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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/scene_string_names.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 624a9147d..e16e1e04e 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -29,22 +29,25 @@
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
-#include "string_db.h"
#include "path_db.h"
+#include "string_db.h"
class SceneStringNames {
-friend void register_scene_types();
-friend void unregister_scene_types();
+ friend void register_scene_types();
+ friend void unregister_scene_types();
- static SceneStringNames* singleton;
+ static SceneStringNames *singleton;
static void create() { singleton = memnew(SceneStringNames); }
- static void free() { memdelete( singleton); singleton=NULL; }
+ static void free() {
+ memdelete(singleton);
+ singleton = NULL;
+ }
SceneStringNames();
-public:
- _FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; }
+public:
+ _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
StringName resized;
StringName dot;
@@ -96,7 +99,6 @@ public:
StringName _body_inout;
StringName _area_inout;
-
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
@@ -193,12 +195,10 @@ public:
StringName node_configuration_warning_changed;
enum {
- MAX_MATERIALS=32
+ MAX_MATERIALS = 32
};
StringName mesh_materials[MAX_MATERIALS];
StringName _mesh_changed;
-
};
-
#endif // SCENE_STRING_NAMES_H