ab6eeccfd93367b622df970a3d64af (patch) | |
| tree | ac4a8e02c1ae6e36606558ecf69cfc1109e1102d /scene | |
| parent | 616334311875da66e1a28a4d92efa1df245815c9 (diff) | |
| download | godot-5ff0924a93ab6eeccfd93367b622df970a3d64af.tar.gz godot-5ff0924a93ab6eeccfd93367b622df970a3d64af.tar.zst godot-5ff0924a93ab6eeccfd93367b622df970a3d64af.zip | |
Map POSITION to gl_FragCoord.xy for 2D shaders
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 49e987727..28b8490cb 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1469,6 +1469,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, //canvas item fragment out {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, @@ -1489,6 +1490,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, //canvas item light out {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, |
