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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/scene_string_names.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/scene_string_names.h')
| -rw-r--r-- | scene/scene_string_names.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 624a9147d..e16e1e04e 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -29,22 +29,25 @@ #ifndef SCENE_STRING_NAMES_H #define SCENE_STRING_NAMES_H -#include "string_db.h" #include "path_db.h" +#include "string_db.h" class SceneStringNames { -friend void register_scene_types(); -friend void unregister_scene_types(); + friend void register_scene_types(); + friend void unregister_scene_types(); - static SceneStringNames* singleton; + static SceneStringNames *singleton; static void create() { singleton = memnew(SceneStringNames); } - static void free() { memdelete( singleton); singleton=NULL; } + static void free() { + memdelete(singleton); + singleton = NULL; + } SceneStringNames(); -public: - _FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; } +public: + _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; } StringName resized; StringName dot; @@ -96,7 +99,6 @@ public: StringName _body_inout; StringName _area_inout; - StringName _get_gizmo_geometry; StringName _can_gizmo_scale; @@ -193,12 +195,10 @@ public: StringName node_configuration_warning_changed; enum { - MAX_MATERIALS=32 + MAX_MATERIALS = 32 }; StringName mesh_materials[MAX_MATERIALS]; StringName _mesh_changed; - }; - #endif // SCENE_STRING_NAMES_H |
